Vault, house, dwelling etc etc

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Vault, house, dwelling etc etc

Postby Yasik » Sun Aug 05, 2012 10:23 am

Hi guys!
Can anyone explain new vault system very short, please?
Very brief how-to. I'm a bit confused with new changes sinse Sloth III.
Thanks in advance.
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Re: Vault, house, dwelling etc etc

Postby *juggleblood* » Sun Aug 05, 2012 11:06 am

Building Cost: 10M gold
Availability: Everyone

A hovel is the starting point for our housing system. It consists
of one room with a vault. You may purchase a hovel on any continent
that has a construction guild present.

Once you have purchased your hovel, you will be transported to your
room and given instructions on how to build it. You will be able to
give your room names, descriptions, and extra descriptions. Please
refer to help house for more detailed information. When building
your home, please keep your descriptions in theme with our world.
Immortals reserve the right to change anything we deam unacceptable.

Each player will only be allowed one connection point per continent
for their buildings. What this means is, your original hovel will be
connected for you when you and from that point, every home you purchase
will need to be connected, by you, in some fashion with the original
one. Please refer to help hdir for more detailed information regarding
how to connect your homes to one another.

You may add extra items to your property such as boards, creatures,
and stores. This will be done buy using the house command which was
referred to earlier in this help file.

1) A hovel consists of a room and a vault
2) Once you have purchases your hovel, you may describe it using help
house as a guide
3) You must purchase a key inside your first room purchase, make sure
you bring a million gold with you, do this by typing house buy key
inside your hovel. This key will be used to open all locks to entrance
rooms on any continents you have purchased houses on.
4) Once this is complete, to initiate the vault, you must type:
unlock vault comboyouwant
5) Type unlock vault comboyouset once more to open the vault
6) Now give an immortal a tell and let them know you are ready for them
to connect it


The house command will be used to give your room it's name, description,
and whatever other information, items, and creatures you desire. When
adding items or creatures, the item/creature will be zoned in the room
the purchase was made in, so please be careful when using house 'buy'
command.

Usage:: house <arg1> <arg2>
arg1: name, description sector, extra, extra kill
arg2: description

Usage: house
When used by itself, this command will show you a list of housing #'s
and room names to each #. This information will make connecting your
rooms easy. It only shows you the properties to which you own on that
particular continent. The listing only works when inside of your hovel.
At the end of the list, it also gives you the command syntax which
will help with your hovel construction.

Usage: house name <room name>
This will give your building a name. Do not include brackets.

Usage: house description
Once the return key is hit you enter the description using 'string mode'.
End the room description with @ on a new line.

Example:
house desc<cr>
] This inn is quite lavishly furnished. The walls are made of a rich<cr>
]walnut wood and the floor is covered with a fine, hand made red carpet.<cr>
]Comfortable chairs rest behind a large table in one corner while the<cr>
]reception desk rests in another. A large chandelier made of elegant<cr>
]crystals hangs overhead providing the room with light. Several pictures<cr>
]hang on the wall above the desk. Sounds of laughter and music can be<cr>
]heard from the north.<cr>
]@<cr>

Usage: house EXTRA <keywords><cr>
Adding extras to a room helps a great deal to create a well-rounded room.
Use 'string mode' to enter the description. The keywords are the words
that can be used to look at.

Example:
house extra door
]The oak door has large bent iron nails hammered deep into it. Once upon
]a time a sign was nailed here, the edge of the sign spells the words
]"No.....Y"
]@

Usage: house EXTRA kill <keywords>
Occasionaly you'll want to delete an existing extra, enter the keywords
for the extra after the kill parameter.
Example:
house extra kill door
house extra kill (will kill all the options in the room.)

Usage: house buy <option>

You may purchase extra options for placement on the property you own.
When you purchase these items, they are zoned to the room the purchase
is made, so please choose carefully. A list of options can be found
at help room bonuses.

In your home you may have one or more vaults, each one can be
accessed using the following commands.


********
Vault Commands:
===============

1. Unlock Vault XXXXXX
You must choose a secret 6-digit combination, with no leading zero.
Then the very first time you use your vault you will need to do use
this command twice, initially to set the combination, then again to
unlock it. Aftwards it will always unlock and open on the first use.

2. List
When your vault is unlocked you can display a list of the contents by
using this command.

3. Deposit <item>
This command will allow you to deposit an item from your inventory to
be stored till a later date. There are certain items that can't be
stored in vaults like spellbooks/holy items/restrung items/personal items.
Example: deposit barrel

4. Withdraw <#>
When you use the List command you will see the items in the vault
with an index to the left. Use the number to remove a single item.
Example: withdraw 2
Note: If you withdraw item 2, then all the indexs of the items in the list
after the one you removed will change.

5. Close Vault
When you have finished shuffling your items you'll want to close your vault
when you do this it automatically locks.


**********
Further Room Bonuses:
=====================

1M Key (Sold to vault owner)
To give access to your home to a friend, a second character or to
replace a lost key.

10M Additional Room
These rooms come with a vault, please follow instructions on how to build
the room and how to initialize the vault with help housing .

10M board
A board to post notes to.

********
Room Regen Bonuses:
===================

| 1xBonus | Maximum |Cost
---------------+---------+-----------+-----
Mana regen | +1ma | 5ma (5x) | 10M
Move regen. | +2mv | 10mv (5x) | 5M
Hitpoint regen | +3hp | 15hp (5x) | 8M

********
HDIR
Usage: hdir north to room#

Hdir is used to connect rooms on your property. You must be inside
the room you are trying to connect and the room you are trying to
connect to must be one of the ones listed when you type house with
no arguments.

*******

Other Homes: Dwelling, House, Mansion, Palace, Grand Palace

Castle
Building Cost: 75M gold
Availability: Only to those who are at least tri40.

Castles have 6 rooms total with 4 of the being vault rooms. They also
come with a fountain, a board, and your choice of two room bonuses.
You may also purchase extra room bonuses at any time.
Talk to the clown.
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Re: Vault, house, dwelling etc etc

Postby Yasik » Sun Aug 05, 2012 11:13 am

Should I contact an imm when I'm ready to purchase?
Should I prepare the room descriptions before contacting?
Can I choose where the connection point will be? (in S3 my vault was somewhere in Tony's temple)
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Re: Vault, house, dwelling etc etc

Postby *Breeze* » Mon Aug 06, 2012 4:06 am

Vault connection points are only within designated areas now.

You can buy vault without immortal help, just email me whenever you are ready to connect it.

Connection Points
BH Vaults - East of Lars
Ah Vaults - like SSW of Red Moran. (AH Residential District)
SS Vaults - out east gate, (til the sign for docks to south), go north
Ly Vaults - The Beach (I forget the run atm)
Island Vaults - gotta look that one up again
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Re: Vault, house, dwelling etc etc

Postby Yasik » Mon Aug 06, 2012 9:24 am

Ok, I have 10M coins and willing to buy a vault.
What's my first move?
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Re: Vault, house, dwelling etc etc

Postby *Breeze* » Mon Aug 06, 2012 10:06 am

find the vault seller on the continent where you want to buy a vault.
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Re: Vault, house, dwelling etc etc

Postby Yasik » Mon Aug 06, 2012 5:42 pm

*Breeze* wrote:find the vault seller on the continent where you want to buy a vault.


Is this seller a new addition, or olde well-known vendors?
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Re: Vault, house, dwelling etc etc

Postby *Breeze* » Mon Aug 06, 2012 5:51 pm

new.

for instance, bh is

essen;sign ledger;dw

or something like that from recall.
(his name is kaya or something)
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Re: Vault, house, dwelling etc etc

Postby Yasik » Mon Aug 06, 2012 6:32 pm

So, to be able to buy a vault, I must pay 10M coins AND 30 drachmas. Not good, thanks, I'll run with my junk for awhile.
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Re: Vault, house, dwelling etc etc

Postby *Breeze* » Mon Aug 06, 2012 7:23 pm

no. to buy a vault find a vault seller on the continent you want your vault on.
there is one on each continent. iirc bh is the only one where you need to pay drachma
to get to the vault seller, and i am sure if you ask nicely someone would send you to kaya
so you can buy a vault in bh if you wanted to, but whatever.
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Re: Vault, house, dwelling etc etc

Postby Tuck » Sat Aug 11, 2012 11:23 pm

nice imm trolling, good job yasik! :P
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Re: Vault, house, dwelling etc etc

Postby Yasik » Sun Aug 12, 2012 6:40 am

Noone is trolling, I just was trying to get info I didn't found in help files, and figure out how one can has vault nowadays.
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Re: Vault, house, dwelling etc etc

Postby Yasik » Mon Sep 10, 2012 3:16 pm

Well, things are going pretty well so far, thanks all for help and advice, now I'm proud owner of private property and can finally begin to hoard equipment.

Btw, where can I get an admin email address just in case I need to report something is not as I think it should be? Can't find anywhere on the website etc. Thanks in advance.
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Re: Vault, house, dwelling etc etc

Postby *juggleblood* » Mon Sep 10, 2012 5:08 pm

Talk to the clown.
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Re: Vault, house, dwelling etc etc

Postby Yasik » Wed Sep 12, 2012 12:10 am

How often are those being checked?
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