Quest Rewards System

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Postby Akasha » Sun May 06, 2007 9:21 pm

[quote="Mosaix":2cmaljct]You picked, toxis picked. Fine.
Mosaix/Broc[/quote:2cmaljct]

Actually no, I picked Toxis
I'm not forsaken, but I am the only one.
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Postby madmax » Sun May 06, 2007 10:12 pm

I enjoyed the miniquests and the final one, it was becoming difficult to stay awake through the eq mess at the end thougt, since it was 3:30 am. Kudos to Akasha, Atwell, Toxis, etc. Like Mosaix, I have participated in many quests. Only once have I ever received any decent items of the handed out variety. The only reason I got that one was the item was Cleric Prime restricted. I lost count of how many raises I did, I only shocked one player as I remember. I was basically constantly out of mana from the heals, raises, etc.

I can san truely say there are problems with the current system, however fixing them is a very difficult problem. I have a thought for some quest prizes that I hope may help the situation.

Create a Golden Token. The this token would allow the user transfer one piece of personal equipment from one player to another. The only restriction would be that the equipment going to the other player must be useable by the player the equipment is sent to.

For us middle of the pack kind of players that do alot, but are never high enough to get any good eq, this would be a nice option. I wouldn't like to see alot of these given out, but I could see maybe 1 token per 10 participants in a give quest.

Another idea, Create a Diamond Token. This token would permenantly remove the personal restriction from a given item. This would allow iit to be fully traded, sold, etc. Since there are already quest eq that is given out without the restrictions, this is just an extention of the already given out eq system. This token would be very similar to any Medium or High eq, i.e. 1 to 2 per quest.

Personally I appreciate the drachma that I gained in the quests. However, there is not really any items that are sold in the drachma shops that would be beneficial to Madmax. The only real use of drachma that I could think of would be for restring tokens. I know ther are other players with the same troubles. Yes, I could bring a different on for the quest, but my thought is to bring the character that is most useful that I can play.

The use of tokens such as these, in my opinion, would add to the drachma system, not hinder it.

The humble cleric,
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Postby Malison » Sun May 06, 2007 10:16 pm

[quote:2dqspbeo]2) Equipment belongs on characters played earnestly moreso than on players played casually. When a player values one of his characters above all his others, he brings that character to quests. It is by this judgement that I restricted a roll to prime thieves actually present.[/quote:2dqspbeo]

It's certainly right for eq to go to a char that will use it more often. But it's not necesarily true that you bring your most-valued character to quests. For example, I quest with Aviendha because she's in sore need of drachma and is still useful in a group, but in truth I much prefer playing Verin. And I think you'd agree it's better to have several high-level warriors and/or casters instead of their level 20 thieves in the quest group trying to get the gear they want instead of being useful.

[quote:2dqspbeo]About 4-5 pieces in, you decide to hand some high prizes to people who maybe led but 1 of the mini's. [/quote:2dqspbeo]

The only person I saw get anything for the leading of minis was Minstrel.
The players who led each miniquest were (as I and my writeups recall):
Messiaen (Halo and Helm)
Verin/Aviendha (Gauntlets)
Aviendha/Verin again (Ribbons)
Minstrel (Boots Amulet and Aura)
Minstrel again (Plate and Standard)

I don't see an issue with giving a reward to the person responsible for leading half of the introductory questing (and remember these miniquests were so that we didn't have to do them all at the same time as the main event, so they're still a part of it)

[quote:2dqspbeo]Those mini's first of all were seperate and everyone was rewarded for them at that time.[/quote:2dqspbeo]

Again, the minis were only separate so we didn't have to be questing for 24 hours straight, only 7. And the reward was a flat drachma rate, which is strictly contrary to the idea that the leader actually matters..


Atwell's method of distribution was very near ideal. The main downside in my opinion was that people could freely change their call. Calling item in gjob was fine, it's a good way to see if there's uncontested items, and giving them out right away is good too. But when, for example, about 6 people changed their calls to the Ring of Assassin after they lost the random for their item, it cheapens the fact that several people had been trying the whole time for it and hadn't gotten to random for what might have been their second choice.
The fix for this would be everyone gjobs one item, and then no one changes it until all randoming and giving-out is done for all those items. Only after everyone's first call is gone should you be given a second shot.

On the other hand, I would like to see the most-valuable caster get to pick when leader and tank do. They really are that important...if you doubt that watch Toxis try to tank these quest mobs without any casters around to heal or blast. He's an amazing tank, but you really need the Madmax's, Mosaix's, and Laman's to keep him (and thus the group) alive.

Although I have doubts about the validity of a MVP or MVcaster system ever since noticing clan groups. Nuff said.


And once again thanks to Akasha and Atwell for great quest, good prizes, and great drachma.
Last edited by Malison on Sun May 06, 2007 10:22 pm, edited 1 time in total.
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Postby tincts » Sun May 06, 2007 10:17 pm

My one suggestion would be that leader comes up with whatever system they choose (assuming they can guess roughly what form the rewards will be in) and posts this system before the quest. Again, this will only work for preannounced quests, but then people know what is involved, and there can be no accusations.
I'm inclined to agree with the complaints of the clerics - myself for example, did all I could to contribute for the duration of the quest. But if I suddenly vanished, it wouldn't have made a great difference. Loose a few clerics, however . . .
Was a great quest, I thought the reward handout was at least attempted to be fair. As Atwell said, a change in the rules part way through will always call problems. Inconsistency in leadership is the major cause of lowered morale :) Atwell, well done in trying circumstances.
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Postby Mosaix » Sun May 06, 2007 10:22 pm

To akasha

on that specific quote i really just meant the record of what occured. They went, then it was decided to random.
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Postby Rynquald » Sun May 06, 2007 10:30 pm

Just pointing out to Malison, a lot of the people that changed their gjobs did so after the item they wanted was given out without a random.

Nekode/Gauntlets were gjobbed by a lot of people, they had to do something.
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Postby Weasel » Sun May 06, 2007 10:48 pm

[quote="brady":3dgglu4d]In a large group like yesterday's, it would make sense to vote on the top 6 or so pieces and random for the rest.[/quote:3dgglu4d]

While I agree on the idea of majority vote, a quest I was in last year consisted of about 60 or 70% members from one specific clan, and they used their clan channel to agree to vote for a different member of their clan each time a new piece of eq came up until all the decent eq was gone, regardless of who actually deserved it. Ever since then I am against the voting method, purely for that reason. If it weren't for that abuse, I'd still be totally for it.

In this particular quest situation, it was pretty much unanimous that Atwell got first choice for his patient, calm and skilled leading, and I believe his solution of voting the first couple of picks then randoming the rest based on item of choice was probably the best way to handle things with such a massive group. I was very lucky to roll a 100 on one of the more wanted items (Ring of the Darkmyth Avatars) to get my first piece of quest eq ever in over 6 years playing, for which I am very grateful, but even had I missed out, there was a very generous crackma reward.

Thanks Akasha, the quest and the build up with the miniquests over the preceding days was excellent - the group size and the fact people stayed with it for 5 or 6 hours despite a few crashes reflects this. Cheers.
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Postby Weasel » Sun May 06, 2007 11:09 pm

Perhaps there should be some way to reward the immort concerned for creating each quest.. not sure how.. maybe crachma to one of their alts? Akasha obviously put a huge amount of effort into this, and it would be nice to see some reward for that - it's not like immorts are forced to run quests. Any suggestions?
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Postby Ezekiel » Sun May 06, 2007 11:34 pm

I'd also like to point out to malison that mike...who ran more than one mini-quest, was not the only one handed high quest eq rather than having a randoming for gjob
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Postby 13 » Mon May 07, 2007 8:40 am

so weasel got the .4 10 spelldam ring
mike got nekode
broc got 20 mana 1margn gaunts
atwell got 1margn 20ma chest piece
brad got glowing diamond weekly greaves
and some drachma for all, what else did I miss?
fess up folks what did everyone else get
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Postby Gimlet » Mon May 07, 2007 10:22 am

i got a succor spellbook!

hehe

i had to leave about 1/3 into the quest....mud was crashing every 3-4 minutes, and i know i wasn't gonna be contributing enuff to see to the end of the quest since i had to work, so i politely excused myself from the rest of the quest.

was rewarded some drachma by akasha tho

sad i missed all the miniquests too....sigh.....that's what happens when u live on the other side of the world and quests are held during working hours here.

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Postby Corinn » Mon May 07, 2007 10:30 am

I got Jet-Black Shoulder Guards

-0.7ac, +1 Con, +1 Ma Regen

Not too shabby :D
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Postby Shazuko » Mon May 07, 2007 10:51 am

this was one of the most intricate storyline-based quests I've seen on the mud in a long time...I can't believe this thread even exists...even though I wasn't in it, I followed the events -my compliments--you guys need to except the intrinsic fact that giving out eq at the end of the quest is NEVER going to be perfect, or satisfy everyone all the time. by trying to find a coded 'system' for it, your only going to make it worse!
In situations like this, human judgement and spontineity will always be the best to decide--from the key positions of the group on down from the most to the least usefull--in my opinion, that works best every time...also, you guys need to realize that several new, intermediate, (and older) players got eq they not only never had, but some have never seen! Akasha gave sloth a shot in the arm it hasn't had in a while and re-circulated some nice pieces back into the game--look at the big picture!

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<Shazuko Six Dragons>
<~Chaos~>

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Postby Autolycos » Mon May 07, 2007 11:44 am

[quote="13":y2cn1u7s] what else did I miss? fess up folks what did everyone else get[/quote:y2cn1u7s]

Akasha Rockz.. A huge ROGL to you Akasha.


You feel informed:

Object 'ring quest high assassin', Item type: ARMOR
Item is: GLOW
Weight: 1, Value: 50000000, Worn in: TAKE FINGER
AC-apply is -0.1
Can affect you as:
Affects: DAMROLL by 1
Affects: DEX by -1
Only those who are at least master thieves and supreme warriors may use this item.
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Postby banedon » Mon May 07, 2007 12:04 pm

something went wrong with the inital post. This is how it was supposed to look

[quote="13":3h9re53b]and some drachma for all, what else did I miss?
fess up folks what did everyone else get[/quote:3h9re53b]

I got the Shirt of Mithril Rings -2.5ac +5 HP, +1 HP Regen ST SW SBa SMo [OR] 2x40 Forged
Last edited by banedon on Tue May 08, 2007 12:25 am, edited 1 time in total.
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