Lyme Shrinking

Use this forum for general discussions

Postby Toxis » Mon Jan 05, 2009 2:10 pm

Lyme is a gift to devoted players, giving them more challenges and more rewards having obtained tri40.

Sloth is hard to get started for the average person, but I think once you get stats and past level 20 the game is more fun and easier overall.

-Tox
User avatar
Toxis
Triple 40 Poster
 
Posts: 325
Joined: Sat May 29, 2004 3:51 am
Location: Marco Island, FL
Status: Offline

Postby Vixn » Mon Jan 05, 2009 3:22 pm

[quote="Toxis":1gep3tvh]Thing is chop xp isn't bad and you get good gold out of it too. The problem is you sit there and heal and fall asleep waiting for "auto chops" to occur.

Mobs die in a minute or two, which is boring. I've tried to think how to make chop more fun and it's very hard to add something to that without destroying the balance of chop with normal game play. The only thing I could think of to make it better would be to slightly increase the chop rate. If anyone else has any suggestions, pls say.

-Tox[/quote:1gep3tvh]

ppl usually don't bot (no, they do but do it less rude) in desert because you must pay attention to stay alive. probably it would work if chop mobs will have powerful procs like Tiamat's toss or mass blast or some epic's procs.

just my 2 cents
Vixn
Triple 40 Poster
 
Posts: 449
Joined: Fri Jan 21, 2005 2:02 am
Status: Offline

Postby Medios » Mon Jan 05, 2009 5:55 pm

Only increasing the +chop rate will help. As it is we have a hard time sitting around meleeing something for 3 ticks for 5m xp. I personally don't like to mix temp and no temp areas which makes lyme eq a hard task. You usually have half the group who wants desert/mnm and the other half who wants Sailor Bill, Zeus and Hermes.
Fight the Good Fight!

~[DoW]~
User avatar
Medios
Avatar Poster
 
Posts: 694
Joined: Fri May 21, 2004 6:29 pm
Status: Offline

Postby Rynquald » Mon Jan 05, 2009 7:46 pm

I'm not sure if this is technically feasible, but how about making chop weapons tempable on Lyme? And just have them poof if you reloc or boat off.

I doubt chop weapons would be much use in any of the notemp areas anyway. It's not like you'd get more than the occasional lucky chop on a stab mob, and it wouldn't even do much damage when you did.

Desert might be a partial exception, but waiting for chops while taking hits from Desert mobs would be an interesting experience. Who knows, it might actually be quite fun.
Be quiet or i'll stab you quiet -BM
User avatar
Rynquald
Triple 40 Poster
 
Posts: 390
Joined: Mon Apr 11, 2005 8:21 pm
Status: Offline

Postby jezer » Mon Jan 05, 2009 8:38 pm

When I cycled hun for my parchment, I ran a couple of tests... I found that it was easier for me to piasa the mob over two runs, than put on all my ac gear haste and wait for chops to happen with a macu.

In fact a couple of times I got a friend to help, and with both of us chopping it still took two runs.

I think chop probably stills works... for large groups > 15 players maybe... but the point is, we just don't see that these days... and when we do... there are now better area's and rewards to be run.

I think chop would be easy to improve... increase chop rate, don't make the specs poof, improve spec pop rate... sit back wait a few weeks... see what happens, take things from there.
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Weasel » Mon Jan 05, 2009 9:13 pm

Yeah it's a shame chop died the way it did.. I think it was initially nerfed to get people back to grouping off-Lyme, in order to help / attract newcomers, which was understandable I guess. Then BH Castle got screwed with as it became 'too popular'. Then MH got screwed with for the same reason (used to solo Balor relatively easy for those heavy iron rings), although it is still run a bit, but not as much as it used to be afaik.

If an area is popular, I would have thought that was a clear indication to make other less-popular areas more like it, not screw that one popular area up so nobody runs it anymore.. I've never understood this backwards mentality that has seemingly always been the rule with SlothMUD, and have questioned it a number of times over the years without a logical response.

Chopping maul titans, giant lizards and maws in semester I think made a great chop run once upon a time.. how many years has it been since anyone ran those repeatedly?

As far as macus go, can usually score a few off the elites in CG as well, but would be nice to have an option to buy them maybe... perhaps if the mud has been up less than 24 hours, the shops can sell, and after that, no more selling? That kind of resolves the crashing issue removing all the choppers.. although it would still help that the choppers actually work.. seeing the previous example that it's easier to piasa a chop mob than chop it is a classic illustration of just how badly chop was nerfed.. but using Sloth logic, we'll probably end up having piasas nerfed instead now...
User avatar
Weasel
Hall of Fame Avatar Poster
 
Posts: 2174
Joined: Sun Jan 04, 2004 4:27 am
Status: Offline

Postby brady » Mon Jan 05, 2009 10:57 pm

[quote="jezer":2sqqo88r]When I cycled hun for my parchment, I ran a couple of tests... I found that it was easier for me to piasa the mob over two runs, than put on all my ac gear haste and wait for chops to happen with a macu.

In fact a couple of times I got a friend to help, and with both of us chopping it still took two runs.[/quote:2sqqo88r]

Sort of off topic, but really? I solo'd Hun with a rabbit many times...in one run (sometimes a very short second run). Possible he was changed but I thought you were supposed to be tough. :evil:
brady
Triple 40 Poster
 
Posts: 401
Joined: Thu Jun 17, 2004 12:36 pm
Status: Offline

Postby jezer » Tue Jan 06, 2009 1:46 am

[quote="brady":2rlgcu4k]Sort of off topic, but really? I solo'd Hun with a rabbit many times...in one run (sometimes a very short second run). Possible he was changed but I thought you were supposed to be tough. :evil:[/quote:2rlgcu4k]

You got more attacks than me... warriors built in damage reduction, higher ac, more hps and possibly higher heal bonus? I'm not that tough... hope that doesn't effect my chances at winning druid of the year or the price of my sloth rookie card. :twisted: If you feel the need to take down my picture off ya wall, I'll understand... :oops:
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Teron » Tue Jan 06, 2009 1:49 pm

[quote="Weasel":29brtcti]
As far as macus go, can usually score a few off the elites in CG as well, but would be nice to have an option to buy them maybe... perhaps if the mud has been up less than 24 hours, the shops can sell, and after that, no more selling?[/quote:29brtcti]
IMHO, it'd be pretty impressive, if all the specs that poofed on the crash/reboot, no more and no less, were sold in a shop after the reboot. At least it'd remove the crash/reboot problem.

That being said, I think having a shop with unlimited macus would indeed help choppers. All in all, the only thing that is required to get specs and that inhibits chop is time to get the specs. Any tri40 can solo sufficient specs/macus for a chop group, so the element of difficulty to get them isn't there. Which is why having good specs in a shop is pretty reasonable.

Also, Weasel, I kinda marvel at the logics to nerf/spoil things, too. While some things might be overpowered and need to be balanced (a kill on one hit, for a non-existent example), it'd be still reasonable to make other MUD elements more appealing, than otherwise.

Oh, btw, the reason for the nerfing attitude that prevails is that Slothers must feel pain to enjoy the game.

While I find it somewhat plausible, it shouldn't be made intolerable. For example, of imms make all areas rewarding in exp/eq, it'd be still a challenge to kill the mobs.
User avatar
Teron
Avatar Poster
 
Posts: 711
Joined: Wed Mar 03, 2004 1:59 pm
Status: Offline

Postby jezer » Tue Jan 06, 2009 7:43 pm

[quote="Teron":w4e3id6m]Oh, btw, the reason for the nerfing attitude that prevails is that Slothers must feel pain to enjoy the game.[/quote:w4e3id6m]

I don't agree... if that were true we'd all be doing chop because we were morons and loved popping specs for 2 hours and getting 5m caps for 3 minutes of work.

Most players I think prefer balance... We don't mind desert and mystica forges... and yes they are hard work... but there is this point where things cross over and players just simply will avoid certain parts of the game.... like me and herbalist isle for instance... :twisted: Nothing says don't come back like swarming looting aggro's in no recall zones.

For all the try-hards and morons, there is always soloing lyme chicken in ferret form... it's yet to be done... you could be famous... we will think your awesome... give it a try. *nodding*
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Teron » Wed Jan 07, 2009 5:04 am

[quote="Jezer":10mxkz5h]I don't agree... if that were true we'd all be doing chop because we were morons and loved popping specs for 2 hours and getting 5m caps for 3 minutes of work.[/quote:10mxkz5h]
The fact that you or any player on this MUD doesn't agree doesn't make it a valid point for the imms, as far as facts go.

Maybe I phrased it a bit aggressively. A more precise phrasing could be:
"There needs to be an element of toughness to the game, where things players get come with effort, dedication and time".

However, I'd agree that they are indeed overdoing things in most cases.

Oh, btw, there's another motto imms go by "Sloth is for lazy ppl", but they only remember about it, when doing minimal changes. For some reason, getting a chop group for 2 hours to run 1 hour is considered normal.

And yes, I appreciate the hard work of the imms, but sometimes they go overboard with things and ignore opinions of the players at the same time, which is sometimes not fun.
User avatar
Teron
Avatar Poster
 
Posts: 711
Joined: Wed Mar 03, 2004 1:59 pm
Status: Offline

Previous

Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 13 guests