Prompts now support $f for fighting. This will display the hit points of the mob you are fighting as a percentage 0-100. It's currently coded to color the number opposite of normal player colors - that is green is good (mob < 20%) and red is bad (mob > 80%). We've already had some discussion as to whether this is confusing or not. Let us know how you feel. I'm also curious if anyone plans on writing triggers for this - would it be better if we replaced the "0" while "not fighting" with a dash or something else.
The level command now displays a customized experience/gold table when used outside of guilds. The table is color coded to show you which levels you currently have experience and/or gold for. Again - green is good. Yellow means you have the gold, but need to visit the bank. Red means you've got work to do. All prices include hometown discount. We've already had a report that it's not showing anything for 8x40s - I'll take a look and get that fixed.
Previously unannounced but noticed by some - the query command now shows how many of each component you are carrying when you query about forges. Same idea - green is good, yellow means you need to visit the bank or have the components stashed in a container somewhere.
We're continuing to do back-end work that isn't immediately visible. There's a big effort to eliminate places in the code that could possibly buffer-overrun or corrupt memory and crash. This is requiring thousands of changes throughout the code. Please let us know if you see any garbage strings in your display and we'll try to track them down. I think I've seen a couple reports in the last couple weeks - keep them coming in.