Regarding the changes outlined in: Newbie Fixes Hometown, aggro, and soon graveyard
This does not seem very well thought through. This will basically kill
off any mobile phone/mobile internet play on SlothMUD.
VK and newbie graveyard is much more friendly for mobile
phone/internet play. As outlined in the PV thread, my example is
playing on the commute or in boring bus or train journeys, etc. If the
train goes in a tunnel and I lose my link, it doesn't matter, if my
char dies he is waiting patiently for me in the newbie graveyard when
the link returns. One cannot control when/if the link returns so dying
and potentially being looted makes the game unplayable in such
conditions.
Secondly, often one has time to play but only if there is the ability
to rent out quickly, as risk of having to spend 20 minutes dealing
with looting also makes the game unplayable in such conditions.
Especially since one cannot just walk off and guarantee that the mud
hasn't crashed or had an unscheduled reboot by the time that you come
back to sort out.
"The target audience for these enhancements was never our experienced
players but for those new to our game."
The target was those new to the game but as a side effect it was a fun
way to play for everyone, especially those on phones.
If you want characters to follow some strict script, just get rid of
the human players altogether and just have AI controlled mobs playing
the game.
For me personally these changes make SlothMUD less-fun and less-usable
and will thus reduce the time I am able to be logged on and playing.