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Postby Autolycos » Mon May 05, 2008 6:36 pm

[quote="juggleblood":106gwehi]Maybe making a new char is the right answer. It's At the moment we should be sad because we just lost our weapon damage from our stab, which prolly amounts to a stab reduction of about 50-80 damage per stab? But c'est la vie. [/quote:106gwehi]

And to think.. I only played the last 10+ years to make a super kickass thief doing quests and AQ's only to have a chunk of it taken away because people cant leave shit alone.

But thats ok, because it was incorrect to begin with. Remind me to tell the mortgage company that i'm taking my previous payments back because the signatures were'nt in the right shade of blue ink all this time.

lets re-invent the wheel because it's not round enough, at what point is piddling too much?
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Postby *Krom* » Mon May 05, 2008 7:55 pm

Obviously some of you knew there was a bug with weapon damage, and did not bother to report it. Thats a bit disapointing.

Im playing the game too, as is Jake, and several of the other imms. We are working on making improvements, but if something is a bug or it was wrong, and you were knowingly exploiting, be glad we are just fixing the bug.

Next reboot will have higher again spell/heal bonus caps, and we have settled for 25 spell/heal bonus at each of the avatar progressions of 10/20/30/35.

I am working on some skills that will help old school tanks also.

Firebrand -- try using the second wind skill to help with lag
Weasel -- I play a similar class order as you, and like Juggleblood, Im still trying to figure out what exactly you are complaining about. Get some regen gear, plan on regenning in a vault, not sure what to tell ya, im not having so many problems, but I can tell you it takes no time at all to get a char up to 3x40 and is a lot of fun. Or wait a bit and some new skills will be in.
Alias -- I'm not even sure what you were tying to say, lost the message when you added your sarcastic grats on taking comment.

Keep it constructive and we are listening. Obviously we are not out to make a suckier mud or nerf people, and Im sorry people have that image as soon as any change is made.
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Postby *juggleblood* » Mon May 05, 2008 8:00 pm

I don't think anyone realized that until you posted it actually. There were only a few people really experimenting around with the damage calculator. No one I know can even give me a straight answer on how stab damage is calculated, much less deduct that their weapon damage is multiplying merely by observing the xp from the stab.
Talk to the clown.
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Postby Weasel » Mon May 05, 2008 8:32 pm

Thanks Krom. I have a solid set of regen eq, and I thought I actually had reasonable regen rates until I heard what others are hitting.. not much else I can say really, although I will add that the very recent 3x40 eq changes helped my regen via a spectrolite clasp, so thanks for that.

I do make comments to compliment changes too, I'm not just all about 'whining', and usually I try to back up my comments with examples and keep it constructive, but sometimes it's hard to keep that tone when all I get in return is - "shut up, stop whining, make another character, lose the attitude, blah blah blah I can't hear you over the sound of how awesome I am" etc. All that does is antagonize and does not help anyone whatsoever.

The recent warrior improvements were not improvements for primes except frenzy with stab, but whatever gain there was, it has been lost with the weapon damage coding error (and no, I was not aware it was an error, which means my classo warrior is worse than I thought, lol).

And yeah I saw what your comment was Jugglebud, and glad you deleted it rather than further antagonizing players for speaking up.

I look forward to whatever improvements are coming. When Splork started making some changes a few months ago, I recall him saying there were more to come, but since then he kinda got busy elsewhere I guess, and whatever those 'more' were, they never materialized. If I may, I would like to recommend higher innate hp regen rates for warrior primes - it certainly would make sense considering that is what tanks are about.. (that and AC, which has been addressed I guess by limiting -12 to warrior prime only)
Last edited by Weasel on Mon May 05, 2008 10:25 pm, edited 1 time in total.
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Postby jezer » Mon May 05, 2008 8:37 pm

[quote="*Krom*":14da206o]Im playing the game too, as is Jake, and several of the other imms.[/quote:14da206o]

Oh! Oh! :shock: Which one of you is the new player called Festeringhag I've seen around? :twisted:
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Postby Autolycos » Mon May 05, 2008 8:41 pm

[quote="juggleblood":z6yv38dy]I don't think anyone realized that until you posted it actually. There were only a few people really experimenting around with the damage calculator. No one I know can even give me a straight answer on how stab damage is calculated, much less deduct that their weapon damage is multiplying merely by observing the xp from the stab.[/quote:z6yv38dy]

exactly, I figured my stab was hitting hard because of all the quest and drachma eq i earned.

isnt that the purpose?
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Postby Weasel » Tue May 06, 2008 12:48 am

btw, great weaslie pic Jezer :) cheers!
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Postby brady » Tue May 06, 2008 9:35 am

[quote="*Krom*":3opgpqsk]Next reboot will have higher again spell/heal bonus caps, and we have settled for 25 spell/heal bonus at each of the avatar progressions of 10/20/30/35.[/quote:3opgpqsk]

: :D
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Postby Zukt » Tue May 06, 2008 4:12 pm

[quote="juggleblood":33fz2rzl]Maybe making a new char is the right answer. It's not such an outrageous suggestion. Clearly Weasel you enjoy tanking and you seem to miss the good old days when your classo had the thickest skin, just by virtue of being warrior prime.

I just don't see anything inherently wrong with a wa/mo being a tougher tank than a wa/ma. I also don't see any imbalance with wraithform. Taking necro in your tank classo means sacrificing blasting or stabbing. How is that not a fair trade?
[/quote:33fz2rzl]
Agreed. Zukt is a great tank that has a lot of serious power, but consider the cost. without ma, cl, or ba there's no locate, gate, lloyds, passage or a host of other useful spells. And no supps (rabbit) means that zukt just isn't going to have the permahealorder thing going on, which was fne until the charms went in and everybody was copying zukt's trick that he spent so much in opportunities on.

I've seen some oldschool classos pull 6 bil xp a week and 30+ mil coins just doing stab/blast.
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Postby Yinao » Tue May 06, 2008 5:07 pm

[quote="*Krom*":nmb51vkc]
Next reboot will have higher again spell/heal bonus caps, and we have settled for 25 spell/heal bonus at each of the avatar progressions of 10/20/30/35.
[/quote:nmb51vkc]

So uh, if higher caps are coming in I hope that new non prime spelldam eq is as well, and healbonus too, considering non prime mages can wear only very limited eq without spending 650 drachma on the rings, and 750 drachma on the shield which I already spent 450 drachma on the robe or whatever, alot of the spelldam eq is restricted to mage prime only, more comming in, less restrictions on current, gunna force us to buy it at mayor with 10x2 bil tokens and 5 mil coins or whatever?

Healbonus there are alot of little nit picky items out there, heart of the sheolian, rings of life, gemstone shard (not so small), runed onyx (spelldam too), not so hard to cap i wouldnt think, not many people even try, its less as important as doing heavy damage with bolts winds etc, but would still be nice to see some of these items updated so that people can still reach caps, or see more stuff added.

I'm off the little thing called a soapbox


PS Keep whining Weasel! :wink: ,
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Postby Weasel » Tue May 06, 2008 7:46 pm

and the warrior sits and waits...
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Postby *juggleblood* » Wed May 07, 2008 10:12 am

Since we're chatting about warrior skills. I wanted to point out an annoying feature about defy pain (one of the awesomest skills ever btw).

Lets say I'm protecting the stabber and she stabs the mob. Mob kicks my butt and my hit points drop to 100. I quickly type defy pain. But get the message 'It's hard to defy pain when you're hardly feeling any!'. This is the msg u get if you don't rescue the person before u defy. Of course if you rescued first, u'd be dead.

I'd like to see it such that defy pain was a little smarter in that it would realize you are at the top of the protect chain, even in situations where you haven't rescued the stabber yet or situations where 1.tank is dead and suddenly you're at the top of the protect chain, but not necessarily in the point position.

It's an awesome skill, but still a little rough around the edges.

PS Can we have 3rd person messages for berserk and frenzy? I think it'd be fun.

frenzy: Weasel works himself into a frenzy.
berserk: Weasel froths at the mouth and boils over in rage.
Talk to the clown.
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Postby jezer » Wed May 07, 2008 10:38 am

[img:3juxa5uc]http://www.answersingenesis.org/images/weasel.JPG[/img:3juxa5uc]

[quote="juggleblood":3juxa5uc]Weasel froths at the mouth and boils over in rage.[/quote:3juxa5uc]

In the mud? or typing on the crier? :wink: :twisted:
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Postby Rynquald » Wed May 07, 2008 10:22 pm

[quote="Juggleblood":26py7bbw]I'd like to see it such that defy pain was a little smarter in that it would realize you are at the top of the protect chain, even in situations where you haven't rescued the stabber yet or situations where 1.tank is dead and suddenly you're at the top of the protect chain, but not necessarily in the point position. [/quote:26py7bbw]

Agreed, I've had occasions where all the tanks are down and it would be nice to be able to defy with my puny mage hp.

Could just make it not care whether the mob's directly fighting you or not. It's not like people further down the prot chain are going to be able unbalance anything by wasting their defy when not taking hits.
Be quiet or i'll stab you quiet -BM
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Postby osric » Wed May 07, 2008 10:58 pm

Mr Bowie would be proud, all kindsa Changes!
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