Mage Spell Suggestions

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More Mage Prime Skills for other Classes

Postby Hades » Mon Jan 08, 2007 7:27 pm

Warrior - Dual wield which is NOT a new idea and Knee which is
Knee is like bash only it severly reduces a MOB's movement
points. For those lower powered webs on Valk.. this might be
helpful for those fleeing pain in the butt kills...

Cleric - Mystic Skin which is one more -1 ac than iron skin. Also adds a
reduction to resist cold/fire spell attack

Thief - Annoy skill which allows a successful lowering of a MOB's hitroll
and/or hitroll. Can't not be used during battle and at higher levels
does not make MOB's aggro at higher levels..

Monk - Flying Kick. Similiar to charge... it is a pre-emptive strike from
another room that when landed..knocks the target down to the
ground. see also foot odor damage

Bard - Persuade- MOB's may take a bards suggestion to do a limited
action. which could involve assisting,healing,leaveing room etc
etc etc

Druid - Once again our tree hugging friends have 2-3 new prime skills
that are continent based...callled *drum roll*

Natures Fury- AREA SPELLS
On Aisholm, a huge crevice opens up spitting out ice shards
On Bal Harbor, jungle growth snares target and begins choking
it
On Settlestone- control weather rain 1st and then spell would
make several mud golems come forth to fight a few ticks until
killed/dried out
On Island- A hole appears and spues forth lava that burns the
room... all PC's and MOB's alike will be burned.. affect last
ticks
Lyme and Valk could have there indivual stuff added.. this just
a thoguht in process

Necro - Necro's dont need anything. They are overpowered
Mage - Ditto

:twisted:
Burn baby burn !!!
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Postby 13 » Thu Jan 11, 2007 10:22 am

Only Thief and Monk have first-strike attacks. The rest is just shit you have
help beat stuff down.
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Postby Avalon » Fri Jan 12, 2007 6:05 pm

What about Druid's shift into Elephant for Trample and Warrior's Charge as first-strike attacks? That makes a total of 4 classes that have first-strike attacks (in addition to Monk & Thief).
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Postby Falsra » Sat Jan 13, 2007 6:22 am

We have spells what improve our defence against physical attacks -
armor,stone/iron skin,fluidity.

We have spells/skills what improve our physical damages -
haste,frenzy,berserk,etc

We have spells what improve our defence against magic attacks -
spell shield, resistances.

Why dont we have spell what improve our magic damages ?
It could be a spell what adds say 10 spell_damage or even better
adds 10 spell_bonus_damage at 30lvl and improved spell what lasts
longer at avatar level ?

/falsra
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Postby 13 » Sat Jan 13, 2007 11:46 am

As far as I know those attacks can be repeated right? The mob doesnt
need to be excellent. I used charge on shival with his warrior sword
and it didnt even kill a red sash.
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Postby alias » Sat Jan 13, 2007 11:54 am

Just be glad they don't put double deathtouch in the game or I would be able to kill all the sashes- instead of just 1 or 2.
I would however like to see wraithform able to be cast on others.


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