by harik » Sun Jan 31, 2010 10:45 am
[quote="*Splork*":2al2kjjk]
If your a player and you want to make as much exp soloing as you do grouping, this is probably the wrong mud for you. Thats as honest as I can get.
[/quote:2al2kjjk]
I think the issue is more that even if you solo and exploit the "obnoxiously better" areas that are so unbalanced as to be broken, you STILL get blown past by the trivially easy BH group cycle. Death on BH groups is pretty rare, even for the tank. There's not too many area procs, and no instakill silent disengagers unless Uhhhl spawns. Add that to the guaranteed raise attempt by a well-bonused cleric and those 72 deaths in mansion seem pretty damned dangerous by comparison.
14m if you genocide a full (broken) area. Tox made over 100m without stopping to regen last night - even without the leadership bonus the rest of us got insane amounts that run too. Solo XP is not in any danger of overtaking that.
As an aside, are you tracking deaths or corpses? BH will have a really skewed corpse count do to soloers being recalled and shocked/unraised at WG.
Right now the only thing I ever solo for is coins (and the smaller AQs), just to keep up with the level costs of group XP. (Group coin area please! I've had to say 'no' to groups because I couldn't afford the level I'd have gained in them!)