There is no such thing as a universal algorithm
*juggleblood* wrote:There is no such thing as a universal algorithm that doesn't take the player into account. Think about it, the amount of damage the mob done largely depends on how many rounds of combat it goes, which depends on the player character in question. This is why the xp system needs to be complex and why bonus xp scales with player level.
At my work, I designed a system for calculating sales and cost prices using a single core formula, despite the fact our products and services are completely unrelated and with different calculations and attributes. I know it can be done... how maintainable it would make updating every mob... but at the end of the day, even with the best intentions, plans and ideas we are not in charge of other people's decisions.
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