I pleased you found my stats helpful, I ought to say that I'm not a mathematician (I'm an Engineer actually) and I'm quite prepared for someone to prove my probability calculations incorrect, I found the calculations quite complex, but I did write a program to repeatedly reroll stats and note results as a sanity check (this I found very simple) and on 50,000 rolls it tied up quite nicely.
I would however be facinated if some Mathematics guru out there could detail what the right probability equation should look like.
That said part of my reason for posting was to try and bring some sanity to conversations like the below (names removed):
AAA gossips 'I got 3 tokens left should I reroll'
BBB gossips 'reroll'
CCC gossips 'what are your stats'
BBB gossips 'reroll anyway'
AAA gossips ' 17 18 14 15 12 what do you think'
(Total 78 - in my view playable for a M/W/C/T and a one in 20ish or better roll)
DDD gossips 'not bad but reroll anyway'
EEE gossips ' not good either'
FFF gossips 'g'luck
'
CCC gossips ' playable stick with them til you've got more tokens'
BBB gossips 'you need to reroll good luck'
AAA gossips 'Thanks guys'
...
AAA gossips 'wtb tri tokens'
This is the sort of conversation I'm sure you've all seen many many times, I know I have and what it amounts to is a newbie who has good stats, playable until 4x20 being egged on by more experienced players who ought to know better to waste 'good' stats chasing the 'keeper' stats that are possible with dedicated token chasing.
Its no wonder that the game has changed from an adventure mud with a strong quest extension to a token chase for everyone below 4x20 and some above this level looking for tokens for alt characters.
The current going rates for tokens seems to be:
Tri 50k
Hex 100k
Oct 150k
but I've seen them sold for (and have sold them for) much much more ... my record is selling a hex and 3 tris for 500k.
Searching for, finding and using tokens to reroll stats is a very innovative slant on the MUD, one I like, but its been whipped up to a ridiculous frenzy by players who egg newbies on to chase better stats, and players who will spend a week chasing tokens and rerolling to get stats with one more strength, rather than find a piece of equipment that would do the same, along the way sweeping newbie areas clean of tokens so that newbies can't find them.
Perhaps this frenzy would be better calmed down? Saying that I'm guilty of searching for tokens to sell for money, and buying tokens cheaply for resale as a group (free market economy and all that), and of course I rerolled til I got my 1 in 400 roll (on 120th roll) of 18/80 18 17 17 14 as a M/W/C/T ... yes it a boast, I'm proud, but was it a waste of time chasing down 120 token to do that? perhaps, but it certainly gave me a buzz when I got them! then again maybe I'm just sad? (see paragraph one
)
Lots of Love
Daisy