3.reborn...
Should the number of rebirths be limited? Does it matter? What possible power increase would be realized by 3.reborn for instance?
Filk wrote:1. Just for the record. I dont offer to keep any avatar bonus shops.
Filk wrote:Thats why i offer plain +1 to each stat on each reincarnation.
Filk wrote:or you reincarnate 5 times for the same bonuses without the shop.
Filk wrote:You get bonuses to your current caps. No matter, what classo you had before.
Teron wrote:1.Filk wrote:Thats why i offer plain +1 to each stat on each reincarnation.
Are you suggesting that a reborn will get 5 stats regardless of their natural stats, ie, get max stats, if they already have 18s? Do they keep getting max stats on 2-3d-4th rebirths?
Teron wrote:Filk wrote:or you reincarnate 5 times for the same bonuses without the shop.
You said that a reborn gets the same bonuses as now (1 max stat per stat), but then imply that they keep getting 5 sets of stats? Clarify.
Teron wrote:2. Yes, I view it as a continuous process of 3-5 rebirths
However:
- casual players won't be reborn at 9x40
- 5-7 rebirths is near maximum of what one might attempt, imho
- I doubt many people will go for 3 either, because a single rebirth grants you x2 exp and x3 honor. No other rebirths do that.
Teron wrote:3.Filk wrote:You get bonuses to your current caps. No matter, what classo you had before.
But a 1 level character doesn't have any caps. I guess it could be made that he does get higher caps.
Teron wrote:[4. But why do you insist on using caps specifically? I gave you several examples, where bonuses are limited by eq, not caps. Increasing caps won't do much for at least half of the bonuses. Especially that you need to use eq slots to use those caps.
5. Adding 10 spell bonus/etc per reborn won't add anything overpowering to a character, including a newbie character.
Even if we consider 5 rebirths, which would take 2 times it takes to get to 9x40, it'd give +50 spellbonus - just double of what the avatar shop gives you or almost same amount you get for leveling avatar classes.
You can't possible oneshot something with 50 spellbonus or stab dam after 3-4 years and *5* rebirths. In fact, to think about it, 10 skill bonus seems low for that amount of effort.
Teron wrote:We were asked to be reasonable, not to shoot ourselves in the foot with rebirths. I'm trying to be reasonable, and yes, I do understand that we can't make this feature a cheat code.
For example, adding these skill bonuses innately is precisely what would make newbies much more powerful.
Perhaps, granting the skill bonus at 1x40 would make it less OP. And if you have +50 skill bonus from 5 remorts from playing the same class for 5-7 years and 3bil+ gold, maybe you do deserve it?
Filk wrote:Because you get 50 extra. Over the shop. And after it, you get 100 extra. And then 500 extra. And so on.
With actually 5, 10 and 50 extra damage at same time with that bonuses. Which also not any good(so kinda we should not raise dam, but hand/stab/weapon dam instead, because they are capped).
Filk wrote:Maybe we should give up with idea of endless reborn and just set up like 5-10 steps of rebirths. With predefined bonuses for each(maybe even the same each time).
Gorka wrote:For each rebirth... +2 hit, +2 damage, 10 Bonus Spell Bonus, 10 Bonus Heal Bonus
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