sector

Settable:
yes
Arguments:
room
Return Value:
string

Returns the terrain type for the given room. The terrain type affects how many movement points are required to move through that room, and in some cases which special powers are required to move through that room. Possible terrain types are:

insidecityfieldforesthillsmountain
water-swimwater-noswimflyingunderwaterdesertswamp
beachgardenicecemeteryoceanlake
riverunderwater-openocean-floorlake-bottomunderwater-caveunderwater-channel
caverndungeonmanmade-tunnelsewerminedwelling
bedroomlibrarylaboratorytempleshopoffice
kitchenarmorytombforgestoragebath
boatriverbankpaddocktheaterdiningclassroom
hallwayhollow-treerooftopdockruinsunderwater-ruins
dumpstairwayvolcanicvoidmoatriver-bottom
cloudsice-cavethrone-roomcharnel-housetree-canopymidair-windy