Some more alignment changes will be in next reboot, to refine the last batch a bit:
Necromancers will now have their alignments drop slowly whenever they are maintaining undead followers.
The consider command has been changed to agree with the "challenging" definition. If a mob considers as "the perfect match" or better, it will count as a challenging kill for alignment purposes. (note that it's the consider command, not the definition of a challenging kill, that was changed). (Also note that I am seeing a hard-to-reproduce bug where sometimes things that should count as challenging don't; we're working on this.)
The alignment indicator in the "score" command will correspond with the good/evil levels used for other game effects.
A new spell called 'atonement' will go in which allows you to undo one evil deed per two weeks mud time (about 6 hours real time). (This will be announced separately in more detail.)