by Eireannach » Sun Jan 07, 2007 6:34 am
How about some real warrior skills here:
Intoxicate: Drink booze to switch unneeded INT and WIS for CON and STR! At lower levels overindulgence can cause Frenzy and Slurrr. At higher levels go Berserk! But beware the risk of Drunken Stupor--an inconvenient combo of Narcolepsy and Telephasia. Bars and moonshiners on every continent--except VK. Players intoxicated on VK risk getting fined by the Fat Constable for underage drinking.
Fear of God: More of a proc than a skill. A battle-hardened veteran swinging a ton of sharpened steel around with wild abandon through a battalion of Lymean Green Berets should damn well be able to put the Fear of God into an enemy. More so than say, a musician or a humble monk, at any rate. Could inflict something along the lines of 'Chilled' or 'Scared Sh!tle$$' status on the mob:
An invisible stalker is scared sh!tless$$ by your fierce presence!
Your reputation precedes you! Autolycos cowers before you!
Based on level, hp, ac, oath standing, whatever variables seem most appropriate.
Intriguing Dreams: A warrior's version of "Dreams of the Castle", only the dreams are definitely not about beds and castles...Overuse of this skill can lead to waking up with Sloth disease and no move points. And a stern admonishment next time you try to gain a level at the Cleric or Monk guilds.
Bully: Mort mobs in order to have them deposit gold into your bank account for some random amount of time. You get no kill experience, but you do get a bit of increased income for a limited time. Limited to X mobs per hardass.
Finesse Wench: Stroll into the less reputable areas of the city to have women (or men *shudder*) of ill-repute replenish your HP to max--for a price of coin and alignment. However, use caution--sending your little ranger into the bush unprotected could result in Child Support status, garnishing 1/3 of all your hard-earned gold for the next 19 years! Slight risk of Lepricosy, Cat Scratch Fever, or of waking up robbed and with one kidney on the Mexican black market. No discount for groups!
Marriage: Found that special someone here on Sloth? Marry them! Have a special ring or clasp or something to denote status to others. Added bonuses gained for grouping with your spouse. And avoid the risk of the Finesse Wench skill (see above). Remember though--if you ever get divorced, the person with the higher levels, better eq and more gold better watch out! You could get hammered with Alimony status. The equalizer? Collecting Alimony from a person renders you vulnerable to pkilling by that person without reprucussion.
And some of you remember what is was like to be a young sword-slinger, barely able to heft a bastard-sword. I know I do--it wasn't that long ago. Let's cut them a little slack.
VK only eq for men:
<worn about waist>: An iron codpiece..It emits a faint humming sound!
VK only eq for women:
<worn on body>: A suit of mystic plate mail (with padding strategically inserted).
Well, there's a few starter suggestions. The list is open to expansion. In case you couldn't tell, none of this stuff is serious, so don't cry at me for posting it. However, if some open-minded Imm wants to implement some of it, feel free. Just make sure that you name the Lymean brothel the Whorior's Respite, or maybe the Ill Eagle, and let me pick the name of the Headmistress. Laugh, cry, scream--I don't care. It amused me for a minute, at any rate. j/k Auto, you're the man.