The upper limit of my solo runs is about 4m (a lucky olympus run). I can get that in 3 mobs in a group... why should I solo for xp when I am so weak... simple equation for players not running mansion? hehe.
With prongs and terra's cut... you'd have to raise solo xp by several times to even interest me at the moment. I sure am glad Toxis and Rogue are around to get me out of the early caster blues. Toxis is a good leader, but I think he claims a bit of the credit for his wife...

and you can't do good xp with out a good tank whose nearly always there when he leads like Rogue. So they are a good team.
I will have to improve my grip to about 20 damage, or my mana by over 200, and gain 4x40-5x40 shift forms before I can even get close to doing what a group does in 3 mobs.
At avatar on s3 I could run more xp solo than BH xp. I guess we will have to wait and see what it's like now.
In general less than 3x40 players (exclude thieves/mages) are pretty weak, and I'm afraid 80-150k solo mobs isn't good enough. But that's about all we can do to use the full duration of our sancts and mana for the longest xp period. Sure we can kill 1.5m mobs... but we have to regen, and most 400k mobs hurt too much or take to long.
Might I point out... group xp is even higher these days, because we can get cheap levels to boost our totals in another 4 classes. I'm not quite 3x40 but I don't remember getting as much xp from groups as what I do now.
[color=red:3or7uodv]For me the gap between solo and group has never been greater - this is my overall point[/color:3or7uodv] - in all my time on sloth. Looking forward to monking on lyme, I am banking on the fact I can run solo here, pity you nerfed the heck out of my mobs.
I don't see Thraxas in groups, so it's a bit cheap to moan about it, but I think there point is valid. Poit joins when he can/wants to, which is a wise choice in my opinion.
You might have raised solo xp, and I'm a fan of the work Juggleblood does to fix most poor areas, but it seems you raised xp on mostly crap areas and nerfed the heck out of my old favourites.
How is a mage going to get solo xp on lyme any more? Fight over Necropolis?
Areas I applaud the changes in are Hive, Underdark, Dark Chasm these areas are back in vogue in my opinion.
I honestly expect the solo situation to get better as I get more powerful, but honestly immortals... right now it's the worst it's ever been for me on this game to solo xp. It's a < 4x40 kind of problem mainly, it will get better, this is an observation, not a whine, I'm afraid grouping is way too good at the moment to be disappointed. So good, I have to loan money each day to pay for levels... can ya do something about group coins?
