so is oath of Victory worthless now?

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so is oath of Victory worthless now?

Postby alias » Wed Mar 07, 2007 12:23 pm

<871hp 364ma 139mv> 202,173 +9
You swear a mighty oath of victory over a traitorous gold dragon!

<1051hp 364ma 139mv> 202,173 +9
You grouptell: 'That Feels Good. - HP: [1051 / 1204(+180) -> NEED(153) (Aegis : Up)'

<1052hp 364ma 140mv> 202,173 +9
Quake begins to sing 'brothers in valor'.

<1056hp 364ma 141mv> 202,173 +9
A traitorous gold dragon misses you with his claw.
A traitorous gold dragon misses you with his claw.
A traitorous gold dragon misses you with his claw.
You skillfully parry the attack of a traitorous gold dragon.
Your riposte viciously massacres a traitorous gold dragon.
A traitorous gold dragon misses you with his bite.
You brutally massacre a traitorous gold dragon with your slash.
You brutally massacre a traitorous gold dragon with your slash.
You brutally massacre a traitorous gold dragon with your slash.

<1058hp 364ma 141mv> 202,173 +9
Move charges and bashes into a traitorous gold dragon.
Stump utters the words, 'yufzxuie'

<1058hp 364ma 141mv> 202,173 +9
Karna looks at a traitorous gold dragon.

<1059hp 364ma 142mv> 202,173 +9
You skillfully parry the attack of a traitorous gold dragon.
A traitorous gold dragon misses you with his claw.
A traitorous gold dragon misses you with his claw.
A traitorous gold dragon misses you with his claw.
A traitorous gold dragon misses you with his bite.
You deal a massive blow to one of a traitorous gold dragon's vital organs.
You viciously massacre a traitorous gold dragon with your slash.
You brutally massacre a traitorous gold dragon with your slash.
You brutally massacre a traitorous gold dragon with your slash.
A strange blackness arcs into Quake's weapon from a traitorous gold dragon!

<928hp 364ma 144mv> 202,173 +9



I never took a hit and I was never above my current maxhp of 1204.

thanx so much,

Alias
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Postby Rynquald » Wed Mar 07, 2007 5:42 pm

I haven't used oaths much, but it looks like it still gave you hp, but you just started with low enough hp that it didn't put you over max, of course i could be totally wrong about how it works :)
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Postby 12345 » Wed Mar 07, 2007 7:12 pm

My understanding was that they were only temp hps. If you take a hit, they are the first ones used and so you wouldn't notice when they went away. I'm not sure how long the duration is supposed to be though. By what you have posted, only a couple rounds. Van has been having complaints that they're not even lasting that long I think.
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Oath of Victory

Postby Marchessa_red_witch » Wed Mar 07, 2007 8:10 pm

hps decay in between 1 and 5 rounds. Generally 2 or 3.

I've pulled it out of many of my scripts as it just isn't useful for the amount of trouble it causes.
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Postby kjartan » Wed Mar 07, 2007 9:40 pm

If the hit points aren't useful because they don't last long enough, I can make them last longer. I had figured you would usually get hit and lose them in a couple of rounds anyway, so there was no need.
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Postby alias » Thu Mar 08, 2007 12:34 am

My complaint is why do they have to be temp if they dont put you over the max? if u want to make them fade in 3-4 rounds fine but the risk of death for 1 round of nothing seems kindof pointless. I think they are a neat idea and yes most of the time I lose them when I get hit but sometimes in large groups by the time I rescue the stabber and swear the mob is debuffed, so its kind of disheartening to see my hitpoints drop below my max when I never got touched.

And I really still dont know what protection does.

Thanx all

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Postby *juggleblood* » Thu Mar 08, 2007 9:37 am

So that 130hp you lost after round 3 was just from the oath? or from warcry also?

How do you check to see your honor or whatever it is?

(I just got oath of victory yesterday)

thanks
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Oath of Victory/Oath of Protection Notes

Postby Marchessa_red_witch » Thu Mar 08, 2007 1:32 pm

1. Juggleblood is 200% correct - we should have some way of more specifically tracking our oath track record.

2. Related to this, there should be ways of getting lost honor back, whether by oath on big mobs, autoquests or, sigh, drachma store tokens. There should be bonuses for having unbesmirched honor.

3. There should be a bonus to being raised for having taken an oath and failed. Right now oath is most useful on mobs where you don't need disengage, recall or defy pain. The gods should look kindly on people who put their (insert slang term for fundament here) on the line, even if they fail. Say longer until corpsing out, so that there is time for the group to kill the mob and still raise the tank, or a system shock bonus.

4. Hitpoints should not decay until you take some damage or the oath is fulfulled. More than once I've taken oath of victory, had the mob whiff a round, have the oath hitpoints decay immediately (one round) and then gotten slammed the next round. Etheral rakashas at -10 do this often enough to notice it.

5. Related to the above, the defy and oath help should say that defy and oath of victory are incompatible. Would be nice to find out some other way than being at 100hps against a mob and trying to use defy....

6. Oath of protection does reduce the amount of mob spatter - as a common 2.tank, it seems to do this well. Point should not take oath of protection if allowing some down spatter will help, and should if 2.tank is crunchy - say the stabber.

7. Would be nice if oath of protection could be made before combat and help on the rescue of say, the stabber or gripper.

8. Would also be nice if oath of protection meant autorescue and auto successful rescue of the person you have sworn to protect.

Right now oath of victory is most use when there is less honor - on mobs that it is almost a sure thing to kill. A few tweaks could change that so that people will use oath on mobs where there is more risk.
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Postby *juggleblood* » Thu Mar 08, 2007 2:57 pm

Well I haven't messed with it yet, but I'm thinking if it gives 100+ temp hit points per mob its perfect for the stab blast i run on lyme where I'm tanking and stabbing. Cuz it's always a kill or be killed scenario.

If I get killed tho, can my groupees still recall me after I'm dead? or does oath prevent that? I'd like to get a better idea of how it works b4 I experiment too much.

Also, um what is the syntax. The help file said "swear <target>. But that ain't right.
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Swear and Stab

Postby Marchessa_red_witch » Thu Mar 08, 2007 6:09 pm

Any stab you can swear after is a bad stab.
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Postby 12345 » Thu Mar 08, 2007 7:08 pm

Oath of victory has to be made after battle starts, and the mob has to be better than quite a few wounds. So basically, it cannot be effectively used for stabbing unless you're stabbing something that has no chance of dieing from the stab.

The biggest factor I've found that kills honor is death. I once followed a leader that happily killed me about 6 times in 30 minutes and it completely destroyed my honor. Strangely, I don't follow them anymore...

Having a method of restoring honor would be nice though. If one exists already, it would be nice to know what it is.
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Postby alias » Thu Mar 08, 2007 7:17 pm

swear victory,
yes u can be recalled when dead,
if its a good stab or a small mob u cant swear.
warcry hp seem to stay until the mob is dead, there have been mobs that never touched me so I stayed +30 over my max (solo) until after the kill

I dont have perfect honor so I only get 180 from oath,
my warcry hp were used earlier in the start of the fight.

oh and u can swear protection before the battle should u like-although I havent seen it do anything.

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Postby Medios » Thu Mar 08, 2007 7:41 pm

I dont understand why swearing an oath basically makes you the tank. Anytime I ever tried to use it, the mob starts whoopin me down, ignoring the tank. It made me think this skill is only for tanks on large mobs that cant possibly kill you. The detrimental effects of using it when your not the tank, and on mobs that could kill you undermine the overall skill.

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Postby alias » Thu Mar 08, 2007 11:37 pm

yeah if your not tanking and you swear your gonna screw up the prot order cause the mob is gonna go after you like a red-headed step-child.

as it stands it basically a tank skill and not a good one at that if the hp dissapears if your not hit.
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Postby tincts » Fri Mar 09, 2007 1:52 am

[quote:3n0u9hf1]cause the mob is gonna go after you like a red-headed step-child.[/quote:3n0u9hf1]

LOL :) never heard that before hehe
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