by *Chobbs* » Fri Jan 07, 2011 11:21 pm
Mornin' folks,
Thanks for the insights.
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@jezer
Having an antagonistic tone ('i should have replied sarcastically, but I didn't') does not really accomplish anything productive. Try insulting someone then giving them advice, see how well that works. I addressed all your ideas, whether I like you or not.
- Regarding helpfiles: Wiki style would be amazing, but I think I brought that up briefly with Benq but I vaguely recall he doesn't like mediawiki. And given the then 'recent' web overhaul, I didn't really push it further). Took action regarding this though, stay tuned.
- Update for you regarding maps: talked to Isabo about this, seems folks complained about the time limit being too short, and lack of participation during December. Could be the holidays, who knows. Consult Isabo for more details.
@filk
- Druid mana drain: Hm. Not sure how the mana drain is now, but I hope shapeshift mastery way down the line helps. I honestly have no clue how it actually plays out, since my focus was on content generation. Testing things out, forms such as the spirit worm is absurd, good enough for a mob maybe, but I didn't do extensive tests. I hear good things about
lower level form maintanence. Hopefully jezer's response, as a more experienced druid than I, helps.
- Druid eq: Will look into druid eq. Honestly, adding/balancing eq is a real chore, even more so when dealing with shapeshifting. I have provided mechanisms to increase specific druid skills, so you might have something that is say, +3 damage on felid pounces or maybe +20 heal bonus for unicorns.
- Druid pets: Awakens, were put on the backburner. There were some, 'complications', with the code, namely trying to make custom webs as per the most common complaint. Don't want too much debuffing, since the primary char is already such a monstrous beast hp and damage wise. They may show up sometime in the future, time/interest permitting. No promises nor timeline.
- 100% Drachma refund: personally I'm against this, but I only speak for myself and not the entire staff.
@Thraxas
- Progression: With 9 classes it's quite hard to add content everywhere. Necro pet balance is a pain, and would require such an extensive overhaul it's overwhelming. I am not a fan of just making the pets grow according to a stiff mathematical formula as you have suggested several times (look how well it worked with exp tables). Like with the druid forms, I prefer creating specialized entities with differing functions. Of course, this takes more time to develop, so I'm still thinking upon it. Only time will tell.
- Links: Thanks for the links, an interesting read. Those truisms are quite applicable to Sloth, namely the second. Remember the tweakening? What a reaction that got for a such tiny changes.
@Atwell
- On emergent behavior: Nod. We've discussed this before, but like you say, can't really create emergent behavior intentionally. Usually. What kind of new abilities would you suggest?
@juggleblood
- On quests: More quests!? Those things take time!
@norks
- Early S4: Yeah, cramming too many people into the same few areas made sloth feel a bit cramped. That and everyone was suffering from heavy 10+ year avatar withdrawal. Better now!
- Supplicant pets: Agree regarding supplicants. Wrote a few, but problems trying to pair each tier. Neutral alignment supplicants seems a bit... odd. Will think more upon it later. Still working on it, though.
@Shyla
- Stay tuned, maybe a week or so.
@blackmore
- Finding new eq: I agree. I'll see how to facilitate finding hidden items/adding hidden eq here and there. One problem is that most folks are just content with their current set, and won't take the effort to explore unless the eq is better. Kinda creates a problem when designing new eq for areas: "How do you make desireable eq that people would want without simply tacking on a modifier to a spot that has never had it before, or tiny tiny hp/ma boosts that usually isn't worth the trouble to cycle for". Yeah, it's rough. Some old eq could use updating too.
//
Concluding remarks:
Sense of progression/milestones seems to be the big thing concentrated on pets and honor. Rest seems to be desire for more content. Will be keeping those two truisms in mind.
Appreciate the input, but remember, we don't know what needs fixin' unless folks say something, and a little bit of politeness goes a long way.
/tldr
Chobbs