Monks are fun. You just cannot compare monk to thief. Deathtouch was never meant to hit as hard as a stab. It has more options and better arena damage lb for lb. Like Krom said monk gets counterattack, no move cost strike, presage, flurry, and stalk which is like a perm hide. That doesnt even mention the handdmg and dmg reduction possibilities.
The only thing I would like to see is some move reduction to the monk skillset. Currently Dogs can't even use the monk skills in a group. I run out of moves without even using haste or flurry. In the desert I have to brew potions or beg for refreshes. It has made the char almost solo and two man only. I do regret that. I had an idea about a spell for warriors, or it could be a prayer for monks to summon a mount that actually follows orders. I mount something and then it goes off in some random direction, costing the moves of my flesh golem and also wasting my moves and possibiy getting me attacked. If I don't use a mount then by the time I get to my area I am cashed on moves. Laugh about the rogue shoes now boys.
In closing. I learned to live with the deathgrip lag. I expect and get ready for it. Using counterattack and petrified armor helps to hurt the mob. *wish on shining star* Someday there will be more movement options.
Mike