How to deathgrip Hamsters?

Use this forum for general discussions

Postby jezer » Wed Feb 17, 2010 11:15 pm

<540hp 200ma 129mv -8al -2.4ac +15dam +48mr 276836408xp>
You maintain your deathgrip on a sergeant of the guard.
A sergeant of the guard is stunned, but will probably regain consciousness again.

<543hp 202ma 131mv -8al -2.4ac +15dam +48mr 276839508xp>
You land a powerful strike into a sergeant of the guard's side.

<545hp 203ma 132mv -8al -2.4ac +15dam +48mr 276842028xp>
You maintain your deathgrip on a sergeant of the guard.
A sergeant of the guard is mortally wounded, and will die soon, if not aided.

<548hp 205ma 134mv -8al -2.4ac +15dam +48mr 276842478xp>
A sergeant of the guard looks shocked as he sees your fist embedded in his abdomen, then collapses.
A sergeant of the guard is dead! R.I.P.
You received 131034 experience points.
Your blood freezes as you hear a sergeant of the guard's death cry.
You get gold coins from the corpse of a sergeant of the guard that's on the ground.
There were 2235 coins.

Odd, I used to think that strike was the redeeming feature of the monk class, but it appears here, that an 18str +15 dam strike failed to finish a stunned mob?

Could it be that there is a min strike to go with min grip?

And even more to the point, after the strike landed on the stunned guard the next round of deathgrip damage was applied... and it still was not enough to finish the guard!!

Whats going on imms? :shock: :evil:
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby *juggleblood* » Thu Feb 18, 2010 2:34 am

hard to say. what damage are you getting on your strikes in the arena?
Talk to the clown.
User avatar
*juggleblood*
Hall of Fame Avatar Poster
 
Posts: 1304
Joined: Sun Jan 22, 2006 6:36 am
Location: Beyond Yonder
Status: Offline

Postby jezer » Thu Feb 18, 2010 6:18 am

An average strike does about 70hp.
A kidney strike can do about 140hp.
A low or half saved strike does about 35hp.

Lets assume he regened on tick. It still wouldn't make sense. Stunned is like 0 or 1hp and dead is -12hp... is it the same for mobs? There would be something really wrong for a round of deathgrip and a strike, not to do 12 hps damage. Even 50-60hp's damage.
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby Gimlet » Thu Feb 18, 2010 11:04 am

correct me if i'm wrong,

but from what I recall, the damage dealt from strikes or other hits are greatly reduced while u're in the process of gripping a mob

as far as I know +15 hand damage isn't very much even for a monk prime, so as a monk 2ndary, it's probably still on the weak side
Gimlet
Double 40 Poster
 
Posts: 171
Joined: Wed May 10, 2006 3:32 pm
Status: Offline

Postby *juggleblood* » Thu Feb 18, 2010 11:28 am

that would make sense that you can't strike and deathgrip at the same time. This would be testable in the arena. If you see me online ping me and I'll bring along a noob to kill. It's easier to figure such stuff out like that than it is for a coder to find it.
Talk to the clown.
User avatar
*juggleblood*
Hall of Fame Avatar Poster
 
Posts: 1304
Joined: Sun Jan 22, 2006 6:36 am
Location: Beyond Yonder
Status: Offline

Postby jezer » Thu Feb 18, 2010 2:00 pm

[quote="Gimlet":y1imd4hd]But from what I recall, the damage dealt from strikes or other hits are greatly reduced while u're in the process of gripping a mob[/quote:y1imd4hd]

I think you mean the damage received to the player, is reduced by adaptation of mob hit roll (and player damage reduction???) during grip. There are no regular attacks dealt by the player while gripping. The mob apparently has it's hit roll dropped during this period. Because there are no regular attacks dealt while gripping it's often why players release for the 3rd round, because the damage of grip during this round is often less than regular attacks. The main benefit is the apparent lowering of the mobs hit roll for the 3rd round, more than the damage output. I will test but doubt greatly I'll see strike damage lower during grip... just like I don't think spells are lower either.

With the new sloth, the 3rd round grip will probably ALWAYS be less than regular attacks... as avatar monks will have 6 attacks, and that damage is easily going to be higher than a 3rd round grip damage, it may even be as high as the second round, or starting to get close. Not a wonder death touch was invented... In fact often I find things were originally quite intelligently designed in sloth... it's often the subtle changes that lead to there partial undoing.

[quote="Gimlet":y1imd4hd]as far as I know +15 hand damage isn't very much even for a monk prime, so as a monk 2ndary, it's probably still on the weak side[/quote:y1imd4hd]

This might be considered weak, but the truth is outside of avatar damage and drachma eq for a non prime monk, there is only +2 more damage available in the scarab of destruction and demonskin boots. 15dam is pretty much max for my levels... and as far as I know no player has a scarab or demonskin boots yet. So if 15dam is low... it's all I am given to work with.

Back to the gripping of that sergeant... If I min gripped, if that last round was round 3 of grip, if my last strike was a min sized strike... based on information I have... I dealt about 60hp damage.

Is it possible the mob regened 45hp on the round from being stunned? We have all see mobs jump back from the dead for one more round before after being incap. I guess this is a possible explanation.
"Don’t let me become the man that I say that I despise."
User avatar
jezer
Hall of Fame Avatar Poster
 
Posts: 1433
Joined: Mon Oct 17, 2005 4:08 am
Status: Offline

Postby *juggleblood* » Fri Feb 19, 2010 7:39 pm

of course a mob can regen 45 hp in a round, it would just have to be a fairly large mob.
Talk to the clown.
User avatar
*juggleblood*
Hall of Fame Avatar Poster
 
Posts: 1304
Joined: Sun Jan 22, 2006 6:36 am
Location: Beyond Yonder
Status: Offline

Postby Vixn » Fri Mar 19, 2010 3:24 pm

I got it 6x times in a raw ending with great lag after each attempt:

You attempt to grab a male kobold around the torso, but he evades your grasp as you stumble.

You are knocked off your feet!


I can't slam neither streetsweeper in town nor male kobold.
Bodyslam seems to be great skill, eh? :D


Rage.
Vixn
Triple 40 Poster
 
Posts: 449
Joined: Fri Jan 21, 2005 2:02 am
Status: Offline

Previous

Return to General Chat (Registered)

Who is online

Users browsing this forum: No registered users and 47 guests