I don't think avatar dam/hit shifts... But if you wanted to start picking holes in how "incompatible" shifting is with most game features where would the list end?
The limitations (bad) and abilities (good) of shifting seem to work perpendicular to how the rest of the game is setup. I wouldn't mind seeing wholesale changes to how shifting works to bring it more in line with the rest of the game. I'm sick of druid skills/spells that I don't use solo or shifted, my cheap 5mana spells dropping while shifted and spending 100's of mana to fix them, no honor shifted, shift lags, no avatar benefits shifted, crap awaken, shifted heal bonus and spell dam eq!
Shifting almost needs to undergo a "front line" type reformation, and some people/myself would probably love/hate the changes, but that's the game - and it's a privilege to be able to play... RIGHT?!. There aren't many prime druids playing at the moment, and it would probably only be me that has something to say anyways.

I guess I'm somewhat over my achievements with Apprentice, and look more for new things than to replicate again what I did. I guess as a druid I am somewhat more comfortable not being as powerful, and long to be more useful. (Hence the druid / monk experiment - of which I gratefully accept the new changes... esp when death griping hamsters in my xp runs later)
It's not yet known the difference between players fighting in natural form vs avatar shift forms yet. I suspect the gap has somewhat closed. Thanks for the increases. I personally like the new sloth better - mainly because there is now an openness for change, and the "we'll look at that" attitude of the imms. Please keep it up.