Knee is like bash only it severly reduces a MOB's movement
points. For those lower powered webs on Valk.. this might be
helpful for those fleeing pain in the butt kills...
Cleric - Mystic Skin which is one more -1 ac than iron skin. Also adds a
reduction to resist cold/fire spell attack
Thief - Annoy skill which allows a successful lowering of a MOB's hitroll
and/or hitroll. Can't not be used during battle and at higher levels
does not make MOB's aggro at higher levels..
Monk - Flying Kick. Similiar to charge... it is a pre-emptive strike from
another room that when landed..knocks the target down to the
ground. see also foot odor damage
Bard - Persuade- MOB's may take a bards suggestion to do a limited
action. which could involve assisting,healing,leaveing room etc
etc etc
Druid - Once again our tree hugging friends have 2-3 new prime skills
that are continent based...callled *drum roll*
Natures Fury- AREA SPELLS
On Aisholm, a huge crevice opens up spitting out ice shards
On Bal Harbor, jungle growth snares target and begins choking
it
On Settlestone- control weather rain 1st and then spell would
make several mud golems come forth to fight a few ticks until
killed/dried out
On Island- A hole appears and spues forth lava that burns the
room... all PC's and MOB's alike will be burned.. affect last
ticks
Lyme and Valk could have there indivual stuff added.. this just
a thoguht in process
Necro - Necro's dont need anything. They are overpowered
Mage - Ditto
