by Tetsulunathaya » Fri Jun 09, 2006 1:12 am
Really, a seperate channel or subgroup wouldn't be needed, just customization of whiners and such.
Heres what ya do to multi-tank.
Sample Group:
LeaderA
TankA
TankB
WarriorA
WarriorB
ClericA
ClericB
Cleric2A
Cleric2B
MageA
MageB
Mage2B
[u:ibp2tc7m][b:ibp2tc7m]Protect Order:[/b:ibp2tc7m][/u:ibp2tc7m]
TankA -> WarriorA -> ClericA -> Cleric2A -> MageA -> LeaderA
TankB -> WarriorB -> ClericB -> Cleric2B -> MageB -> Mage2B
Now, roughly half the hits will go to each tank, as the mob assigns hits *normally* from the tank down the protect order, or something similar. [so 6 attacks would go down the line, one to each tank, one to each warrior, 1 to the 1st two clerics, protects taking 3 to each tank, roughly]
This can be easily run in a group by having them place (groupA) or (groupB) in thier gjob, or whatever.
[u:ibp2tc7m][b:ibp2tc7m]Whiners:[/b:ibp2tc7m][/u:ibp2tc7m]
Whiners would be the next big problem. Not confusing the healo. Simple.
Have the tank modify thier whiner, puting ((GROUP A)) in it, and ((GROUP B)), set as a variable for group label. Then the healo can gag whatever they aren't in. Group A gags the gtells with ((GROUP B)) in it, so they never see the others whine. Non-healo will still see both, so can float and such if something goes wrong.
And there you have a group with 2 active tanks, splitting the hits, and 2 unconfused healos. This would greatly improve the efficiency of healers against massive hitting mobs, as it will reduce overheals as tanks arn't going into death threats in a single round, so is much more healable. (healing 2 tanks from say 600/1000 is better then one from 200/1000).
Anyway. I agree, in larger groups, the spam can get horrid. the spell gag idea seems pretty good. Prehaps when 'gagged', you only see your spells, and spells of those engaged with you (you and mobs, etc.)