Returns the array of 8 "values" on an object that define many of its characteristics. These values have variable meanings depending on the object type; for most types of object, only values 1 through 4 are used.
To find the meaning of the values, see 'immh seto_values' in-game. From that file, "value0" corresponds to values(...)[1], "value1" corresponds to values(...)[2], etc.