[quote="osric":2lja11zy]What have their ACs been changed to? I just ran gargs and with 40 levels of thief and warrior and a +13 to hit I was still missing sometimes as many as three hits per round. I still managed to get through to themwith the other two but it just seemed that perhaps they had a better ac than even -12. I'm not trying to whine here, just wondering.

[/quote:2lja11zy]
Actually there are a lot of different identical-appearing gargoyles and their ACs run the range from -12 down to -18 or so. I think the ACs get lower as you get higher up the tower, but this was a while ago I now am not 100% sure of that.
And: in general we aren't planning on raising the ACs on stab mobs, we are more looking at high-hp mobs for that. I just chose the gargoyles totally at random as a-mob-to-raise-the-AC-on to see what the effect was. As Splork suggested, I didn't even look to see if it was a stab mob or what. If it's a great hardship, I can put them back eventually.
On the other hand, maybe a thief-with-really-high-hitroll character build would be worthwhile if we made splork mobs with high ACs that were too dangerous to hit if you didn't have the hitroll for it, but gave better xp if you did...