This is for the many players who ask about classes and class orders (classo or classo’s), which is the order of which you pick your classes from your prime to your last. There are many things not known to mortals yet, but this is my advice on classes and how to pick what you want to play for whatever affect you desire.
First, for all you new players, get level 7 prime and level 1 secondary THEN get level 8 prime. If you don’t understand what prime is, it’s the class you chose when creating your character. Having at least a level 1 secondary will give you 5 rolls to pick stats from at level 8 prime.
How do you decide what classo to choose? Think what you like to do the most: solo, group, stab, shift, use pets, blast, tank, heal… there’s many different ways to play and you can adjust your character accordingly. Knowing which of these you might like the best will decide your prime.
The Classes:
Cleric: Powerful heals and fantastic group character. A good cleric can really boost the power of a group. With the supplicant spell, clerics can solo fairly well. You’ll want cleric at least by 3rd or 4th class picked or you will struggle for awhile. My personal pick for cleric classo is cl/dr/ne/ma/wa/ba/mo/th. Druid second for high healing, necro tert for 12 undead control cap, quad caster in the first four classes for much mana.
Mage: Great blasting spells takes mobs down fast. They get frostbolts which comes in handy in a lot of places. A good mage is almost always welcome as they can take down a mob’s hit points very quickly. A good caster has a lot of mana so my pick for mage is ma/dr/cl/ne/mo/wa/ba/th. Again druid second for high regen, not to mention druids don’t have bad hp, cleric tert cuz cleric past 3rd is a pain, monk earlier on for counter attack.
Druid: Druids regen fast and their shapeshift forms are a tad more powerful, not to mention they are the only ones who can get piasa form. Druid prime is great for those who like to shift and regen really fast. Druid also works best second for any caster. I wouldn’t put druid any place other than 1st, 2nd or near the end. My pick for druid is dr/ma/cl/ne/ba/mo/wa/th.
Necromancer: Necros are great for soloing big mobs. Their undead followers can be devastating. Necromancer as a support class get infuse soul, spectral shield, and can debuff really well if attuned for it. There are several ways to pick classo for necro, either putting monk or warrior 3rd, or go 4xcaster at the start. ne/dr/mo/cl/ma/ba/wa/th, ne/cl/mo/ba/wa/ma/th/dr, or ne/dr/cl/ma/wa/ba/mo/th. Personally, I would choose the last (arrange last 4 classes whichever works best for you.)
Warrior: Warrior is great at newbie levels and high levels, but sorta lacks in the middle unless you really know your stuff. A good player can do some crazy stuff with warriors. Warrior class also gets you the best armor class. There are two tank styles and both are just as good as the other, really, and that is one for group and one geared more towards soloing. If you go wa/ba (or wa/th) you’ll get 24 dex someday but if you go wa with anything else second you’ll only get 23 dex. A monk second has good damage reduction, with monk tert little less. If I were to make a group tank, I think I would make wa/ba/mo/cl (with the last 4 placed anywhere. A solo tank I would make wa/ne/cl/ma/th/ba/mo/dr. I was toying with the idea of another type of warrior, a wa/dr/mo/cl/ma, I think it would be fun with high regen from druid second, little damage reduction monk tert, and mage 5th you’d get some blasts somewhat early on.
Thief: Thieves are great stabbers, dealing a lot of damage from the start of battle. Thieves like to hit high damage, low hit point, high xp mobs so if thieves miss their stabs they die fast. But nothing beats triple stabbing a big mob and splorking it. Best thieves will have warrior second because str can get 24. I like a good th/ma for blasting early on and max blastdam later on. Some like th/mo for damage reduction. There are many ways to play a thief but I don’t see where you can go wrong by picking th/wa/dr/ba/cl/ma/ne/mo, or th/wa/cl/ma. A th/wa/ma/cl would do very nicely.
Monk: A monk is somewhat like a thief, as they have deathgrip which is similar to a stab. A monk has damage reduction which is nice. A monk’s greatest gift is his strike. Costs nothing to use but deals some nice damage, especially when wearing lots of damage and hand damage. Without warrior second, a monk’s str is rolled 4th, which is a crime because monk’s max_str can only go to 22, war second max_str will be 24. A monk bard does get strength 3rd though. mo/wa/cl/ne or mo/wa/cl/ma/ne are my two choices, although mo/cl/ne/dr sure is a great frontline+healer in groups.
Bard: Bards are great support characters but with the new changes I think bards will be pretty powerful at high levels. They can sing songs and cast spells, I mean how cool is that? They have their own slot for instruments as well. My pick for bard is ba/dr/ne/cl/mo/ma/wa/th. Singing gods of war to undeads and/or supplicants while casting firewinds should be pretty cool.
These are the views of a mortal who's played sloth for 18 years, has played hundreds of characters and each class. I am going off my own personal experiences and advice of other great players in the game. There are other ways to create classes, and some are really cool, but as a starter player you can't go wrong listening to the advice I have given. If any other player has anything to add, please do.
-Toxis