**Revised quint40 light options**

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**Revised quint40 light options**

Postby *Krom* » Sat Nov 10, 2007 11:52 am

The quint40 lights have been upgraded/revised. You can now select any 2 of the following, with the exception of doubling up mana regen or spell/heal bonuses.

1 ) 3 of the following stat points: STR, CON, DEX, INT, WIS, or Charisma
2 ) 1 damage (same)
3 ) 4 mana regen (same)(canot be chosen twice)
4 ) 18 hp regen
5 ) 50 hp
6 ) 35 mana
7 ) .2 ac (same)
8 ) 4 undead control
9 ) heal bonus 20 (cannot be chosen twice)
10) spell bonus 20 (cannot be chosen twice)

You can send me an email to krom@slothmud.org with your character name, and all the names of your light, and what it should be, and I will make the changes as I get to them , or catch me or a willing immortal online. For a brief period of time, we will also allow you to alter your lights characteristics free of charge (go from mana to ac for instance)
Last edited by *Krom* on Mon Nov 12, 2007 12:01 pm, edited 1 time in total.
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Postby Weasel » Sat Nov 10, 2007 1:22 pm

thanks

is 2.1ac out of the question? :wink:
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Postby Ah_Puch » Sat Nov 10, 2007 3:27 pm

Can we pre-order?
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Postby 13 » Sat Nov 10, 2007 6:31 pm

While, this is cool, I have to say that I think charisma and UC are
going to be pretty much worthless compared to the other stuff you
can get on it. A 40 avatar bard and necro are likely going to be capped
respectively anyway. It's hard for me to figure out how to improve
tard lights without overpowering them. I certainly do appreciate the
time and effort involved in making changes like this though.
The perfect blend of poetry and meanness..
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Postby Roadrunr » Sat Nov 10, 2007 11:46 pm

So, say I already have the mr and mana...will the mana on my current light automatically go up from 25 to 35 or do I have to ask for it?
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Postby Weasel » Sun Nov 11, 2007 2:28 am

[quote="Weasel":1jzdhu8s]thanks

is 2.1ac out of the question? :wink:[/quote:1jzdhu8s]

err.. that didn't make a whole lot of sense.
I mean -0.25 ac or something, so if you just get one it's effectively -0.2, but if you get both ac choices on the light, total is -0.5 instead of -0.4.. if do-able.
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Postby Teron » Sun Nov 11, 2007 4:38 am

I think it'd make sense to make those new class attributes non-cappable and add dam reduction, as well as hand damage.

If they dont add up to caps, they don't make much sense, though.
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Postby Autolycos » Sun Nov 11, 2007 4:06 pm

[quote="Teron":xenm0h0y]If they dont add up to caps, they don't make much sense, though.[/quote:xenm0h0y]


Teron of course being the leading authority on not making sense ;)
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Postby Leaf » Mon Nov 12, 2007 12:14 am

Me thought I was leading person of never making sense?!

Ooo by the way for the stats, does it mean i can ask for +3str and then +dam?

Or was it picking 3 stats = ur lite?
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Postby Weasel » Mon Nov 12, 2007 1:09 am

yeah trying to make sense of that myself.. I think it means 3 stats = your light. ..but what if you want stat and something else, like dex and dam.. so you kind of lose out, because if you chose 2 stats instead you get a 3rd one free in effect..
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Postby Teron » Mon Nov 12, 2007 8:42 am

Okay. I suspect that currently, the tard light affects, such as charisma, go within the cap, thus allowing someone to drop other charisma eq. Basically, this isn't very useful, IMHO.

For example, if the maximum is 10, then 3 goes from light and 7 from other eqs.

What if the tard light affects, such as charisma, hand dam, etc, would be added to the maximum.

For example, we have 10 from ingame/quest eq and another 3 from tard light, thus making it 13, not 10.

The second variant is much more useful, because it gives the avatars an edge, instead of just a chance to reshuffle eq (sometimes even thus not using drachma or quest eq).
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Postby *Krom* » Mon Nov 12, 2007 11:59 am

some clarification and additions:
1) 3 stat points is only one of the 2 attributes. And you can double these up, so you could get 6 str for instance, or 3 dex 3 con, or 3 str 1 damage.
2) the Charisma, much like other abilities, you may have maxed out. Or you may not have. This just gives you the option of choosing it. Everyone is built differently.
3) UC max for necro prime is like 24. You can double UC and get 8 UC from your tard light.

Additions (and updated initial post for this)
1) 20 heal or spell bonus, like mana regen cannot be chosen twice. You could choose one of each, so the light could be 20 heal / 20 spell.

We have talked about the monk abilities (hand damage and dmg reduction), but do not think they will be included.
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Postby *Krom* » Mon Nov 12, 2007 12:03 pm

Also, since every light is custom, you must get it changed manually. Isabo or myself can change online, or you can email as stated below and when you log in it will be fixed.
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Postby Weasel » Mon Nov 12, 2007 12:56 pm

[quote="*Krom*":1brpvu0w]some clarification and additions:
1) 3 stat points is only one of the 2 attributes. And you can double these up, so you could get 6 str for instance, or 3 dex 3 con, or 3 str 1 damage.[/quote:1brpvu0w]
:shock: OMG so stat attributes have effectively been *tripled* from what it was, yet AC was not touched at all?

Why are coders apparently so dead set against anything in AC? Again, with the 3x40 eq changes, the two main warrior eq, cuirass and the shield, are the two items that remained unchanged. Drachma shop eq updates, again lots of new stuff, particularly thiefy from what I can tell, but again no additional AC eq (there already was a -0.6 robe, and apparently the relic already existed).. Now finally the lights get changed, and still no AC, yet other abilities are not only improved, but tripled!

I really appreciate that you are willing to make changes, but please, this is just getting bizarre. Warriors were given the possibility to get higher max ac, but nothing being added to make it possible. I FINALLY managed to reach -12.0 last night, with the aid of quest eq, 3 drachma eq, etc, but it cost me 6 damage, a heap of spelldamn and mana, took away much of my ability to solo, and decreased regen in both mana and hp (as if warrior regen wasn't a joke as it was already). With the recent awesome addition of Akasha's honor system, we need AC to have even a chance of taking on those massive epic mobs - yes, the tank is recognized with additional honor bonus, but it's rare to die less than maybe 5 times trying to take out one epic mob.

Sorry for whining, but every time there's been a change I keep hoping someone will finally throw warriors a bone, but this is the last change available and still not a thing. Kinda upset about it.

Will you please reconsider?

and remember.. every time you don't help a warrior, gawd kills a kitten, so do it for the kittens.
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Postby 13 » Mon Nov 12, 2007 2:05 pm

weasel the coders have allowed you to go from -10.5 to like -13 in the last 8 months or so, calm yourself and go buy some drachma eq or something
if you need more ac dude.

thanks for the spelldmg/healbonus addition there Krom, rocks :)

and all of this is within cap right?
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