New stat system

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New stat system

Postby Brujah » Sat Apr 11, 2009 7:09 pm

[code:22iaq0m0]You feel incredibly different!
Here are five sets of stats for your character.
Remember, you can always reroll later.
However, one of these sets is surely good enough to start playing with.
To pick which set you would like, simply type rolls pick ID#!
.
Example, 'rolls pick 5'.
[ID] STR INT WIS DEX CON
[ 5] 18 12 17 13 13
[ 4] 18 11 18 16 11
[ 3] 17 12 17 14 13
[ 2] 17 11 15 15 14
[ 1] 18 11 15 15 13

Master Shoda says 'Godmode is ready for the next level'
Saving Godmode.
Saving items.[/code:22iaq0m0]


Discuss.
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Postby *juggleblood* » Sat Apr 11, 2009 7:12 pm

awesomeness
Talk to the clown.
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Postby Ki » Sat Apr 11, 2009 7:24 pm

at what level was that?
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Postby Weasel » Sat Apr 11, 2009 7:30 pm

Are they static, or if you don't like any of the choices can you just destroy char and try again?

..and Str doesn't have a factor anymore (like 18/XX)?
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Postby Brujah » Sat Apr 11, 2009 8:43 pm

That was at level 8.

What is really good about it - the lowest possible stat is 11, making sure you have at least playable stats from the very beginning.
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Postby Chelle » Sat Apr 11, 2009 8:59 pm

Mine was :

[ID] STR INT WIS DEX CON
[ 5] 13 18 18 14 12

[ 4] 11 18 17 15 11

[ 3] 14 16 16 14 13

[ 2] 14 18 16 15 12

[ 1] 13 17 17 14 12

The most important think they changed I think is the stats total a fixed range of numbers.

Your stats totalled 73 74 73 72 72 respectively while mine were 75 72 73 75 73 respectively.

They just total a small range of numbers and you'll definitely get playable stats that way :)
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Postby Weasel » Sat Apr 11, 2009 9:48 pm

Thanks. ..and the 18/XX strength is gone now - just 18 max?
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Postby Chelle » Sun Apr 12, 2009 10:12 am

The max for nat stats now is 18 and the max that items can bring it up to is 25, as was mentioned.

[quote="*Splork*":2y8hzc0n]5) stats rolled to 18, reach 25 through eq and levels [/quote:2y8hzc0n]
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New Stat System (teaser)

Postby Clink » Sun Apr 12, 2009 5:31 pm

The interaction between the 18 - 25, equipment, level and your effective stat and it's applicable bonus isn't as straightforward as:
"Me go get +3 perl of rising tide. me get 21 con. me get +300 hp"

We've tried to evolve from a cavemanish system.

It's not overly complex either, just possibly different from what you may expect. But it will be a little bit before a player that experiences it can comment on it.
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Postby Chelle » Sun Apr 12, 2009 6:40 pm

Any chance a char's Con at the time of leveling affects a chars total hp? I think that was the case in the earlier days of Sloth right?
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