SlothMUD
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Please watch for
bugs, and report them immediately:
Splork@slothmud.org
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Some
useful commands:
1. Ideas - Use this command to send new sloth ideas to the creators.
2. Typos - If
you find spelling mistakes or grammatical errors make a note of
them with this command. Also
use this command from the room you see the
error.
3. Bugs - When you find something odd, that
shouldn't happen use this
command. Try and do it from the room the problem occured.
NOTE:
Please don't put spelling errors here use typo instead.
4. Help - This command is very useful when
you want to know how a command
works.
5. Commands - You will be provided with a list of valid
commands your
character may use at its current level.
SEPTEMBER 4
I have added three regen
days each month, they will be on the 4th ,13th, and 24th.
I have also added a third day to mob
eqpop days. Those days are now on 7th, 14th, and 21st.
SEPTEMBER 1
Players should notice that the
lag we have experienced over the course of the last 4-5 years has been solved and removed as of
today's reboot. The
lag centered around a function that one of our former coders added and has since
been fixed.
AUGUST 21
We have come to agreement regarding bashes reaching players in the back row
such as bash.
On reboot, hopefully this will no longer occur and any bash targeted to a back row
player will be intercepted by a front row player.
Also, in regards to Dragoth's last posting, mob
saves have been lowered. This should help with prepping mobs.
AUGUST 15
1) Song of the Mist
"SONG OF
THE MIST"
Usage: sing 'song of the mist'
Cost: 32 mana
Level: Bard 22
Duration: Length of
Song
Accumulative: -
Save Versus: ?
Damage Type: -
Stratum: -
Spellbook: an ethereal
tome
Prerequisite: -
See Also: -
This song enables the singer and possibly one other character to
damage
an ethereal or astral mob with their physical attacks.
2) Knights blessing
"KNIGHTS
BLESSING"
Usage: sing 'knights blessing'
Cost: 20 mana
Level: Bard 21
Duration: Length of
Song
Accumulative: -
Save Versus: -
Damage Type: -
Stratum: -
Spellbook: a knights
blessing
Prerequisite: -
See Also: KNIGHTS PRAYER
This song allows a bard prime, with the right
equipment, to reach -1 ac better than
any other class except that of a warrior prime.
3) Knights
Prayer
"KNIGHTS PRAYER"
Usage: sing 'knights blessing'
Cost: 20 mana
Level: Avatar Bard
6
Duration: Length of song
Accumulative: -
Save Versus: -
Damage Type: -
Stratum: -
Spellbook: a
knights prayer
Prerequisite: -
See Also: KNIGHTS BLESSING
This song thae avatar version of knights
blessing which allows a bard prime, with the right equipment, to reach -1 ac better than
any other
class except that of a warrior prime.
1) dance with the dead
"DANCE WITH THE DEAD"
See Also:
cast play sing death
Level: Bard prime 30
Manual: A guide of preparation
Duration: innate
This is
an innate skill. Once this skill is learned, the bard prime has the
keen ability to escape a
creature's killing blow by simply calling forth
the song of their predecessor's called Dance with
the Dead. This song
bursts through the heavens and rains down upon the lonely bard causing
him to
dance away from the mortal blow.
AUGUST 10
Starting at 4x40, a player can level the avatar class.
Every 40th in a class there after gains an additional 5 possible avatar levels.
Levels Avatar
levels that you can level
4x40 1-5
5x40 6-10
6x40 11-15
7x40 16-20
8x40 20-40
AUGUST 8
Due to
having max stats to 25 now, we started this version of Sloth with a few points of Constitution which
had the same hitpoint bonus as the stat
before it.
Constitution points of 11-13 were the same
bonus, 14-15 were the same, and 16-17 gave the same bonus.
Now, every point of Con gives you a
bonus, starting at 12. Each point raises by .5 and maxes out at a bonus of 7.5 at 25 Con.
AUGUST
1
All ingame pop rates have been increased 10%.
Eq pop days will add another 10% on top of
that.
JULY 24
The code we started this version of sloth had a 7% chance for everyone to lose
level, a 30% loss for exp upon death, and a 30 million exp cap on
death at triple 40( from there
every quad level added 2 mil exp loss to the cap, and every avatar level added 1 more mil for what
could of been a
total of 150) We have tinkered with it several times and it is now on a sliding
scale.
Ive lowered everything quite a bit more and this is probably close to the final change on
this topic.
As it stands now exp loss, cap, and chance of level loss goes by total levels of a
character.
Here is the current code for death, level loss, and exp losses and caps.
Total
levels, % xp loss, xp loss cap, level loss %
< 40 20 10 mil
< 80 21 15 1
<100 22 18
<120
23 20 2
<140 24 22
<160 25 25 3
<180 26 32
<200 27 40 4
<220 28 50
<240 29 60
5
<260 30 70
<280 30 80 6
<300 31 90
<320 31 100 7
<340 32 115
<360 33 130
8
Adding avatar levels adds 2 mil exp per level to the exp loss cap.
Overall, chance of
level loss has been drastically reduced except for a player of max level.
Percentage of exp has
been reduced drastically but catches up to the old percentage at 260 total levels, from there it
increases up to 3 more
percentage points. However, the caps are quite a bit smaller at the higher
levels which should offset the 3% increase by quite a bit.
Exp loss caps are much, much smaller
than before.
Hope this helps, it is a ton better than our old version was where everything was a
flat 30% exp loss and 7% chance of level loss.
JULY 23
1) 12-18 strengths can now carry more weight
per str point
2) Number of items a player can carry has been increased from 150 to 175.
However,
you may still only rent with the same number of items.
3) atonement:
Ive reduced the wait time
between castings of this spell by 2/3rds. Hopefully this will allow a little more leeway when it
comes to dealings with
your alignment.
JULY 22
"CIRCLE OF HEALING"
Usage: cast 'circle of
healing'
Cost: 65
Level: Cleric 40
Duration: -
Accumulative: -
Save Versus: -
Damage Type:
-
Stratum: healing
Spellbook: ancient tome of mass heal
Prerequisite: -
See Also: HEAL RESTORATION
GREATER HEAL
This spell can heal everybody in a group, as long as they are
in the same room as the
caster. The healing power increases
with the total levels of the character in question. In essence,
the
spell's power grows as the player grows.
help natures upheaval
"NATURES UPHEAVAL"
Usage:
cast 'natures upheavel'
Cost: 65 mana
Level: Druid 40
Duration: -
Accumulative: -
Save Versus:
-
Damage Type: -
Stratum: Summoning
Spellbook: an earth toned spellbook
Prerequisite: -
See Also:
DEVAK MANTRA LODGE PENDULUM
See Also: STRATA SIDHE CHARMS PERISTRATA
This spell causes the earth's
crust to shake uncontrollably until it spits the
the Devak right out of the ground. This spell can
only be cast upon a totem that
has been placed there by the caster. Attempting to remove another
person's devak
can be extremely dangerous and should be done at one's own risk.
Let it be known,
devaks are controlled by the stratum of which they are named for.
Due to the inconsistencies of such
magic, devaks are known to crumble and
disappear after a certain duration. Smart magicians have been
known to lodge
and cast this spell several times a day to prevent the loss of their
ever-so-valuable
devak.
Devaks are lodged deep into the earth's crust to create a magical
tie
between one of the seven strata. Once an area has been affected by this
item, all magic of this
particular stratum cast within the entire area
is affected one way or the other. The length of
affects felt from the
devak are dependant upon the character's total levels. As the player
grows, so
does the strength of his devak.
Please refer to help lodge, help devak, and help mantra for more
information regarding these changes.
JULY 18
All regens(move, hitpoint, and mana)will be increased
on the next reboot or crash.
Increases are as follows
1x40 1
2x40 1
3x40 1
4x40 1
These next
ones are already coded and have been ingame since the beginning of our restart
20 5th 1
20 6th 1
20
7th 1
20 8th 1
5x40 1
6x40 1
7x40 1
8x40 1
And there are additions for avatar levels as
well.
1)Chobbs found an exp bug that was affecting most higher level mobs. On reboot players
should notice the change.
2) front to back ratio is now 1:1 for groups with more than 5 players.
For groups with below 5 it remains the same at 2:1(which there was a bug
preventing this from
working which has been fixed)
JULY 14, 2009
1) Warriors will now get innate AC. If a player
levels up to 40 prime and has heavy armor proficiency learned, they will get up to -.3 AC.
2)
Warrior innate damage has been increased.
3) Riposte has been moved to level 40 warrior. You can
learn this skill to 25% at single forty, 50% at double 40, and max at triple 40.
4)Bodyslam has
been fixed, the strength needed to use the maneuver was based on our old strength charts.
JULY
2
Clan bank statements are ingame on reboot. Clan statement will give you the results of all
transactions made inside of this account.
Clans are now ingame.
Please visit the clan guildmaster
who is up from the dream weaver.
Clans will have access to their very own recall spots on Lyme,
Thule, Settlestone, and Thordfalan.
Help clan and help clan commands have been
updated.
Additions
1) clan banking accounts, help clan bank
2) two new clan ranks, general and
treasurer, help clan and clan commands for more info
Clan costs:
5 million coins to purchase a
clan name. 750k coins will be directly deposted into your clan bank account from this fee.
500k
membership fee per member. 75k coins will be directly deposited into your clan bank account from
this fee.
JULY 1
1) Bloodloss has been drastically reduced
2) mob switching has been lowered
3)
group collapse chance has been lowered
4) groups no longer need as big of a front row as before(
keep in mind the number of front row players needed depends upon the group size)
5) New special day,
pop rates cut by 20%(does not work in combination with seven luck)
These days will be the 7th and
21st.
6) Cry of the avatar damage has been increased
7) Seven luck has been increased( the chance of
seven has always
been directly dependent upon a players total levels, I can say that this song is
twice as effective now than it was in our last version)
JUNE 29, 2009
I've just finished and
committed the majority of the code needed for the tailoring of equipment and weapons. A basic
summary of the idea is this:
1) You gather five of the same gemstones.
2) You sing the song "call of
the cuillen" <rune stone name>
3) If all goes well, the sidhe leave you with the runestone
4)
You may then socket the rune stone into the armor or weapon that it is meant for. Atm, we are only
allowing certain rune stones to be placed
into certain wear locations.
This idea has been coded to
fit our game but the basic system is based off of Diablo 2 rune and sockets. I have never played the
game myself but
the idea was given to me by a couple players who had.
I believe this will add a
ton of fun to our game while allowing our players the ability to tailor their eq to their play
style. The choices for
each locations are tough ones, designed to really make you think about how
you want to play your character.
New help files:
Help socket
help rune
help gems
help call of the
cuillen
A player will gain additional base attacks(hitroll) based on their secondary
class.
The bonuses given from best to worst are as follows (this is the same as primary attack
bonus rank):
1) Warrior
2) Monk, Thief, Bard, Cleric
3) Druid, Necro, Mage
JUNE 26
1) All spells
had a roll of 101 roll for lost concentration. I have changed it to a flat 100. This means there
should be quite a bit less lost
concentration over the course of a day.
2) Pretty sure Ive fixed the
bug allowing 1% chance of spell disruption if a player learned battle focus to 85%. It should have 0
chance if the
skill is fully learned now.
3) Heightened spells also used a roll of 101 which Ive
changed to 100. This means everyone has a better chance for masterful castings.
4) Front row lost
concentration of touching spells has been cut in half.
5) Diseases no longer affect lost
concentration at all. Hopefully, players will not really catch any in the first place since Ive
lowered the
chances drastically and removed quite a few from ingame anyways.
6) masterful locate
object has been drastically increased.
JUNE 24
1) Spell Disruption should be 0 if you have learned
battle focus. (so it has basically been removed if learned)
2) Mob hitrolls have been reduced across
the board, they should miss more now.
3) Lyme is now open to everyone.
4) Exp calculator has given
back some exp for high damage low hitpoint mobs.
JUNE 6
holy ring
1 max int, 20 mana
holy
halo
-1.2 ac 1 con 1 max str
holy symbol
15 mana, 1 mr, 1 max wis
JUNE 1, 2009
1) locate object
now has a 20% chance to give you better locate
2) masterful locate has been increased 10%
3) shield
of faith increased from 2 to 3 tics
4) Boats from AH and BH have been added heading to Lyme
MAY
31
1) MSSP support has been added, help mssp or http://tintin.sourceforge.net/mssp/
2) wights should
not wander anymore
These are in now.
1) Mob saves have been reduced, players should be able to
prep slightly easier.
MAY 27
1) minor scroll of recalls work till 4x40
2) major scroll of recalls
work till 8x40
3) blindness does -2 hitroll and -1 to mobs with blindfight
4) brother in arms does
+2 hit, not sure why it was 3. This is still up one
from s3 like i meant a couple of weeks ago,
maybe I typoed the 3?
5) succor scrolls work up to level 4x40. Staffs will be summoned 50% of the
time on heightened
MAY 22
1) Max_dex now works properly. Each max dex is -.5 ac. Strider found out
that it was not working and it was because it was only counting full
points of ac. This is now fixed
on reboot and each max dex will work as -.5 ac.
2) Im beginning to work on the avatar code and
found out that everytime a person leveled avatar class, they were given TWO levels! This is
now
fixed.
I think, for the most part, we are set ingame with classes and such. Im going to start
working on avatar class and when it can be leveled next.
I think we are going to go with momma's
suggestion that once you get 6x40, the first 5 avatar levels will open up. At 7x40, the next 5 open
up. And
at 8x40 the remaining avatar levels are there for your taking.
Ive been getting a lot of
questions on max stats. Here is a small chart that shows when each of your stats can be taken
higher. Remember, you need
to use max_stat eq to do this.
level Class Stat ordering
40 prime 19,
18, 18, 18,
2x40 20, 19, 18, 18, 18
3x40 21, 20, 19, 18, 18;
4x40 22, 21, 20, 19, 18
5x40 23, 22,
21, 20, 19);
6x40 24, 23, 22, 21, 20);
7x40 24, 23, 22, 21, 20);
8x40 25, 24, 23, 22, 21);
MAY
19
1) Mob armorclass was always rounded up or down to the even number. They are now capable of
having their armorclass entail tenths like yours do.
This change was basically made so that druid
forms can start getting better AC as they progress but it will also give more diversity for
our
builders.
2) Owlbear is a level 4x40 druid shapeshift form
3) Triple 40 eq is now entirely
automated, this includes exchanges. Help exchange for more information.
*** Your first exchange is
on sloth! Remember, we have a heart and enjoy you guys playing our game***
4) Cashin replaces the
old exchange, help cashin for more information
5) More hex tokens have been zoned and added to the
random lists
help battle focus
"BATTLE FOCUS"
Usage: -
Cost: -
Duration: -
Level: Mage 20, Cleric
40, Bard 20
Manual: three pages of concentric circles
This skill lowers the disruption rate of
front line casting in groups.
MAY 18
Roc is now level 36
Wyvern is now level 40
Wurm is now
2x40
Dragons are moved to 5x40
Swordsmanship has been slightly tweaked. Position of Warrior in
your class order will determine your bonuses.
MAY 17
We will be giving away three triple 40
items. The items will be given away at level 3x40, 6x40, and 8x40.
There is a new triple 40 shop
located down from the regen room in dream square. Players gain credits at each tier and can then buy
an item they
like from this shop.
The shop will query his items.
He does not do triple 40
exchanges, these must still be done by an Immortal. The cost for exchanging items are as
follow:
1st exchange: 5 million
2nd exchange: 15 million
3rd exchange: 30 million
MAY 15
Two key
changes for bard primes to go with the already implemented new slot for instrument....
1) Bard
primes now gain natural charisma with bard levels(similar to monks and damage reduction).
2) A new
level 20 bard prime skill, allows playing an instrument and casting at the same time. Help file
below.
3) Bard prime and secondary have had their mana regen increased.
help adaptation
ADAPTATION
TO CIRCUMSTANCES
See Also: cast play sing
Level: Bard prime 20
Manual: a guide to adaptation of
circumstances
Duration: Immediate
After years of practice, Jacinto has mastered the art of casting
spells while
playing his instrument non-stop. While he was tempted to keep this secret
to himself,
he has decided to share it with other bard pupils. Adaptation to
circumstances has always been the
key to survival, inside this book, one will
learn an ancient secret which allows a player to adapt
their instrumental
playstyle and incorporate their ability to cast at the very same time.
MAY
14
Juju hitpoints have always been determined using total levels of a player with MUDL. It still
uses total levels but the amount has been cut in half
since we have double the classes now.
Necro
primes will notice a considerable change in the hps of their prime pet.
MAY 11
1) Quad class non
caster will now get hps for their quad nc levels when they didnt previously(except for warrior).
2)
bug in oath of victory fixed-was giving double hps)
3) bug in warcry should be fixed, was giving 40
dam to everyone in group:)
4) hopefully bug in oath of protection is fixed(this might take litle
more work)
5) high level mobs have begun fighting smarter, enjoy
1) Spell disruption has been
lowered by slightly
2) hex tokens have been added to more treasure and random lists
MAY 10,
2009
1) Wealth and glory has been improved
2) gold is now given to leaders of large groups
3)
instruments now have their very own slot for bard primes(now use your old slot for better items!)
4)
Warcry is now level 40 warrior skill, warcry power decreases as it moves down classo
5) excruciating
blow is available to all thieves, blow chances descrease as it moves down classo
6) Deathblow is
level 39 warrior
7) rescue lag is cut in half, somehow we introduced more lag with the tactics and
combat changes, sorry
help kylas
"KYLAS DELIGHT"
Usage: cast 'kylas delight'
Cost: 350
mana
Level: Cleric 40 (Prime)
Duration: ?
Accumulative: -
Save Versus: -
Damage Type: -
Stratum:
-
Spellbook: a granite tablet of greater health
Prerequisite: -
See Also: REMOVE DISEASE
PURITY
This spell cleanses the the body of all impurities. Everyone in the group, as
long as they
are in the same room as the caster, will be cured of any ill
diseases and poisons.
MAY 3
Awaken,
Summon Undead, and Animate Dead now work as supplication does. Position of class in your class order
directly reflects which mobs you can
create.
APRIL 20, 2009
1) Fargate wands now work like gate
spell and open up a portal in both directions
2) Brothers in arms is now 2 hit
3) The group exp
bonus now goes beyond 13 players, I will not give the exact number because I heard a couple people
closed groups at 13 because of
this info!
4) Players can now carry more weight with their given
strengths, this is the second and last addition to this.
5) We are giving you guys 1 more day each
month(for a total of 4) of our specials, fargate, nocap, group exp, and fastrepop!!!
6) Shapeshift
bug where one shapeshifts or returns moves u to a different row and collapses group should be fixed
now.
7) Shapeshift tanking should work the way we want it to now, back row tanking should collapse
group.
Cool Concise will now work with arrivals.
APRIL 17
1) Kill history has been adjusted
slightly, on the players behalf. Penalties lowered and arrays shortened
2) 1 hit has been added to
newbies under the level of 10
3) token fixes are in
4) players can carry slightly more weight with
their given str. Keep in mind we also plan on adding a spell hopefully to help with this
Ive added
a place to put some of your more desired items. People like Shyla and others can then finger you( no
jokes here please) and see if they
might have the items you want.
We will probably also add a who
type listing that will show everyone and what items they have in their wanted list.
WANTED
See
Also: FINGER PRIVATE SETTINGS ICQ
Examples of usage:
Adding wanted items:
wanted add
red_spellbook
wanted add fargate_spellbook
To see what contact numbers you have listed:
Simply
type wanted
To remove a contact:
wanted remove red_spellbook
APRIL 15
In an effort to help low
level players hit more, we have increased the weapon each character logs on with by one
hitroll.
APRIL 14th, 2009
*Immortals of SlothMUD*
--------------------------------
[ *Creatrix* ]
Splork the Untitled
[ *Creator* ] Jake .
[ hobo ] Juggleblood Minister of Misinformation
[ *Not a
Peon* ] Enea did we get rid of john yet?
[pri sec ter qua qui hex sep oct]
Players
--------------------------------
[40w 21d 20c 10o| 6m 6n 3b 3t] Godmode the Godmode
[39d 23m
11c 8n| 4b 3t 2w 1o] Magi <~PIRATE~>
[32w 20b 18c 12o| 5d 3m 2n 2t] Strider {GAIDIN}
[32c 20d
17m 8n| 3b 4w 1o 1t] Toxis *DaHealAh*
[30w 15o 9b 2t| 1c 0 0 0 ] Rigwarl the Bristleback.
[27t 18w
10d 8b| 7c 1m 0 0 ] Cizin
[26t 19m 11c 5n| 2w 1d 0 0 ] Stormshadow .
[24c 15m 10w 7n| 2d 2b 1o 1t]
Zuzu needs supplication, flame strike
[23t 8w 6c 5m| 2n 1o 1d 1b] Yngvi needs stereo-optical book of
knives
[20d 20m 20c 7n| 1b 0 0 0 ] Stryx ~[DoW]~
[20m 20c 18w 11d| 6b 4o 3n 3t] Chelle wtb
mage3/mage2 stones
[20w 20c 14b 8o| 3m 1d 2n 0 ] Firkin null
[20w 20o 13c 10n| 4m 3d 2t 2b] Kron -
Knight of shadows -
[20t 18m 5w 6c| 0 0 0 0 ] Ferrum the [GreedY] one
[20t 13w 9m 6b| 2c 0 0 0 ]
Vishnu collects naval lint. Got Commodores?
[20w 13m 8c 5d| 1n 1b 0 0 ] Lob Master of Blades
~[DoW]~
[20t 13c 5m 6o| 1w 0 0 0 ] Xerox Industries LLC
[20t 12m 6w 3c| 1d 0 0 0 ] Fulgore equals
icus
[20t 11m 4n 1c| 0 0 0 0 ] Vixn the Untitled
[20c 10d 6w 3m| 1b 1n 0 0 ] Norks hmmmm
[20t 6w 7c
1m| 2b 0 0 0 ] Belagor the Untitled
[19w 12d 12c 5o| 0 0 0 0 ] Xev .
[19n 12c 6o 5b| 1w 1m 1t 0 ]
Acme Trick Balls
[18n 10c 6w 3m| 1b 0 0 0 ] Thraxas ~dragonsworn~
[18t 10d 5w 6c| 1n 0 0 0 ] Prick
~Dragonsworn~
[17t 11m 3d 3c| 0 0 0 0 ] Rock ~[DoW]~
[17b 8d 6n 4c| 1w 0 0 0 ] Pendalf the [GreedY]
one
[15w 12c 9m 1o| 1n 0 0 0 ] Ranni has a Bowling Ball Helmet
[15w 8t 5c 1m| 1n 0 0 0 ] Sirrico
climb endure pain frenzy
[15m 6d 0 0 | 0 0 0 0 ] Aaz .
[14c 9d 5n 1m| 1o 1w 1t 0 ] Yinao Master of
Concepts ~Dragonsworn~
[12w 8d 5c 4o| 1m 0 0 0 ] Mahkra the Untitled
[12o 5w 3c 2t| 0 0 0 0 ] Baby
goblin overseer
[12o 5d 1m 1c| 0 0 0 0 ] Bulrathi the Untitled
[11t 7m 3c 1w| 0 0 0 0 ] Lonewolf
well, i guess i'm back...again
[11t 6m 3w 1c| 0 0 0 0 ] Droz the Untitled
[10t 3w 2c 0 | 0 0 0 0 ]
Tempus the Titled
[ 9w 8c 1n 5m| 1t 0 0 0 ] Shorrock the Untitled
[ 9w 4n 2c 0 | 0 0 0 0 ] Alias
~Dragonsworn~
[ 9d 1m 9c 1n| 1b 1t 0 0 ] Pikel {GAIDIN}
[ 7m 1d 1c 0 | 0 0 0 0 ] Ezekiel ~DS~ afk
aging
[ 7w 0 0 0 | 0 0 0 0 ] Mazroth the Untitled
[ 5m 2c 0 0 | 0 0 0 0 ] Niteraven invis/web
[ 5w
1c 0 0 | 0 0 0 0 ] Vrolock <*><*><*>
[ 5b 0 0 0 | 0 0 0 0 ] Peregrine the
Untitled
[ 3n 0 0 0 | 0 0 0 0 ] Necroman the Untitled
[ 2m 0 0 0 | 0 0 0 0 ] Bobvtwo the Untitled
[
1n 0 0 0 | 0 0 0 0 ] Irenicus the Untitled
There are 52 visible players.
Highest total since last
bootup: 54.
APRIL 11th, 2009
SLOTHMUD RESTARTS after an 11 year run
*Immortals of SlothMUD
III*
--------------------------------
[ *Creator* ] Splork the Untitled
[ *Creator* ] Clink the
Untitled
[pri sec ter qua qui hex sep oct] Players
--------------------------------
[ 1w 0 0 0 | 0
0 0 0 ] Yasik the Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Wile the Untitled
[ 1c 0 0 0 | 0 0 0 0 ] Blueminty
the Untitled
[ 1c 0 0 0 | 0 0 0 0 ] Tox the Untitled
[ 1c 0 0 0 | 0 0 0 0 ] Shyla the Untitled
[ 1d
0 0 0 | 0 0 0 0 ] Stryx the Untitled
[ 1b 0 0 0 | 0 0 0 0 ] Minstrel the Untitled
[ 1t 0 0 0 | 0 0 0
0 ] Eau the Untitled
[ 1c 0 0 0 | 0 0 0 0 ] Zuzu the Untitled
[ 1w 0 0 0 | 0 0 0 0 ] Bazilus the
Untitled
[ 1c 0 0 0 | 0 0 0 0 ] So the Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Ki the Untitled
[ 1d 0 0 0 |
0 0 0 0 ] Zanax the Untitled
[ 1c 0 0 0 | 0 0 0 0 ] Pegasus the Untitled
[ 1d 0 0 0 | 0 0 0 0 ]
Cygnus the Untitled
[ 1w 0 0 0 | 0 0 0 0 ] Roadrunr the Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Ferrum the
Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Flicka the Untitled
[ 1w 0 0 0 | 0 0 0 0 ] Strider the Untitled
[ 1w
0 0 0 | 0 0 0 0 ] Chanel the Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Sind the Untitled
[ 1n 0 0 0 | 0 0 0 0
] Stun the Untitled
[ 1n 0 0 0 | 0 0 0 0 ] Zero the Untitled
[ 1t 0 0 0 | 0 0 0 0 ] Cizin the
Untitled
OCTOBER 18, 2008
This form requires an object to aid transformation
"FORM BAT"
BAT
Level: 13
Abilities: Echolocation
Skills: -
Attacks: -
After you've explored an area to a
certain amount you will be able to see
obvious exits in the showexits list
Before
Exploration
Wooden Platform
You stand on a narrow wooden deck around the entrance to a stone
house
that is apparently the lowest extension of a large stone structure embeded
in the underside of
the floating island of Valkyre. A plaque is embedded
in the stone by the arched door into the house.
A swaying suspension
bridge leads off to the east.
Exits: East
After Exploration
Wooden
Platform
You stand on a narrow wooden deck around the entrance to a stone house
that is apparently
the lowest extension of a large stone structure embeded
in the underside of the floating island of
Valkyre. A plaque is embedded
in the stone by the arched door into the house. A swaying
suspension
bridge leads off to the east.
Exits: [North] East
The closed exit in this room shows up
as [North] of course hidden and invisible exits
will remain hidden, and you will need to use
powerful magics to see those.
OCTOBER 17th, 2008
"ECHOLOCATION"
Usage: sing 'echolocation'
[<target>]
Cost: 22 mana
Level: Bard 18
Duration: Length of Song
Accumulative: -
Save Versus:
-
Damage Type: -
Stratum: Mental
Spellbook: an exposition of high pitched sounds
Prerequisite: -
See
Also: BLIND
This unusual song is a made up of a series of rapidly repeating beats, and
mimicks the
call of many bats. It is usually performed at a high frequency
almost inaudbile to humans.
Anyone
suffering from the effects of the song will notice a very faint
super-imposed shadow image. But will
also be able to find anything hidden
or obscured. Another side effect is to give partial sight
whilst blind.
"AVATAR SIGHT"
Usage: cast 'avatar sight'
Cost: 25 mana
Level: 3 Avatar
Duration:
7*levels
Accumulative: -
Save Versus: -
Damage Type: -
Stratum: Enhancement
Spellbook: a
mysteriously translucent digest
Prerequisite: -
See Also: DETECT
Angolistui the elf enchantress
spent many years searching for treasure
in Moria, she found the incesent casting of detection spells
although
infrequent still quite annoying; mainly because they fell at inoportune
moments and only
one of them could be recharged.
She spent several weeks with the mages of the tower of Nexialism
to
devise a spell that was far more useful. Although they tried there
hardest they couldn't
guarantee to squeeze in darksight like they
wanted, and so this spell annoyingly only appears
randomly.
"CORPUS SEVERANCE"
Usage: cast 'corpus severance'
Cost: 30 mana
Level: 32 Cleric, 13
Necro
Duration: level dependent
Accumulative: -
Save Versus: -
Damage Type: -
Stratum:
Necromancy
Spellbook: a black book edged in bone
Prerequisite: -
See Also: CHIRONS LINK
DEATH
While Bekorath the necromancer was young he was quite vigorous and
expounded the unusual
belief amongst his friends of self preservation.
One of the techniques he used was to commune with
Death himself;
this was done via an enchantment he devised called "corpus severance"
which meant
that at the moment of death, Death himself would notify
you of your friends demise.
OCTOBER 2,
2008
Some of you may have noticed it, but backstab got reworked so that in factors
in 2 things
better:
1) Hitroll of the thief making the stab: previously this affected the stab,
but was
inadverty capped at around 15. Now hitrolls of any number (the
higher the better) will impact the
chance of landing the backstab.
2) Target's armor class: This also plays a factor now, so mobs
with lower
armor classes will be harder to hit.
The numbers are still being tweaked a bit, so
expect to see some small changes (1%-2%)
of how often you hit one way or another.
SEPTEMBER 24,
2008
There have been a huge number of bugs relating to druid, I've made a big dent in that pile:
1. druid communication bug - whereby when player shifted, there name would always appear as Someone
2. druid invisible on who bug - whereby when player shifted, they became invisible on who
(seperate bug)
3. light bug, whereby on returning from shift the room became dark
4. hp bug,
whereby shifting to a much larger form when injured then returning would heal you
5. seadragon
can breath underwater
6. cobra can climb properly
7. eudaemon healing bug (to be honest when I
came to test this it was working so it could have been a
consequence of something else I
changed *bonus pat on back* or someone else fixed it already *clap*)
8. supplication works if you
shift after saccing
9. a lot more commands accessible whilst shifted (skills only when
appropriate)
10. drachma tokens are pick-upable
11. shifted "score" you can see the bits based
upon your levels
12. shifted "practice" shows you available skills
13. shifted age/youth potions
didn't work
14. ...a huge bunch of other bits that'll make druids more stable
Also there are a
number of enhancements:
1. some forms can eat and drink directly from the floor
2. gorge added
to some forms, although the lower forms know it only as a low %
3. hp/damage bonus based upon
druid class order and levels
4. You can rent in form, although when logging back on you will be
unshifted
Some improvements have been made to the Lyme Mayor
1. There are buying caps (anyone
over the limit will be reimbursed gold and tokens)
2. The caps on hp/mana/moves are 400/200/200
3. When you buy an incremental stat/skill then you can see how much you bought and what the cap is
4. Detect good added
5. Resist cold/fire are now cummulative
You can add your clan symbol to
your title by simply inserting %s where you want it to appear,
if your symbol is coloured then your
own title
colour will be used for the remainder of your title after the symbol.
e.g.
> title I
r peon of %s so be respectful
[1 1 1 1] Jimbob I r peon of {SLAVERS} so be respectful
What this
means is that you don't ahve to remember the correct format of your symbol,
also the clan leader can
change the symbol and yours will update as well.
As well as "wear all"/"remove all" which everyone
is familiar with there is a type of wear that
allows you to change multiple items at the same
time.
e.g.
> remove shiny-helm long-sword big-shield black-ring
> wear dunces-cap
wooden-baton verdent-buckler vermillion-ring
The gag eq change is also applied to this
method.
_________________
MAY 13
1) You may start seeing equipment that gains abilities based on how
many
items from itss set are worn.
APRIL 6
1) Pthieving has been removed.
APRIL 4
1) Exploration
has been added.
2) Exploration leaders will soon be shown on boards mudwide.
JANUARY 20
1) Armor
Class is now unlimited
2) Deathtouch has been improved
JANUARY 6
1) Gods of War now overrides
Lions Chorus
2) Brothers in Valor now overrides Brothers in Arms
3) new warrior skill, "second
wind"
JANUARY 1
1) new druid form, cockroach (lvl 2)
2) broadside now always works on certain
species of mobs
3) fixed deathblow so that it awards xp correctly
4) the effectiveness of deathblow
has been increased
DECEMBER 31
1) new warrior skill, "gorge"
2) new spell, "spirit marker" (only 1
drachma per sb if you buy now!)
DECEMBER 25
1) Tarantula form has new webbing powers; type "web"
when shifted for
info
2) Banshees have a new set of powers: fear and death effects
DECEMBER 17
1)
Helpfiles on the website have been updated
2) Fixed the megalodon
3) Friday night's quest went well(
christmas quest next)
DECEMBER 8
1) Most deadly creature board has been added to Valkyre
2) Clan
clasps have been added
DECEMBER 1
1) Pstats will now autoupdate every Monday
2) RSS feed for sloth
blog, RSS tutorial has been added to webpage
3) Class abilities has been readded to website
4)
Several bug fixes
NOVEMBER 5
1) New and old players are now grouped upon logging in
2) Webpage who
list cleaned up and couple bugs fixed
3) Another great helpfile addition has been added; typo
detection has been added
This should result in the viewing of mispelled helpfiles. This goes
along
with MXP helps and the addition of several hundred helpfiles this year. These
changes
have greatly enhanced our game.
4) Another protect message has been added to the person above the
one who was moved.
5) Excruciating blow autoquest has been added, enjoy!
NOVEMBER 1
1) Avatar
perma spells now have caps.
2) The avatar purchased aff bug should be fixed now.
3) Move regen has
been added to prompt.
4) Hope you enjoyed our halloween quest!
5) Few world echos have been
added...
OCTOBER 30
1) Evade Capture will no longer reweb a webbed mob/infinite arms.
2)
Convocation can no longer summon fighting groupmates.
3) A bug in the blog logging has been
fixed(Weasel reported it).
4) Several typos, bugs have been fixed
OCTOBER 25
1) Newbie
zap-get)items can no longer be bought by high level players at shops.
2) Guilds will now be mob
dependant.
3) Several quest items are still zoned ingame, I believe only 2-3 have been
found...
4) Couple sloth blog bugs have been corrected, removed secret quests and
repeateable
quests from being recorded
5) New prompt options-continent and area
6) Halloween quest? Thats
right...
OCTOBER 23
1) The Sloth Blog is now live inside of live info on our website. Again,
please
thank Broeggle for the website code, it is a really nice addition.
2) Score now includes
song you are singing or book you are studying.
OCTOBER 19
1) The first prototype of our Sloth Blog
is completed(thank you Broeggle for the
PHP code). Please check
http://www.slothmud.org/index.php?module=Sloth_Blog
and see what you think.
OCTOBER 16
1) Group
has been greatly enchanced. Please see help group for more information.
2) A bunch of epic mobs have
been zoned.
3) Damnation has been slightly reworked, please see help damnation for more
info.
OCTOBER 8,
1) The "epic" code is now all in place. The first few epic mobs have been zoned.
Help epic for more information.
2) Two areas from the builder's port have been moved over to this
one. These
areas should be opening within the next month...
3) New helpfiles: chaos, cache, lair,
epic mobs
OCTOBER 1
1) The administration of SlothMud III is proud to present this newly
themed
website. It was a collaboration of several individuals with countless hours
of work. We'd
like to thank Wade Gustafson for the spectacular graphical design,
Clink for the PHP coding and
Splork for the overall coordination.
2) We held our yearly quest today. Everything went great. Good
group, great
prizes, etc.
The SlothMud III Admin
SEPTEMBER 25
1) All ingame areas are now
sectored properly. Sectors can affect skills,
spells, and many other aspects of our game.
2)
Playerstats have been updated.
SEPTEMBER 24
1) Fixed the last major bug Sloth had, the shapeshift
clone eq/hang mud bug.
2) Bug where players returned from crashes with eq in inv should be mostly
fixed. Some players this will still occur to because of the odd timing
of the crash.
3) The typos
list and bugs list have been mostly cleaned out.
4) Mxp has been added to immhelps(for
immortals)
SEPTEMBER 23
1) Players frustrated by the wooly mamoth or our stone fish may now visit
the
old woman on Aisholm for a secondary route to aquiring stone skin.
SEPTEMBER 22
1) charms
can no longer go to Nyarlathotep
2) call followers will no longer work in Nyarlathotep
3) new
helpfiles: charms, trample, smell, heightened vision, breath weapons,
bite, spit, dig, slime
SEPTEMBER 20
1) Temp hps now shown in group
2) Logging player accomplishments for website has been
completed.
3) Petrified armor down msg added
SEPTEMBER 19
1) Vampiric touch bug fixed.
2) Odd hp
change bug fixed.
3) Resistant msgs fixed.
SEPTEMBER 18
1) The new mob hp code is live. Please
report any bugs you may see
because the amount of code that was changed was absolutely obscene.
Mobs can now have hps up to 350k(although we could go to 2.1 bil
if we wanted to be
mean).
SEPTEMBER 13
1) Mobs now enjoy all the bonuses that players have access to, such as
damage
reduction, heal bonus, spell bonus, etc.
SEPTEMBER 12
1) Helpfiles added: altar, ansi, death,
dying, reset, extras, juju, nocap,
fargate, fastrepop, groupexp
2) A mob can be resistant,
vulnerable, immune, or sometimes even absorb
any type of damage and to different degrees. There
are now messages
to the player depending on the degree of these to the player. This
should
help the player determine which type of spell they should be
casting against their opponent.
3)
The last two crash bugs have been stomped: one involving a nightmare
dying at an inappropriate
time(when isn't death inappropriate?) and
when a player receives mail which has a bad
itemtype.
4) Failing a steal vs a mob adds you to its pissed list.
SEPTEMBER 10
1) Helpfiles
added; score affects, score 2, config, levels, valkyre, low_bh,
low_ss, low_ah, pets, train,
dexterity, contitution, strength, intelligence,
wisdom, stat order, affects, mental, channelling,
enchancement, necromancy,
healing, summoning, shaping, temple, toggle, experience points
2) The bug
causing mob lairs on Valkyre to be too high level has been fixed.
3) Bug preventing improved haste
from showing up in practice unlearned-fixed.
SEPTEMBER 9
1) The bug causing the last few freezes
has been stomped
2) Server info has been added to live info on webpage
(reveals information such
as extras, lag times, start time, etc)
SEPTEMBER 7
1) Ingame news has been added to live info on
website
2) Purloin aura now works similar to the stealing of items-
ie, victim's level has been
added to the equation
SEPTEMBER 4
1) Lions chorus will only show up once in score
2) Gods of war
and Rina Cruinne have been added to show
spell for bard songs
3) Yilayya has been made a
guildmaster on island
4) Containers will now show maxweight upon item identifies
SEPTEMBER 3
1)
Mxp on/off can now be used to toggle mxp
2) Numformat in settings now shows correctly
3) MXP options
now remember their settings(turning MXP off
will no longer remove all your mxp settings. When
you
toggle mxp back on, your previous settings will reset
themselves).
4) Finger always works
on your own character
5) Restiveness down msg added
6) Players will now see what bard songs are
affecting them in score
7) Kill now overides kiss when using shorthand, be careful
9) Quite a few
other fixes(spellbooks, help files, etc)
AUGUST 29
1) Locker bug preventing some eq from being
deposited is fixed.
2) The big druid/KVP config bug has been fixed. This solves several shifted
problems we have had the last few months.
3) Deathblow has been slightly reworked-msgs/items
dependant upon species.
4) Several new help files have been added or reworked to work with MXP-help
mxp
5) Stun and focused stun have a higher rate of success.
AUGUST 8
1) Wear all, wear weapon will
now remove flurry affect if a weapon is weielded
2) Keys used to enter areas can no longer be used
for fleeing
3) Swordwraiths and Phantoms have been slightly lowered(wraithform removed)
4) The
initital stages of MSP are ingame. Help msp for more information
5) Bug affecting mobs with high
hitrolls and wielding weapons doing little
to no damage has been fixed
6) Newbie restricted eq
can no longer be worn by avatars
7) MXP has been added to objects(for imms)
8) Monk skills have been
added to mob abilities-enjoy this one(check Lan out:-)
9) Mounts will now return to their shops if
they are not being ridden after
about 5-10 minutes. This is to make sure our shops always have
mounts to sell.
10) Riposte messages have been fixed
11) Delesor's pass has been fixed
12) Dark mace
has been made personal
13) Shifted druids no longer gain 2 hits from haste
14) Lurk and MSP added to
settings cmd
15) Bug allowing teachers to teach students whom are asleep is fixed.
JULY 24
1)
Warcry has been added to finger.
2) The hitrate for Stomp has been increased.
JULY 18
1) I have
recently worked out a method for animating partial skeletons
as an exercise to be practiced by
apprentice necromancers who are not yet
ready to attempt an entire reanimation. See "help animate
dead" for details.
The spell can now be cast by necromancers as low as the sixth
rank.
----Azzenon
2) A bug affecting the hitrate of Deathtouch has been squashed.
- Azzenon
JULY
11
) All drachma books are now personalized. No more harvesting.
2) There is a new personalized
octagonal token sold at the shops.
The old one has been removed.
3) The negative exp bug has been
fixed. You will now lose exp even
if you enjoy a negative exp score, thats ofcourse if you
corpse...
4) Couple more colors have been added to color set. New colors are a
nice addition I
think.
JULY 9
1) Seven more foreground colors have been added to color set.
2) Urban stealth has
been reworked, opened up to more sector types.
JULY 7
1) New thief skill, Excruciating Blow.
2)
Nightmare has been fixed, it will no longer travel to nogate areas.
JULY 5
1) if you spy and also
have the sixth sense skill, you might get a warning
of aggros in the other room when spying
2) new
thief skill, study: kind of like a much more detailed consider; see
the help. We'll place the manual
shortly, it's not in-game yet.
JULY 4
After speaking with a few other Immortals we have decided to
change a few eq
items that were grossly out of whack. As well as add caps to hand damage,
similar to
that of spell, heal, etc, so that if anymore mistakes are made
with eq we are covered.
Items that
have been changed are the following;
1) shield of south ice changed to 2 handdam
2) aura of pride
changed to 2 handdam
3) Gauntlets of Thunder changed to 2 handdam
4) gloves of the yellow rose
changed to 3 handdam(prime)
5) gloves of holy war changed to 2 handdam
6) brass knuckles changes to
2 handdam
If we have missed any items please let me know...
If anyone wants drachma
reiumbursements because of these changes, please ask
me ingame and I will give a full
reiumbursement.
JULY 3
1) Haste will no longer give druid forms 2 extra attacks, lucky they even
get one:)
2) Counter attack affect will be removed if a warrior prime toggles parry on. No
longer
will the warrior get parry rates using counter attack.
3) A bug in riposte has been fixed, allowing
for much higher damage.
4) Flurrying will no longer work while wielding a weapon.
5) Evade capture
will not work while sleeping:)
JUNE 15
1) Jujus have been lowered once again.
2)Potions, wands,
infuse souls, and charms of spells such as heal, restoration,
and greater heal will no longer use
avatar or heal bonuses.
3) Soon, necros will only be able to create one juju charm. This has always
been
a bug which Akasha has fixed for me, I just need a chance to test it.
JUNE 1
1) Dark mace has
been improved. The weapon will now grow with the cleric prime.
1x40 3d6 2 mr 2 hitroll proc
2x40
3d6 2 mr 3 hitroll proc
3x40 3d6 2 mr 3 hitroll proc and hits ethereal
4x40 3d6 3 mr 3 hitroll
proc and hits ethereal
5x40 to be announced at a later date:)
2)Circle has been reduced to 5 moves
per
3) MXP variable continent added
MAY 28
I have heard rumors that some miscreant has written
another monograph on
supplication, this one a dark parody of the useful and enlightening work
by the
esteemed Yochai of Lyme Town. For the good of your own soul, do not
be tempted to read this foul
work! If you find it, the recommended action
is to burn it, or if not that then turn it over to me
and I'll burn it.
- the High Priest
MAY 27
The Gods have provided new supplication servants, the
Valkyrie and the
Ghul. (They existed previously, they just weren't good for much; now they
have
Powers). The monograph on supplication has also been updated to correctly
describe the Valkyrie's
powers.
MAY 24
The great paladin Narmer has decided that he will teach the Oath of
Protection to
all who prove themselves worthy. Only those who already
know the Oath of Victory need apply.
APRIL
8
1)MXP variables for alignnemt and for the cheapest next level
2)Teach has been added
APRIL
6
1)MXP variables for current exp and current gold added
2)Bugs in bodyslam should be
fixed
3)Purloin aura has been extended. Now thieves can steal spells that they have
and they will be
imbued to their souls.
4)Attunement for channelling doubled.
APRIL 2
1)Oaths and vows is now
ingame.
2)More MXP variables are now ingame. Such as hps,maxhps, mana,maxmana,
moves,maxmoves.
3)Slow was removed from frostbolt.
4)Duration of slow was doubled.
5)All damage
spells from disint on up were increased drastically.
6)New mage avatar spell, Blizzard
MARCH
30
1)mxpitems improved. You can now see spellname of book if its on the ground.
And you have the
option to practice spellname.
2) Heroic stance removed-replaced with Oaths.
MARCH 29
1) mxpshops
has been added
MARCH 28
1) Autoquesters can now toggle on SlothMUD's extas, such as fast repop,
fargate, no cap, and group experience.
2) Cleanse spell is can now be recast to extend its duration
or to remove
a disease which snuck by the affect.
3) New Bard spell-Hymn of an Artisan
MARCH
27
1)Autoquesters can now teach spells and skils to
the quest winner
2)vision spell has readded
the old heightened affect
MARCH 22
1) new thief skill- sixth sense
MARCH 21
1)New thief skill-
evade capture
2)New warrior skill- stomp
MARCH 17
1)Channels can now be joined using mxp
MARCH
15
1)New spell condemnation
FEBRUARY 23
1) Flail has been given to all warriors-no longer prime
only
FEBRUARY 13
1) New druid spell Fire Bane.
2) New druid spell Chill Bane.
3) New warrior skill
Riposte.
FEBRUARY 9
1) The bug enabling perma spells through the use of potions, scrolls,
etc has
been fixed.
2) Endure and defy are will work correctly.
3) Mobs during futility should have a small
xp bonus. This only makes
sense since the mobs are much harder(I couldn't test this one so who
may
not work:-)
4) Deposit "all" will work at banks-thanks Dedsune for the idea.
5) Few others that I
can't remember off hand...
JANUARY 28
We have added three new warrior skills;
1) Warrior level
13, Endure Pain.
2) Warrior/Avatar level 20, Defy Pain.
3) Warrior level 5, Swordsmanship
JANUARY
27
1) new spell attunement
2) new skill dowsing
JANUARY 16
1) New spell succor added
January 14
2006
Due to lag our server has been moved to a new location. The switch
has just been completed and
we are now running faster than ever. We
hope this solves all of the problems we have been
experiencing
lately. We believe it that this move, when combined with the new
website location will
do just that.
The location of our new, dedicated server is hosted in a world class
building based
in Vancouver, Canada. It is called the Harbour Data
Center and its website is
http://www.harbourcentre.com/ We take great
pride in SlothMUD and hopefully now, you guys can enjoy
it to its max...
DECEMBER 27
New Years quest, stay tuned
DECEMBER 23
Christmas quest
DECEMBER
20
1) New spell restiveness
DECEMBER 11
1) New spell convocation
DECEMBER 1
1) Increased the
chance for a double damage proc with dark mace by 10%
2) Doubled aerial servant hps-it grows as the
player levels
3) added numformat to gold in prompt and transfer
NOVEMBER 27
1) clans added to
finger
2) toggles are now working 100% in form
3) number formatting working in banks, prompts,
etc
4) bunch of other small stuff
NOVEMBER 26
1) Restrings and personal eq will now be able to be
vaulted.
2) Fixed druids in form and new area exp, first kill, and ktalk.
3) The mxp bug that was
eating brackets should also be fixed.
4) A ton of smaller bug fixes, typos, etc.
NOVEMBER 25
1)
Pthiefs can no longer trigger trigtraps which enter vault rooms.
2) Slashing weapons can now be used
to broadside(valor sword).
3) Hit point regen(B), Damage(D), and hitroll(I) have been added
to
prompt options. Represented inside the ( ) is what you will need to
add to prompt in order to
gain these. See help prompt...
4) Medios and Krok added to hall of shame, I mean fame...
NOVEMBER
24
1) Changed the shapeshifting dog into a bloodhound, and gave it the
ability to use the search
command. It was brought to my attention
that some valk classos couldnt search and suggested
this...
2) A new toggle has been created, see help numformat. If this is
toggled on, values in score
will appear with commas for easier
reading
3) Kjartan just finished coding a couple group commands
that were
suggested by Alberich or Plato, we cant remember which.
GSET"
See also: GROUP
UNGROUP
This command has two forms. It can only be used by the leader of a group.
The first form
is "gset disband". This ends the group, ungrouping everybody
and stopping everybody from following
the leader.
The second form is "gset transfer <target>". This transfers the group to
the
specified person, who must be a member of the group. That person
becomes the new group leader.
4)
New druid spell Morning Glory.
5) Fixed the bug that was preventing shifted druids from
saving,
sorry it took so long as it wasnt very easy...
6) Fixed the bug that had loaded personal eq inside
of caches crumbling
or disappearing before it could be found.
NOVEMBER 22
1) Finger cmd is now
available for anyone level 10 and above.
Please refer to help finger for more information.
A
player can toggle themselves private if they wish to keep
their finger private.
More will be added
to finger as we have time and ideas...
NOVEMBER 14
The first pass at an astrology system is
incor. See "help
astrology". We will undoubtedly be adjusting the system, as it's
quite complicated
and also we have some more ideas for it.
If you want to ignore it, you should also be pretty
safe
ignoring it. It's so slothy!
NOVEMBER 9
1) The postmaster will now only keep items for
fifteen days,
then the items will go into the unclaimed bin. From here,
anyone can buy them simply
by paying the shipping charges
(and maybe some others). Items will remain in the unclaimed
bin for
five days only and then be discarded by the postmaster.
NOVEMBER 9
1) Playerstats are
up-to-date.
2) Items flagged vault key can now be placed inside keychains.
3) Players can no longer
ship food and other silly items
(atleast that I feel are silly).
NOVEMBER 3
I have heard rumors
that a new spell called 'hermetic resonance'
has been spotted in the wild. I don't know much about
it myself,
but I thought you might be interested.
- the Archmage
Addendum: Acrocanthus (my
spirit watcher) tracked down a spellbook
for me - it's a polished silver spellbook. Very interesting
spell;
two of my apprentices vanished suddenly while testing it out, and
I still haven't found
them.
OCTOBER 30
1) Newly created characters will now log on with mxp enabled,
thats if their
client allows it.
2) Also, remember the mxpsettings command. Players need to toggle
on most mxp
additions and its rather hard to do if you forget
or dont know about this comment
OCTOBER 18
1)
Added MXP to advice command for both mortals and Immortals.
2) Changed the command from mxpconfig to
mxpsettings. Basically
just to be more in line with settings command.
OCTOBER 16
1) All the skills
and spells seen using skills or spell
classname/strata can can now be used to click to view
that
helpfile or right click for a menu of practice skill/spellname
or help skill/spellname.
2) All
skills and spells seen using practice can now be clicked
to view the coordinating help
file.
OCTOBER 15
1) new element RoomExits(will set your mxp variables to all the
open exits in the
room
2) Shop items are now hyperlinked(you can buy with the click of
the mouse-or right click and
query or buy depending on level)
3) Exits in the exits cmd are now hyperlinked.
4) Exits on look now
have a menu if right clicked. This will
cause a menu consisting of look dir, scan dir, or move
in
direction. Or you can still simply click to move.
5) Grouptells have been opened up to safe mxp
tags. These tags
consist of underline, color, font, bold, strikeout, high, and
italic).
Shop
addition was put ingame by Isabo couple days ago, The
others will be in on reboot tomorrow morning
since I just
commited them.
OCTOBER 8
1) A few changes went in last night, most importantly our
help
files have been totally revamped for those who have MXP. This
change should make it extremely
easy to travel from one help
topic to another.
2) If anyone sees any helpfiles that don't seem be
match the
others(mxp wise) please email me or tell me online so I can
fix them.
SEPTEMBER 25
We
have added MCCP and MXP support.
MCCP
When you connect to a world that supports MCCP, text
sent
from the world to you will be compressed, so in theory it
should show up faster and use less
bandwidth. Note that data
you send to the world and any images or sounds the world
provides are not
compressed.
MXP
Traditionally, MUDs have used raw Telnet. MUD sessions have
been enhanced using
standard terminal protocols, such as ANSI
and VT100 to add color and cursor control. However, there
is
no higher-level command protocol used by MUDs to enhance the
game session. The MUD eXtension
Protocol (MXP) attempts to
fill this gap by providing a markup language based loosely
upon HTML and
XML that allows better communication between
the MUD Server and Client.
MCCP is invisible to the
users, although many of our players
will notice a considerably quicker link.
MXP needs to be
toggled on by typing mxp, hoever, there is
not much use of it atm ingame, just the core code has
been
added. Clan channels and player created channels may use
secure htlm tags at this time. We will
add more in the coming
weeks.
Use your settings command to see the results of mccp if your
client
supports it.
AUGUST 29
1) Ingame support for clans has been added, please refer to help
clans...
AUGUEST 14
1) There is a new thief (and bard) skill, 'disarm traps'. Henceforth
some
mobs (the smarter ones) may store their treasure in closed
chests, drawers, etc., and these may be
locked and/or trapped.
(As of this writing there aren't any of these traps in-game, but
there will
be). You can either find and disarm these traps, or
just set them off.
See 'help search' and 'help
disarm traps' for details.
AUGUST 9
Greetings, fellow practitioners of the Dark Arts!
My late
apprentice Blodniak recently contacted me from beyond the
veil, and told me he had (finally)
completed his task Over There. I
had sent him there to find the post-mortal animus of the
previous
Master of this Guild, with the aim of tracking down a spell he had
reputedly hidden
somewhere on the premises. Blodniak revealed,
through the medium of the entrails of a ferret, that
it was in
the guild library but mis-filed under "Ethics of Necromancy", a
section where it was sure
to be safe from accidental discovery.
The spell is 'speak with dead'; it allows any modestly
talented
necromancer to talk directly to those who have Crossed Over,
forgoing the
entrails.
Yrs,
Slar
P.S. I'm still accepting applications for a new apprentice. Must be
willing to
travel.
AUGST 6
First, we have undone some changes that either didn't work out like
we'd hoped or
were inadvertent:
1. dark mace now affects demons and evil gods
2. mobs won't stop fighting any more
unless one or both of them are
outside of their home area (after next crash or reboot)
Second, a
few abilities have gained added functionality to support mob
lairs:
1. glance can let you peek into
the lair without angering the mob
2. telepathy can reveal where mobs are hiding their loot
JULY
6
1) After today your letters of introduction will no longer
work (once you rent or otherwise
d/c).
The Dreamweaver has decided to keep a ledger with members
contained inside. To update your
membership he requests that
you give him your old letter so that he can update his ledger.
If you
are new, and have not yet recieved a letter, you can
still pay 30 drachma to the Dreamweaver to
obtain a valid
membership. See the ledger in the Dreamweaver's shop for
more information.
With
this new method of keeping track of members, the Dreamweaver
has agreed to once again sell octagonal
tokens inside the Square.
2) There is a new function in the mud. If you type | at the end of
a line,
it will negate that command and also any other commands that
you have already typed but have not yet
been executed, e.g. because
you are lagged.
JUNE 25
New command:
gag title [on|off] This function
will prevent another players title
from appearing in room view (doesn't affect who) and can be
toggled
on and off by typing gag title. Or you can choose your mode by
typing gag title on or gag
title off.
Changed commands:
Each of the following commands is functionaly the same, the only
change
is so that you can use the option [on|off] switches to
enable or disable the option, toggling is
still available.
[on|off] compact lines [on|off] compact prompt [on|off] concise
[on|off] showexits
[on|off] echo [on|off] gag equip [on|off] gag
fight [on|off] gag title [on|off] gossip [on|off]
auction [on|off]
newbie [on|off] quest [on|off] wiznet [on|off] (immortals) notell
[on|off] parry
[on|off] autoloot [on|off] autosplit [on|off]
autokill [on|off] autogroup [on|off]
JUNE 9
1)
Atheists can no longer sacrifice corpses (except in a temple,
to start worshipping someone).
2) when
you switch gods, your sac total will reset to zero.
JUNE 8
To simplify joining/rejoining groups
there is a new function to
compliment the other useful group functions:
This is far from a
comprehensive description of grouping, but
rather a swift reminder of grouping
functions.
*NEW*Autogroup*NEW* - this is a toggled option, you can see the
current value by using
the Settings command. When you have the
option on and follow a new leader then you will
automatically
group ones self. This option will be switched on for newly
created characters.
Group
[player] - This function allows the leader to bring a
player into the fold, if they have previously
followed, but
were not in the goup. Or it allows you to group oneself prior
to following a leader,
saving tiring leaders fingers (of
course using autogroup makes it even easier).
Ungroup [player] -
Allows the leader to throw an unwanted
player out of a group.
Gmove [playerA] [playerB] - Allows
the leader to order the
players in the group in a manner that suits them.
Point - The player in
point poisition will enter a room first,
even before the leader.
Protect [player] - Someone who
choses to protect another player
will deflect damage away from this player.
Glock - A leader may
Lock their group preventing new followers
from joining.
Gunlock - A leader may also unlock a
previously locked group, to
allow new players to join.
Follow [leader] - If you follow a new
leader, then this player
can drag you from room to room.
Tail [player] - This is the sneaky
version of follow, typically
used by pthieves.
Refollow - This command will move you from your
position in the
grup list, all the way to the back, generally don't use it unless
you want a thick
ear or your leader asks you to.
Pthieves - remember to switch this option off if you do not
wish
to autogroup when following a leader, tail will not cause you to
autogroup.
Always remember
it's generally polite to ask whether you may
join a group, before following the leader.
JUNE 4
I
heard this when talking with the Master thief Boda about her
guild. Rumor has it that guilds on
other continents are also
going to band together in this way at some point.
Here's the
deal....
The Valkyre Thieves' Guild has gone through a great effort of
collecting information from
its members so that they can all
benefit. For now, we cataloged the myriad of keys our members
have
rightfully and lawfully collected.
Guildmembers are welcome to use the book provided they know
the
secret handshake.
- The Master Thief Boda
JUNE 1
I have noticed some rats running around in
my rafters. I don't
want them eating my supplies, if someone wanted to go up there and
clean them
out it would be a good deed. I think I saw an
impressively large spider walk past just now, too.
-
the Auctioneer, Newbatia
MAY 29
1) Altered the output one gets from group slightly, it will
now
include the prime class of your group members. This should make
it slightly easier when
attempting to organize your groups
2) Just so you arent suprised after the next reboot: Fixed
the
bug that allowed a thief to stealth outside of urban settings,
such as using portals, rope
rooms, etc. Also added a few moves
to the skill since it is quite powerful.
MAY 28
1) You will get
a message about number of "pages" left when you
start reading a book (pages meaning ticks)
:
<251hp 477ma 258mv>
You begin reading a bejeweled book of conflagration ... it has
7
pages.
<251hp 477ma 258mv>
2) You will get a message about number of "pages" left every
time
you turn page (pages meaning ticks) :
<251hp 477ma 258mv>
You turn to the next page in
a bejeweled book of
conflagration ... there are 6 pages left.
<254hp 477ma 258mv>
3) Fixed
that you wont stop studying when you are ALREADY
studying and try to read spellbook.
4) You will get
a message when you finish reading an spellbook in
a guild and there are other spellbooks in floor
(everyday newbie
question) :
<260hp 477ma 244mv>
You finish reading a worn leather bound
spellbook, and close the
cover.
You see other spellbooks on the floor.
You may want to type read
2.spellbook, read 3.spellbook, etc.
<262hp 477ma 250mv>
5) You will get a message about the
spell when you do examine the
book, depending if you know the spell (whatever 1% or 95%) or not
:
MAY 26
The way alignment works has changed to be more in line with the way
fantasy novels and
D&D handle it. See 'help alignment' for details.
MAy 25
It has come to the attention of the fat
constable of the city of
Valkyre that the evil gang that now roams our city streets has
constructed
a new hideout.
This hide is hidden somewhere near the town park. If you find it,
please do your
best to help remove the terrible presence of this
gang.
I also understand that there is a magical
treasure chest
somewhere in the hideout that can have a varying supply of looted
stash. Check the
chest often if you come across such a thing.
MAY 23
1) Changed offer command, so now it show the
output ordered
by rent cost, descending.
MAY 22
1) New bard spell: Ogham's psalm of discpline.
2)
Some of the less-run areas on Lyme now randomly pop
spell/song/skill books for avatar-level spells,
skills, and
songs. I'll be adding non-avatar books to the other continents
in the coming weeks, as
well as adding books for <21st level
spells/skills/songs to the less-run VK areas.
3) Druid
secondary will be considered caster from now on for mr.
4) Druid in the tert and quad positions will
get small mr bonuses
for being outside while they regen. (This is basically to maintain
some
consistancy like our monk, warrior, etc bonuses-it is not
very big-but its better than
nothing)
MAY 14
1) Changed a bit practice command so it now manage avatar like
any other class
(prac, prac avatar and prac unlearned wise).
MAY 13
1) prac <no-argument> no longer show
only a certain spell now and
then. Well, i hope so. If anyone see this, please let me know.
2) prac
now use class, then strata, then unlearned, then skill/spell
name. So, now prac ma will show mage
spells/skills instead magic
rope as it was doing.
3) prac <spell/skill name> now show skills
too, before it wasnt.
4) On my recent journey to the Evening Lands, I heard a simplified
version of
the old standard 'Gods of War'. They were using it in a
musical theatre production! Anyway, I've
written it down - it should
be available in the guilds at some point. It's called the
'lion
chorus'.
- Yuri
MAY 20
1) Some more alignment changes will be in next reboot, to refine
the
last batch a bit:
2) Necromancers will now have their alignments drop slowly whenever they
are
maintaining undead followers.
3) The consider command has been changed to agree with the
"challenging"
definition. If a mob considers as "the perfect match" or better, it
4) The alignment
indicator in the "score" command will correspond with the
good/evil levels used for other game
effects.
5) A new spell called 'atonement' will go in which allows you to undo one
evil deed per two
weeks mud time (about 6 hours real time). (This will
be announced separately in more detail.)
MAY
9
1) After tonight's reboot, a player will need to use 'query'
instead of 'ask' for our shopkeepers
when attempting to inquire
about an items stats. This includes the drachma shops as well.
Ive made
this change so that we no longer have to worry about
combining our questers and shopkeepers like we
had previously
had to.
query <keepername> about <objname>
MAY 7
1) Added parameters
to the skills command. Not really useful,
since we dont have that many skills per class, done mainly
to
have consistency between spells and skills commands. Thanks to
Taliesin for the idea.
MAY 6
1)
Added a new parameter to the prac command. prac <spell/skill/song-name>
shows the line that
correspond to that spell/skill/song. Useful to
quick check while being spammed in battle.
2) You can
check spells/skills/songs that you can know or can know,
according to classorder and levels, like
the result of the
prac <no-argument> command
3) Changed a bit the way friendly bard songs act
when bard is grouped.
Now they always affect bard first, then others till max.
4) Shop keepers will
now identify items for our lower level players.
Once these players have saved up enough gold to
afford such items as
identifies, the keeper will insist that they use them instead of
freely giving
the information...
They can do this by:
ask <keepername> id <itemname>
5) Gmove has been
slightly enhanced to include the names of the
players involved. Hopefully this will help in your
attempts to
maintain a solid protect chain.
6) Any avatar thieves may want to check their skill
lists. There
might be something new there. 'nuff said.
- Y. K. W.
MAY 1
1) Lyme mayor reworked,
all spells are now set to character and
not their avatar light
2) God you worship now show in
score.
3) Added a few more weapon types to both deathblow and sharpen.
4) Added a new parameter to
the practice command. "prac unlearned"
shows all spells and skills that you dont have fully learned
:
either 0% or 84% or whatever. Works for your not avatar classes,
avatars should know what they
have unlearned.
APRIL 29
1) First, the bug where you can't reply to a reply is fixed.
Replies
should also show up on replay.
2) Second, reply now works either the old way or the new way. If
the
first word of your reply matches or partially matches the name of
someone who has told you
recently, then the remainder of the reply
will go to him. If it doesn't, then the whole reply will
go to the
most recent person who told you. See the help for examples.
APRIL 1
1) New necro spell
Simulacrum-please refer to the ingame help file
2) Finished a project Ill call war games for now.
Please refer to the
ingame help file for this as well. I will probably run the first one
this
weekend sometime and see how it works out...
MARCH 31
1) New druid skill called cover tracks is now
ingame
MARCH 28
1) New avatar 25 warrior skill-sharpen
2) A few more msgs added to reign of the
spider
3) There is a new avatar thief skill called Urban stealth.
MARCH 24
1) Cleric primes now
gain a small % of xp on successful raises.
2) There are now guilds on the continent of Lyme and a
player can apply
for citizenship there.
3) Being affected by arms of the abyss and web will now show
up in score...
MARCH 18
1) New spell called Hedge maze.
2) New spell called Succor. Help file to
come eventually:-)
3) New thief avatar skill called Crippling Strike.
Please refer to the
helpfiles for more information.
Also, a druid's 'sniff' command was enhanced quite a bit.
Check it
out, it yields some rather amusing information and is also the
beginning of some very fun additions
that should follow within the next
couple of months.
MARCH 11
1) The bard prime avatar instruments
have been fixed so that those who do
not meet these requirements can no longer use
them.
2)
Obviously it took us awhile to notice the error and we apologize for any
problems it is
going to cause. However, these instruments were never meant
to be held by a prime 40 bard without
the appropriate Avatar levels.
We will work on creating some instruments for > then 40 prime
bards to
Avatar 1 prime bards in a small attempt to make things right.
MARCH 8
1) To show you how
pleased we are with the progess your characters are
making, your god will now restore your character
with each level gained.
2) The reroll each character gets at level 8 will now use an octagonal
token
rather than the hexagonal. Hopefully, this will severly lower the chance of
getting
'unplayable' stats when one reaches this level.
FEBRUARY 26
1) Leaders will now see when their
followers stop following them or start to
follow them regardless if they are awake or asleep. They
will also notice
someone attempting to follow thier locked groups. This includes a player's
summons,
animates, etc. However, there will be no notice if someone
attempts to tail them.
2) A small change
with our jujus, they now change short and long descriptions
when a player gets a larger juju.
Remember, the juju always increases hit
points as the playe levels. However, periodically throughout
a players
growth, their juju grows in hps, mana, damage, etc. The new titles will
show when this
occurs
FEBRUARY 25
1) The spells passage and lloyds beacon can now be used in tandem.
2) A player
can now use practice or practise inside the guilds to see
what spells or skills they have
learned.
3) Kill all will no longer hit followers.
FEBRUARY 9
1) We have made it so that players
below the level of 10 will not disengage a
mob when they are incapped, stunned, or mortally wounded.
We did this because
the majority, if not all, of the new players we are getting hated typing
kill
<mobname) 100 times to kill a mob.
We cut it off at level 10 so that you guys can still mort
for one another.
FEBRUARY 3
1) Group (3 or more players) exp has been increased significantly.
This
includes an increase in both leader and point exp. This is the first step of
several we plan on
taking in an attempt to draw more groups.
2) Players can now abbreviate the names of mobs and
players that are in the same
room with them instead of being forced to type the entire
thing.
Example: Before- Look sash
Now- look sa or lo sa
JANUARY 28
1) Trig traps will now affect
the druid forms. This means you can recall
in form at the guilds, take damage from falling boulders,
etc.
2) The cmd skills will no longer stop you from your studying.
3) Messages added to depositing
and withdrawing items from ur vaults
instead of the old OK.
4) And our infamous new dynamic world
map.
JANUARY 26
1) Practice and practise no longer stop your studying. Replay and
reply were
changed also last week.
2) Newbies now will log in with torches in their inventories.
3) Toss can
now throw any level mob, however you can not throw players
under a certain level still:-)
JANUARY
23
1) Changed waterwalk and slowfall to be innate since I had yet see a monk
who knew he was going
to fall accidently and toggle it on.
Last Updated: 20 March, 2010
14:40:25