by *Splork* » Thu Jun 23, 2011 12:53 pm
1) Solo exp increased slightly
2) group exp increased slightly, remember the experience of a creature
increases according to size of the group
3) kill history experience penalty caps are much smaller, meaning the maximum experience a player can be penalized for a creature is less now
** Kill history uses the specific vnum of each mob killed and stores this in an array for each player. If builders for Slothmud had used the same vnum for several mobs in an area, such as fire titans or maws on lyme, these runs are hit extremely hard with kill history. I have fixed Maws, Giant Lizards, and Fire Titans on Lyme.
Please feel free to email me other areas which may have this area. We may not choose to change all of them, as this is a decent way to control over exp areas but we most likely will adjust some.
Enjoy,
Splork
Changes in next reboot