by 12345 » Mon Jun 13, 2005 8:50 am
Seems the conversation is turning...
I'm noticing that folks are trying to rationalize something that doesn't make any sense at all, gods and mortals alike. For starters, we now have two systems for dealing with gods. Sacrifices, used mostly by lower levels, and alignment which has recently been tied to gods through supplication. Has anyone noticed these two systems don't mesh?
For instance, it's pretty clear Blaster is an evil god, regardless of the fact he's a pretty cool guy. His temple is inhabited by evil minions. However, I can worship the guy, go to his temple, slay his minions, become good, sacrifice them to Blaster and make the guy happy enough with me that he'll give me holy equipment and a peri.
If I'm neutral, I can still get holy equipment, but supplicants are out. I can get supplicants regardless of how often I sacrifice. The combination makes them appear very confused. Rewarding us with supplicants for good and evil but not neutral makes them seem schizophrenic.
In the continuing quest for realism, you've completely lost it. We now have confused, schizophrenic gods. Not surprisingly... we also have confused players.
The system doesn't make sense. Rationalizing the system is meaningless. However, just because it doesn't make sense doesn't mean it needs to be changed. The game is built upon things that don't make sense... so you're not really disappointing anyone if a couple things aren't perfect.
Kein Mehrheit Fur Die Mitleid -KMFDM