Warrior suggestion

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Postby 12345 » Sun Jan 07, 2007 1:56 am

I seem to remember quite a few mini-Flight types. Mostly because they asked me endless questions about why I would choose Druid over Necro... Though that seems to have died off quite a bit lately.
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Postby Medios » Sun Jan 07, 2007 2:01 am

Few players can struggle through being a nc, unless its thief. Everyone sees someone playing a template and getting good and they want to emulate it, usually with no good results. Ive seen a hundred Minstrel clones if I have seen one. Im still waiting to see the next bard Avatar.

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Postby Leaf » Sun Jan 07, 2007 2:01 am

I believe Flight was Wa/Mo/Ne/Cl, correct if I'm wrong.
But Wa/Mo/Ne/Dr would be the best for tanking only.

Also Flight had 1400hp, but currently from my understanding its impossible
to get unless u have all elite eq, forges, n quests :)
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Postby 12345 » Sun Jan 07, 2007 2:20 am

From what I've seen, all the specialty tanks flourish in their chosen environments, and very few sucessfully emulate them. As for which is best, there's not really an answer. It really depends on what you want to do and how you do it.
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Postby 13 » Sun Jan 07, 2007 4:13 am

[img:2qies1sl]http://files.blog-city.com/files/A05/141484/p/f/blackula.jpg[/img:2qies1sl]

Up and coming Bard tank. He's all new class and my thought was I would make a tank like Ghost(shival) out of the new shit. WTCM=BODN more or
less. I see him having a lot of upside and not much down. 1200hp -11
greater fluidity, damage reduction, extra tick of wraithform from enhancement attunement, counterattack+ogham's discipline, rescue
etc etc. I think he will be far more viable tank than about 80 or 90% of
the warriors out there.
The perfect blend of poetry and meanness..
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Postby Shazuko » Sun Jan 07, 2007 4:14 am

[quote:2i3166wz]Just because warrior is your prime doesnt mean your the toughest on the block[/quote:2i3166wz]
hence the 'variations' in stats, eq, etc....

[quote:2i3166wz]On a related note, several classes currently have the ability to achieve -11 that probably shouldn't.[/quote:2i3166wz]
Agreed.

[quote:2i3166wz]Also Flight had 1400hp, but currently from my understanding its impossible to get unless u have all elite eq, forges, n quests [/quote:2i3166wz]
It is possible if you put in the time and _effort_...mostly time.

[quote:2i3166wz]From what I've seen, all the specialty tanks flourish in their chosen environments, and very few sucessfully emulate them[/quote:2i3166wz]
Some tanks have developed an unusually good stab, and prefer skills like crippling strike and excruciating, as they are more usefull to their purposes.

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Postby Eireannach » Sun Jan 07, 2007 6:34 am

How about some real warrior skills here:

Intoxicate: Drink booze to switch unneeded INT and WIS for CON and STR! At lower levels overindulgence can cause Frenzy and Slurrr. At higher levels go Berserk! But beware the risk of Drunken Stupor--an inconvenient combo of Narcolepsy and Telephasia. Bars and moonshiners on every continent--except VK. Players intoxicated on VK risk getting fined by the Fat Constable for underage drinking.

Fear of God: More of a proc than a skill. A battle-hardened veteran swinging a ton of sharpened steel around with wild abandon through a battalion of Lymean Green Berets should damn well be able to put the Fear of God into an enemy. More so than say, a musician or a humble monk, at any rate. Could inflict something along the lines of 'Chilled' or 'Scared Sh!tle$$' status on the mob:
An invisible stalker is scared sh!tless$$ by your fierce presence!
Your reputation precedes you! Autolycos cowers before you!
Based on level, hp, ac, oath standing, whatever variables seem most appropriate.

Intriguing Dreams: A warrior's version of "Dreams of the Castle", only the dreams are definitely not about beds and castles...Overuse of this skill can lead to waking up with Sloth disease and no move points. And a stern admonishment next time you try to gain a level at the Cleric or Monk guilds.

Bully: Mort mobs in order to have them deposit gold into your bank account for some random amount of time. You get no kill experience, but you do get a bit of increased income for a limited time. Limited to X mobs per hardass.

Finesse Wench: Stroll into the less reputable areas of the city to have women (or men *shudder*) of ill-repute replenish your HP to max--for a price of coin and alignment. However, use caution--sending your little ranger into the bush unprotected could result in Child Support status, garnishing 1/3 of all your hard-earned gold for the next 19 years! Slight risk of Lepricosy, Cat Scratch Fever, or of waking up robbed and with one kidney on the Mexican black market. No discount for groups!

Marriage: Found that special someone here on Sloth? Marry them! Have a special ring or clasp or something to denote status to others. Added bonuses gained for grouping with your spouse. And avoid the risk of the Finesse Wench skill (see above). Remember though--if you ever get divorced, the person with the higher levels, better eq and more gold better watch out! You could get hammered with Alimony status. The equalizer? Collecting Alimony from a person renders you vulnerable to pkilling by that person without reprucussion.

And some of you remember what is was like to be a young sword-slinger, barely able to heft a bastard-sword. I know I do--it wasn't that long ago. Let's cut them a little slack.

VK only eq for men:
<worn about waist>: An iron codpiece..It emits a faint humming sound!

VK only eq for women:
<worn on body>: A suit of mystic plate mail (with padding strategically inserted).



Well, there's a few starter suggestions. The list is open to expansion. In case you couldn't tell, none of this stuff is serious, so don't cry at me for posting it. However, if some open-minded Imm wants to implement some of it, feel free. Just make sure that you name the Lymean brothel the Whorior's Respite, or maybe the Ill Eagle, and let me pick the name of the Headmistress. Laugh, cry, scream--I don't care. It amused me for a minute, at any rate. j/k Auto, you're the man.
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Postby brady » Sun Jan 07, 2007 11:51 am

[quote:1af2gsh0]Either way, that's my view. On a related note, several classes currently have the ability to achieve -11 that probably shouldn't. [/quote:1af2gsh0]

-11 hardly makes a ca/ca a tank. Besides. it isn't all that easy to achieve, although druids can get there with almost no work at all. A tank's strength is not in his/her ac. If you are an old school tank, well I'm sorry but it's been several years. It's time to see the writing on the wall.
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Postby brady » Sun Jan 07, 2007 11:59 am

off topic....aaron, get laid or something.
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Warriors

Postby Avatar » Sun Jan 07, 2007 2:14 pm

Wraithform needs to be adjusted so it can be cast on other targets. Whoever made the decision to restrict it that way, I'm glad they weren't around when Sanc or Stone Skin were created. The early design of the mud supported teamwork.

No caster class should be "required" for a tank.
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Postby Medios » Sun Jan 07, 2007 2:28 pm

Lets be honest, Flight can quaff a soothing draught or a greater fluidity charm. Zukt cant restore, spellshield, aegis, etc. Both chars are powerful depending on how you want to play them, but i think having cleric is prob the most beneficial. For solo im sure that Zukt needs alot more prep time for his runs. Im not saying Zukt isnt one of the best tanks, just different.

As far as -11 is concerned, its not hard to achieve at all. It wont even require most of the elite forges. The piasa form at -11 is so limited its not even funny. Theres a huge difference between a warrior with 1300 hp who can blast, heal, cast word of recall acid blind etc etc, do whatever and a 2000 hp bird that can only blast.

In piasa form once your hps are low, you flee return to human, heal sleep cast ur spells then shift back. Also when your shifted you cant pick up temp cps or drachma tokens, so if your a quad caster that doesnt have ac your ass out on searching aggro areas with your +2 ac. There is a reason that Minstrel runs around in -10 and never shifts to kill. I dont think its because piasa is overpowered.

Mike

PS I forgot to mention that piasa cant order undeads, pyroclasm costs 40 mana and your mana is constantly ticking down. If you start the fight shifted, you cant curse, web or any of that good stuff. We can go into the argument about getting -1 shifted ac and using tarantula, then you can web but that argument dont fly with me. Play a druid to 40 avatar then bitch.



Lets remember, everyone cannot have it all. Its my point about cloning skills.
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Postby 12345 » Sun Jan 07, 2007 3:27 pm

On the same token, Bit actually carries wraithform charms with him. I doubt that strategy would work if I was running the Desert hardcore, but that's only one area in the mud. I think I've used the wraith charms like... twice. Maybe. For the areas he runs, his regen and rabbit more than make up for his weaknesses. Solo play is another matter. Lack of mage in classo keeps him fairly limited.
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Postby Medios » Sun Jan 07, 2007 4:31 pm

Desert just scratches the surface for wraithform mobs. From my experience chop style mobs like theris and fiends dont need any wraithform. Its the thief style mobs that it works on, stuff that hits really hard.

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Postby 12345 » Sun Jan 07, 2007 4:46 pm

Mostly thief style mobs don't worry me. Chop mobs that hit like thief mobs do. It's an impressive thing when Bit is splorked. Tyroch and a couple others have managed it though.
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tanks still?

Postby Avatar » Sun Jan 07, 2007 5:03 pm

"Zukt cant restore, spellshield, aegis, etc."

My point was that all those are affects that can be provided by any group casters. Wraithform, and to a lesser extent spectral and fluidity, are the spells I know of that can help a tank but can't be cast on him. Sure there are charms and purloin aura, but noone is going to use those for long groups.
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