[quote="El_Furax":1gczmf2f]Hi folks,
In my ongoing attempt to takeover the newbie section, here's a few more questions :
1) Holy swords.
According to eq list, holy swords are almost the best weapons out there, and are available to the utter newbie.
Will they stop being available after a given level ? If no, well, doesn't make the quest for a good weapon very motivating, does it ?
Since even with a holy sword, mokilling remains fairly difficult for me, the situation is straightforward : I xp if I can get the holy sword, If I can't, isn't worth playing (exploring is okay, but it's a flee/recall for every aggro mob I encounter..).
Any chance I can find something better before reaching 3x40 ?
Any insight welcome, and remember, I've only played a few days..
[/quote:1gczmf2f]
well, when you remove a holy weapon, it poofs - since almost everyone switches weapons for regen mode if nothing else, this is a huge pain. Add to that the fact that noone wants to run to temples really, you cannot stab with a holy sword, and there can only be maybe 10-15 ingame at once, and past lvl 10 or so, most people just feel using holy eq is kind of silly (well, i do at least

)
[quote="El_Furax":1gczmf2f]
2)Grouping
I'm suprised by the very low number of group I see (at low level anyway).
What gives ? Any xp penalty levelling in group ? What will happen, for exemple, if a group of 3 chars of same level kills a 100k xp mob ?
Again, forgive me for recurrently comparing Sloth to to other MUD, but I used to think that grouping was essential for xping, and that solo xping was pointless. And dull.
[/quote:1gczmf2f]
that's a matter of opinion

Some people don't group because they do not like to - soloing is more challenging, and generally more interesting, than grouping. Groups are neccessary, to pop certain eq if nothing else, and it is not a bad way to gain xp as a lowbie, but personally, i think you learn a great deal more about the mud solo. As for grouped xp, I actually believe there is a bonus, rather than a pentalty (ie mob will be worth more xp when killed by a group than when killed solo, although I could be wrong on this - as I said, I don't really group much with any of my chars)
[quote="El_Furax":1gczmf2f]
3) 'Cons'-ing.
Not sure about what's the code like behind "consider", but I must say I got my ass handed by more than a few "fairly easy" mobs !! Painful...
[/quote:1gczmf2f]
con is based, as far as I know, on your level (and to a certain extent class) and mob level. It's really kind of useless, except as a general idea - I know mobs that con at 'chicken' that can pretty much splork my lvl 16 avatar, and I know mobs that con at 'Mad' that are pretty fun to solo
[quote="El_Furax":1gczmf2f]
4) Names command.
Do I get it right there : names -target- gives the names one can use for the target...

Err... and when you can't target a mob because you can't find the right name ? Latest experience was the man which smiles warmly at you in boardwalk, but NB's town quester is another very good exemple (names : town quester valkyre, none of them can be easily guessed).
Thus is there a syntax i'm unaware of to get the names of a mob for which you don't have any name ?
[/quote:1gczmf2f]
generally, scan works to give you a general idea, and you can then use names command to get pingname for a mob, for pingtrackers and whatnot