Ezekiel wrote:The only solution I can think of that will boost a caster's max dam on proc without making it hugely OP for other tanky multi-class chars is to make innate dam on weapon itself middling and then the proc damage to scale with saves and spellbonus a lot more. Otherwise you'll have this same argument every time.
Ezekiel and I discussed my post before he posted this, and I totally agree with him. The problem with proc weapons is that they don't scale well with the benefits that only mages can get (increased spell damage and saves). This makes them deadly in even a warriors hands even though he may have less of those things. We have a situation where the proc weapons produces more damage for those already doing a lot... I never sort to stop mages from having an increase... I just wanted to point out, that weapon was out of balance for warriors and it was probably the single biggest damage increase given to anyone in the game.
However I don't think it's smart to make the case without showing the figures, which I asked Ezekiel to do. The mages have always been a sneaky lot with there claims of victimization and their tendency to blame their under achievements on warrior privilege instead of hard work, (pajama bastages

) and I'd prefer that they demonstrated the facts, by doing the test that I did, showing there whip damage (counters) and their score stats2 in there saves eq mode, so we can all check our privilege. I also note they don't seem to value weapon damage as they should (Avatar Shop / Tomb Jades). I still think the staff was the single biggest increase for anyone at any point in the game and it was the right decision to change it. I think they have a reason to be disappointed in how it is now ice-ray.
Ezekiel also made the case that heat houses are more frequent than cold... which is true. He also tried to make the case that a warrior is more armored and durable and therefore mages who are more crunchy should have more burst damage. I kind of agree, but pointed out my -21 saves mode with 120sb is -10ac. It seems half the saves and sb eq doesn't spoil your ac, but the other half mages do need... in fact spoils it completely.
In any case... still think a mage needs to post there whip numbers (if they have nothing to hide)... and I think the problem can only be addressed through scaling as suggested. I know that's a difficult solution, but the right one. But... posting the numbers would help with that scaling process.
I think the base damage of spells has always been a bit too high... this is why mages do well in the lower coliseums, but eventually the melee types outstrip them.
Mages simply do not get as good of an increase as they should when they approach their elite levels from their spell bonus and saves. Perhaps at lower levels the spell base damage is too high and there is not enough emphasis on the importance of the saves and sb stats.