Jason@Dragoness Home | MUDL documentation | MUDL tutorials
MUDL Tutorial Warning
The tutorials here all assume that the reader has the basic knowledge of a Sloth MUD
immortal who has never tried to use MUDL. That means you need to be familiar with the
"setproc", "addproc", and "statproc" commands, KVPs, and possibly a few other things.
However, if you are just some guy and are not familiar with this stuff, you should be
pretty safe reading the tutorial and ignoring anything you don't understand. Here is
some terminology just in case you need it:
- KVP - "key-value pair", a type of data that Sloth MUD can attach to people, monsters,
and items. KVPs are created, altered, and removed with the "setproc" command.
- proc - short for "procedure", procs are behaviors attached to people, monsters, and
items. MUDL is one type of proc; there are many others, mostly that produce very specific
behaviors like "breathe fire every 30 seconds".
- addproc - the command that adds a proc to something or someone
- setproc - the command that adds a KVP to something or someone
- statproc - a command for listing all of the procs and KVPs attached to something or
someone
Also, MUDL contains a large number of system functions,
and it's impossible to make any meaningful tutorial without using a lot of them. During the
tutorials I only provide minimal explanation of what the functions I use actually do; I
will give links to the function reference entries for those functions if you want more
detail.
For someone completely unfamilar with MUDs, here's a glossary that should cover the MUD
jargon that appears in the tutorials.
- character - a being that can do things inside the MUD world. Characters may be
controlled by players or by the MUD itself.
- god - (also called "immortal", on some other MUDs called "wizard") a player
who designs content for the MUD world.
- mob - (also called "npc" or "monster") a being that is controlled by the game.
Mob is short for "mobile". Mobs can walk around, attack people, build houses, or
whatever, but they are always operated by the MUD rather than by a player.
- room - the MUD world is divided into discrete rooms. People and things in the
same room can interact with each other; people in different rooms mostly cannot.