by marchessa_the_red_witch » Sun Jun 18, 2006 5:26 am
Druscilla misses you with her claw.
Druscilla misses you with her claw.
You skillfully parry the attack of Druscilla.
Druscilla misses you with her bite.
Druscilla misses you with her claw.
Druscilla bites you very hard.
You slash Druscilla very hard.
You slash Druscilla extremely hard.
823/834/+66hp 315/317/+18ma 188/188 -10align 1:42 am 160513062xp 199292 -9.6ac
toss siYou swear a mighty oath of victory over Druscilla!
1033/834/+66hp 316/317/+18ma 188/188 -10align 1:44 am 160513062xp 199292 -9.6ac
nger e
You grab Druscilla and throw her to the east!
Congratulations, you have fulfilled your oath of victory!
827/834/+42hp 316/317/+18ma 158/188 -10align 1:46 am 160517532xp 199292 -9.6ac
- - -
Tossing the mob should not get you honor - it is against the concept of the idea. I could understand oath of victory barring tossing the mob out - and this is certainly simplest to code.
But better would be to simply make it so that the oath of victory is still running, but if the character doesn't get back into combat post hase - say 6 mud minutes or so, or does anything that is regenish - sleep, rest, change eq - the oath has failed. Toss is a combat move to do damage, and part of doing ones level best to fulfill the oath, and best would be to treat it that way.
But even putting what MIT students used to call "a screw" into it would be preferable to having a cheap way out.