the be all end all truth is.. that the imm's are so busy trying to get the things to work, that they don't have time to compulate the near infinite possiblities that the core player can adapt to.
Some players that have 10+ years of mudding on sloth or others have had more exposure to differences and therefore can creatively manipulate the surroundings and skills they are given. This is how the mud should be, those who figure things out should have the advantage over others.. **in real life if you were in a battle for your life, would you give your opponent the strategy and key secrets so they could kill you?**
*BUT* using your genius to cause havoc is not always the best strategy. I agree that some reigns need tightened to ensure less cheating. However the idea of dropping skills and nerfing a class or eq is not the way to do it.
#1 Pro-active forms of posted generalized discipline need to be created to ensure that everyone knows what will happen if they break the rules.
#2 penalizing everyone is just not fair, i have never played a necro, or a cleric but i feel they have been shafted. additions don't always make up for the losses.
#3 give the imm's a little bit of a break on some respects.. this is still a free game after all.. they donate their time.. and cannot be expected to have all the answers.
PS! Nia would have just whiped everyone, and Ming would have made you wish you had been..
