Gorka, we are trying, presumably, to have a civil discussion, so I have to remind you that we are discussing ideas, not persons. So try to stick to that, please. Or is this a dumb libtard idea, too? If so, explain why, albeit in a different thread.
1. I never mentioned tanks, missiles or anything of the sort. Your argument against them is
a straw man argument, so I won't really address it.
I did mention a keychain-type item that'd house eq, because:
- robes already allow for dozens of heavy items to fit in them, which is unrealistic physically, yet the game is designed so that it'd work for players
- we already have keychains
- we already have the kangaroo pouch
- we already have the bag of weapons that nulls the weight of the items we put in it, but not the number of items, which is why the chopper carrier is almost always ladden, if he carries 20-40 choppers
- we are already carrying 175 items that weigh far more, than a single person can carry, which is already a fact. Oh, look:
Gorka wrote:I don't know which is worse... a large safe/invisible/formless inventory... or pretending that all those 110 items can actually fit in a robe that I am wearing... what would that even look like?
- all these items are powered by magic, which explains how so many unimaginable things can happen.
The next logical step to make is to assume that sidhe magic and smart gnomish engineering would produce an item that combines both of these qualities, albeit in a limited fashion, applying only to armor.
2. I am also ignoring your blurt about liberalism, because it's another straw man argument.
If you want to argue against it, argue against the solutions that'd fix our eqset and/or weight problems.
Do you want a simpler solution? Suggest it.
Do you want imms to just count all the weight on character and remove weight limit on inventory? Suggest it and insist on it, rather than derail from the subject.
3. What exactly is the essence of Sloth?
Why can't we move make things better for players within the boundaries of that essence?
I can't find any mention of this on the homepage or in the features, but I remember someone, who shall not be named, say something along the lines of "we are slothy, and we allow players do some things easily". We could all argue, whether this is true, though.
So, what are the maxims/rules that describe the essence of Sloth and where exactly am I not following them in even mentioning the keychain-type armor container?
And you suggested the bigger single inventory, not me:
Gorka wrote:Instead players had a bigger/private "on person" inventory were stuff was stored.
I simply said that it's viable - because it's already done elsewhere and it works great, and it can be easily implemented, which means it should be the first to be considered, perhaps.
Though I do think that we could use a magic item, which would actually embody the world, where magic and engineering can solve some of our problems, akin to keychains, teleport items, greater beacons and such, and that'd match the only description of the essence of Sloth that I remember: allowing people to be slothy literally.
4. If you
read my initial post about robes, you'd learn that my robe issue is the direct result of adding more classes, and doing nothing about the robes. It's like buying a powerful engine, but not changing the transmission: the car would be even harder to steer.
If you spend the same effort, as I did, on making eq sets, you'd also run into this problem.
If you are against an idea that we should have eq sets for the classes we have - since you've just brushed it off, then write it down in that thread, too. However, I know that you are/were building a charisma set for your 7th class, bard, so maybe you *are* fine with having eq sets for non-prime classes?
If so, then why do you think the robe sizes is just about me?
I even suspect that you are not far behind me: you'd only need a stab set, an UC set and a raise set to match my gear.
5. Now, about this being only about me.
Gorka wrote:your whole argument is really, "I want bigger robes/storage/capacity!" What's entertaining to me however is how you are trying to pass off your argument... as being progressive, intuitive, ENLIGHTENED and better... but we aren't that dumb Taron, we all know you just want bigger robes, cause your Taron
If you think that I post my ideas to support some image on the forum, then this idea is incorrect.
I actually believe in what I write, Gorka.
Since I've returned, I've put months of my real life time into playing the game. I do many things, and run into problems, which I report via ideas, bugs or the forum, when the issue is major and/or needs a discussion. It's only natural that those, who do not play 9x40 chars or do not have 10+ eq sets - we both have seen 9x40 chars w/o a regen set, do not run into the problems that I face.
I do not think that my ideas are 100% right, that's why I'm putting them up for discussion, so we find a better solution, because I don't and can't know everything.
When I suggest my ideas, I do try to frame them into the Sloth universe, so we'd see:
- what led to the idea
- why this is a problem
- why the solution shouldn't break the game
- why the solution would only enhance the previously indescribable essence of the game.
I also think that suggesting actual, precise solutions is easier on the immorts, because they:
- don't have to spend their time/effort on storytelling the idea
- can just decide whether it's good or not and implement it
- are more likely to review and/or accept the idea, presumably.
Immorts, please point out if I'm wrong, so I don't have to spend time on this

If I'm wrong there, explain why and suggest better - which is why I'm posting on the forum! Just please do it in a separate thread to avoid thread hijacking and us not discussing the topic at hand: eqset, robes and maybe weight, if it's even related.
When I mentioned that removing containers would be silly, please note that:
- I attacked the idea, not you, and pointed out a potential issue we'd face
- it actually goes against what has been done in Sloth, which goes against your argument of saving the Sloth legacy
- even looking through 80 items on auction is troublesome without a filter, how would we deal with 157 items in our inventory in a single list? there's a problem, but you offered no solution to this.
Furthermore, I don't think anyone is dumb, I think that the combined knowledge and skill of people around here is immense and it should be put to better use via a collaborative effort on the forum to solve the problems we have as easy as squishing an ant with a hammer.
And lastly, I share your passion for the game, and I hope we both agree that we need to address the issues we face, rather than sweep them under the rug.
So, if you don't like my ideas, attack the ideas, not me.
Cheers,
T