[quote="*kjartan*":8ca8skby]instead of raising your max hp, warcry will now give you the same amount of temporary hp. These will look like they are over your max (310/300 or whatever) but they won't bleed away like over-the-max hp usually do. They will however go away immediately when the fight ends. Damage comes off temporary hp until they run out, then off real hp. Temporary hp cannot be healed.
[/quote:8ca8skby]
This sounds like the original intent of warcry. KJ, thanks for recognizing that warcry was overpowered, bugged, or not working correctly. (Whatever you want to call it.)
Flame me all you want, but warcry was not intended to be the font of hundreds of HP for the group. Warcry was clearly overpowered or not working correctly. This was a feature/bug that benefitted the players. *Stare Leaf, 13*
Just as we would point out a skill/change is bad, we should be responsible characters and point out when a skill/change may not be doing it's intended function, [i:8ca8skby]even though it's good for the characters[/i:8ca8skby]. How else should be expect the immorts to listen to us when we cry foul because of alignment changes? It is my opinion that this should be a two way street.
Qa