My $.02 worth.
As a fellow Cleric Prime, I too feel the pain. I agree with alot of the discussion. Soloing is all but impossible for any decent xp.
Aerial Servant - Somewhat nice in groups to block that occassinal hit, but they still don't stand in front of you on a room proc or spelldamage. When using solo, if I'm hitting anything "big", it is dead in one round anyway.
Dark Mace - Yes, it is a kick ass weapon. if you are fighting undead, for the proc, and for the regen. But if you use it in conjunction with any of the other new skills, you can not use it. I.E. Deathblow, Gut, etc.
Supplicants - Frankly, I cant use them much. When I'm in a group, i normally get to +1000, once I start to solo anything, I become perma evil. Once this happens, eudaemon / peri are gone.. the only one that makes any sense as evil, (unless 5x40) is a xeg-yi. However, then i must deal with the order lag and frequently find myself dead beacuse of this. Any of the Hosers channel can easily comfirm this. When playing Jedediah, I use the Peri alot. makes alot of sense, but not for primes due to the alignment changes.
Maybe when good (+1000), and becoming evil from one kill of a good being (to -300) and the supplicant dissapears, if atonement is casted, the supplicant is returned immediately? This would help with the occasional kill.
If the "role of the cleric prime" is suppose to be a grouping not solo class,
fine, then give them some prime only spells / skills that mean something.
How bout :
Healing Aura - Mass Heal Spell, Level 40 Cl Prime. 90 mana
cast 'healing aura'
Creates a healing aura in the room where everyone in the room is healed by 100 hps (+healbonus eq)
Greater Healing Aura - Mass Greater Heal Spell, Avatar 15 (Cl Prime only) - 90 Mana
Works like healing aura, same cast, same mana, except greater heal is used. (+healbonus eq)
Mass Raise - Avatar Cl Prime 30 - For thoes Blaster Quests
Cost - 300 mana + 50% of maxhps.
Another one maybe,
Holy Touch Spell - Cleric Prime 37 - Cost Variable (100 min)
Heals the player to 90% of maximum hps
The caster must have an good alignment of (+1000 is best).
Healing up to 600 hps - 100 mana
Over 600 Hps to 800 hps - 150 mana
Over 800 Hps - 150 mana + 1/2 of the casters Maximum Hitpoints
(yes if not careful, the cleric could kill themselves)
Usage of this spell without thier alignment at +1000 would cause the HP damage on each cast, reguardless of HPS healed.
Raise Dead - I must thank the gods for instututing the XP for raising the dead, that was a nice additon for the cleric primes. In Blaster's quest, I think I made almost 40 Million XP from raises, (about 16 Mil I think was from Kronk alone

However with all the raises, I couldn't hardley regen mana for heals and Moon Aura. Maybe Cleric Primes should get an inherent +shock value as well, say based on alignment? The better your alignment is, the more +shock you get from being good?
Avatar Bard gets Beacon of Fortune, seems this should be a Cleric Ability as well. It would be nice to be able to relocate directly to a dead player. Since it is not a song, why not?
I like the idea of a clasp to attach to the light that would make the cleric NOATTACK, meaning, mobs will not attack them AND they can not attack a mob. This would hopefully prevent misuse of the item.
I too have a large heal as many of you know. I wear +90 in healbonus eq in regen gear. My restores are not quite Kroks yet, but she has a couple avatar bonuses on me at the moment. I can easily heal myself up quickly but in Blasters quest last night, Daedalus could outheal me easily. Quite frequently in Minstrel's Desert Groups lately, even with the healbonus eq I have, I get put on Moon Aura duty, and back up healing. Daedalus's regen means the Cleric Primes are no longer 1.healo.
There is no way a cleric prime can compete with 800+ mana and like +90 mana regen standing. My maximum at 29 Avatar is 606 mana and +63 Ma regen.
I also like the idea of being able to mem up some healing spell, but this is kind of negated with the use of Bard Charms.
I too have created other characters and have almost quit trying to solo Madmax. It is just too hard to do any good. Without a Stab or a Grip, I have no large damage lead so I find myself making 4-5 mil/run maximum. With Jedediah, Th/Ba 2x40, I can solo for more xp than I can with Madmax. This is understandable, because the two characters are of completely different play styles.
Don't Get Frustrated, Just Have Multiple Characters
Madmax.