Upcoming alignment changes

Code changes, new spells/skills/songs, etc

Upcoming alignment changes

Postby kjartan » Fri May 20, 2005 10:52 pm

Some more alignment changes will be in next reboot, to refine the last batch a bit:

Necromancers will now have their alignments drop slowly whenever they are maintaining undead followers.

The consider command has been changed to agree with the "challenging" definition. If a mob considers as "the perfect match" or better, it will count as a challenging kill for alignment purposes. (note that it's the consider command, not the definition of a challenging kill, that was changed). (Also note that I am seeing a hard-to-reproduce bug where sometimes things that should count as challenging don't; we're working on this.)

The alignment indicator in the "score" command will correspond with the good/evil levels used for other game effects.

A new spell called 'atonement' will go in which allows you to undo one evil deed per two weeks mud time (about 6 hours real time). (This will be announced separately in more detail.)
kjartan
Creator
 
Posts: 380
Joined: Sat May 15, 2004 2:12 am
Location: Newport Beach, CA
Status: Offline

Return to Mud changes and New Stuff

Who is online

Users browsing this forum: No registered users and 66 guests