Enable Toggling of Crit Hits.

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Re: Enable Toggling of Crit Hits.

Postby Gorka » Tue Jul 20, 2021 5:46 pm

I don't know where Belrath found it, but I brought it on auction... It would appear to be one of the new potions.

Ok.
You feel informed:
Object 'elixir shadow pain', Item type: POTION
Item is: MAGIC
Weight: 1, Value: 20000gold, Worn in: TAKE
Apply broken magic to the drinker...
The item has 1 additional magical ability.

Puts player hp to 1, subtracts 12 to damage. Last for about 2 mins.

Looks like another item for my vault floor. :roll:

Next time I get my hands on one, gonna see if I can get a mob to quaff it... :twisted:

EDIT: Hey guys, might have found a good use for the potions afterall... :lol: :roll:

give potion skeleton
Ok.

<390hp 131ma 655mv -15.0ac The Castle of the Family Degrance 28804975689xp -%>
of rep
A skeleton of an elite guardsman reports 100/100 hp. Need: 0. 0/0 ma. 63/80 mv.

<425hp 143ma 655mv -15.0ac The Castle of the Family Degrance 28804975689xp -%>
of quaff swirling
A skeleton of an elite guardsman is dead! R.I.P.
You gain 0 bonus experience!
You gain 1 extra bonus experience!
You received 0 experience points.
Your blood freezes as you hear a skeleton of an elite guardsman's death cry.
A skeleton of an elite guardsman stops following you.

Will it work on a mob though...? Finding out...
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Re: Enable Toggling of Crit Hits.

Postby Gorka » Wed Jul 21, 2021 1:07 am

After some testing with Idjit, it appears that if mobs quaffed the new potions, the effects were being transferred to the mob... the -6 damage, and the hp reduction (Around 300 on the swirling). So it was potentially possible that a mob quaffing the elixir would have gone to 1hp - but not completely confirmed.

Mobs quaffing potions in inv has a pretty low chance when I checked my logs, so you would need a fair bit of luck to see it happen. But all the same, a pretty disappointing implementation - even when it's fixed, which it will be quickly I suspect. I doubt the -6 dam is useful, if the regular crits are still going to happen... and the hp penalty on the elixir just makes me laugh out loud. I doubt I will use them. Having to heal 1900hp for a -12 dam 2 min weakness potion, when I can still reg crit a mob, probably isn't worth it. It's going to take 25% of the two minutes to heal myself back up... and waste like 360 mana. Thanks, but no thanks.

The "give but take approach" (MAX_DEX), the "not giving players the ability to manipulate aspects of there character because of automation," (Non Toggle Skills) The preference to let RNG decide outcomes as opposed to player work and decisions... The lack of consistency where powerful procs are given out almost for "free" compared to the work needed to harvest the benefits of rebirth shop... This level of thinking doesn't enrich the game, it's just sad.
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Re: Enable Toggling of Crit Hits.

Postby Gorka » Thu Dec 16, 2021 6:53 am

I have also committed a change that disables massive critical hit on piercing weapons.


You deal a massive blow to one of a fluffy calico's vital organs.
You brutally massacre a fluffy calico with your pierce.
A fluffy calico is dead! R.I.P.
You gain 273 bonus experience!
You gain 775 extra bonus experience!
Total exp for kill is 775.
Your blood freezes as you hear a fluffy calico's death cry.
You get gold coins from the corpse of a fluffy calico that's on the ground.
There were 150 coins.

Jez the homunculus tells you 'calico is gone, sir! I'll watch for another one.'

eq
You are using:
<used as light> a glowing bauble with `Gorka` engraved upon on it ()socketed Rhodochrosite Rune()
(with the Spirit of Conquest attached to it)
<worn on finger> a basalt ring..It has a soft glowing aura!
<worn on finger> a basalt ring..It has a soft glowing aura!
<worn around neck> ankh of purity ()socketed Tourmaline Rune() (with a golden oak tree charm attached
to it)
<worn on shoulders> Epaulets of the Holy Order..It emits a faint humming sound!
<worn on body> a diaphanous gown ()socketed Alexandrite Rune() (with a vial of ashen powder
attached to it)
<worn on head> an Olthoi Great Helm ()socketed Sapphire Rune() (with a fish-scale buckle attached
to it)
<worn on legs> midnight greaves of black ice..It emits a faint humming sound!
<worn on feet> a pair of diamond-encrusted demonskin boots ()socketed Moonstone Rune()
<worn on hands> Godhand ()socketed Silvery Blue Pearl Rune() (with an aura of disciplined
retribution attached to it)
<worn on arms> the sleeves of enlightenment (with ethereal runes of the arch-magi attached to it)
<worn as shield> shield of black ice (with an emblem of a rose attached to it)
<worn about body> Cloak of Shadows ()socketed Eye Agate Rune()
<worn about waist> a gold link belt (with charm of the demon mage attached to it)
<worn around wrist> Sacred Bracer of the Dark Order ()socketed Golden-Yellow Topaz Rune() (with some
stardust attached to it)
<worn around wrist> Sacred Bracer of the Dark Order ()socketed Golden-Yellow Topaz Rune() (with some
stardust attached to it)
<wielded> a dagger
<held> Scriptures of Disciplined Wrath ()socketed Malachite Rune() (with the seal of
asmodeus attached to it)
<instrument> a hollowed ram's horn shofar

Has some code been accidentally reverted or something?
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Re: Enable Toggling of Crit Hits.

Postby Driven » Mon Jan 03, 2022 11:43 am

Fix has been committed to the vault. Once Teker/Breeze push to the game machine and mud is rebuilt/rebooted, it will go live.
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Re: Enable Toggling of Crit Hits.

Postby Gorka » Tue Jan 11, 2022 11:58 am

I sure hope the transfer has been done, and ready for next reboot...? I have killed about 15 big mobs today accidentally while trying to subdue, thanks to massive critical hit.
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Re: Enable Toggling of Crit Hits.

Postby Gorka » Tue Jan 11, 2022 6:18 pm

Appears fixed! Thanks very much.
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