Castle Black / Tower of Nexialism / Witches Domain / ?? bug

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Castle Black / Tower of Nexialism / Witches Domain / ?? bug

Postby Insomnia » Sun Oct 17, 2021 4:22 pm

Not sure what's going on, but I'm stuck:

Code: Select all
<78/79hp 147/147ma 113/113mv -%>
use invitation
You recite the invitation and feel the room dissolve around you.
A new room slowly fades into existence all around you.
Room 65114: Teleport Ring
   High in the air, south of the front doors of Castle Black, is a large
flagstone disk.  It is engraved with a bold, stylized rendition of the
castle to serve as a welcome mat and anchor for inter-dimensional travel.
The disk is encircled by a low rail which pulses with magical energy,
forming a shimmering dome overhead.  A high stone wall runs past the
southern edge, bordering the courtyard east and west of here.
Exits: North  East  West 
An official castle guard is here.
<79/79hp 147/147ma 113/113mv -%>
n
n
u

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
u

<79/79hp 147/147ma 113/113mv -%>
n

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
mxp
l

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
mxp

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
group

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
flee n

<79/79hp 147/147ma 113/113mv -%>
group

<79/79hp 147/147ma 113/113mv -%>
gt Test

<79/79hp 147/147ma 113/113mv -%>
gt Test
replay

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
sca

<79/79hp 147/147ma 113/113mv -%>
where
get food persephone
taste food
taste food

<79/79hp 147/147ma 113/113mv -%>
You get a squid from the Blessed Bag of Persephone.
<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
n

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>


I tried moving, recalling, using 'hometown', etc. – nothing helps, msdp.CHARACTER_LOCATION doesn't change. Hunger/thirst does decrement.
The only two commands that seem to work is "get food bag" (with a Bag of Persephone in inventory) and "look spirit" (Spirit of Conquest).

I'll go afk for some time, can you please recall me if I'm still there at the time when you read this? :)
Last edited by Insomnia on Fri Oct 22, 2021 6:52 pm, edited 1 time in total.
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black (?) bug

Postby Insomnia » Sun Oct 17, 2021 5:54 pm

Probably my best option is to void out and come back in an hour at recall.

Code: Select all
<79/79hp 147/147ma 113/113mv -%>
who

<79/79hp 147/147ma 113/113mv -%>
where

<79/79hp 147/147ma 113/113mv -%>
Jaskier leaves north.
<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
where

<79/79hp 147/147ma 113/113mv -%>
t jaskier Are you here?

<79/79hp 147/147ma 113/113mv -%>
t jaskier Am I invisible?

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
where

<79/79hp 147/147ma 113/113mv -%>
where jaskier

<79/79hp 147/147ma 113/113mv -%>
You are hungry.
<79/79hp 147/147ma 113/113mv -%>
get food persephone
taste food
taste food
drop food
sip decanter
sip decanter
You get a boiled hare from the Blessed Bag of Persephone.
<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black (?) bug

Postby Insomnia » Sun Oct 17, 2021 6:08 pm

Here's how it ended.

Code: Select all
<79/79hp 147/147ma 113/113mv -%>
You are hungry.
You are thirsty.
<79/79hp 147/147ma 113/113mv -%>
save;score

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
You are hungry.
You are thirsty.
<79/79hp 147/147ma 113/113mv -%>
The sun slowly disappears in the west.
Lightning starts to show in the sky.
You are hungry.
You are thirsty.
<79/79hp 147/147ma 113/113mv -%>
You feel a chill run down your spine.
<79/79hp 147/147ma 113/113mv -%>
where

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
group

<79/79hp 147/147ma 113/113mv -%>

<79/79hp 147/147ma 113/113mv -%>
who

<79/79hp 147/147ma 113/113mv -%>
l

<79/79hp 147/147ma 113/113mv -%>
A thin vapor shimmers slowly in the air, then quickly condenses into Stun.
<79/79hp 147/147ma 113/113mv -%>
bounce stun

<79/79hp 147/147ma 113/113mv -%>
gos Test
Stun throws himself against you, pushing you to the east!
Room 65051: Courtyard of Castle Black
   Walking here is an eerie experience, your shoes click as if walking on
flagstone, but the ground is visible nearly a mile below.  Smoke is rising
from the chimney of a small building north of here, which isn't connected
to the main keep.  High walls of ominous black stone surround the east and
south edges of the courtyard.
Exits: North  West  Up 
*(Faint Red Aura) A lady dressed in red robes stands here, enjoying the party.
An official castle guard is here.
An official castle guard is here.
<79/79hp 147/147ma 112/113mv -%>

<79/79hp 147/147ma 112/113mv -%>
l

<79/79hp 147/147ma 112/113mv -%>
Stun tells you 'can u move'
<79/79hp 147/147ma 112/113mv -%>
reply No

<79/79hp 147/147ma 112/113mv -%>
where

<79/79hp 147/147ma 113/113mv -%>
The night has begun.
You are hungry.
You are thirsty.
<79/79hp 147/147ma 113/113mv -%>
Stun recites a major scroll of recall.
Room 10303: The Wide Gate
=== Area changed to Aisholm Town.
   This is the northern gate of Aisholm, a small human settlement in the
frozen continent of Thule.  A set of wide double gates opens in the wall,
and there is a building to the south.  The street is unpaved, its loosely
packed clay as naked as when the humans first arrived to Thule.  The whole
town must turn into a mudhole when the snow melts.  A high walkway runs
the length of the stockade.
Exits: North  East  West 
A northern settler bundled up in a heavy coat walks with purpose.
A frost giantess is guarding the gate.
A frost giant is guarding the gate.
<79/79hp 147/147ma 113/113mv -%>
l
Room 10303: The Wide Gate
   This is the northern gate of Aisholm, a small human settlement in the
frozen continent of Thule.  A set of wide double gates opens in the wall,
and there is a building to the south.  The street is unpaved, its loosely
packed clay as naked as when the humans first arrived to Thule.  The whole
town must turn into a mudhole when the snow melts.  A high walkway runs
the length of the stockade.
Exits: North  East  West 
A northern settler bundled up in a heavy coat walks with purpose.
A frost giantess is guarding the gate.
A frost giant is guarding the gate.
<79/79hp 147/147ma 113/113mv -%>
Stun tells you 'now?'
<79/79hp 147/147ma 113/113mv -%>
gos Woohoo I'm alive again
You gossip-- 'Woohoo I'm alive again'


Probably related to level 1 / rebirth? Other people seemed to have no problem with moving around...
I'd love to see it fixed!
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black (?) bug

Postby Insomnia » Tue Oct 19, 2021 9:08 am

Also could be something related to certain mobs, look what just happened to me in Tower of Nexialism:

Code: Select all
<80/80hp 148/148ma 105/161mv -%>
Room 14934: Planks on the Wall
   A spiral stairway winds its way up from a grand hall visible below.
The pompous, gleaming perfection of the atrium is made up for by the
shabbiness of this hallway.  Its walls are whitewashed, though there
are many sooty spots there, and a hole has been blasted through the
eastern wall.  The hole is covered by a few criss-crossing planks that
fail to prevent the sharp scent of acid from drifting through.  A rare
waft of fresh air emerges from the north, and the hallway itself runs
out of sight to the south.
Exits: North  [East]  South  Down 
<80/80hp 148/148ma 103/161mv -%>
A neophyte nexialist arrives from the north.
<80/80hp 148/148ma 106/161mv -%>
s
s

<80/80hp 148/148ma 107/161mv -%>

<80/80hp 148/148ma 107/161mv -%>
e
e

<80/80hp 148/148ma 108/161mv -%>

<80/80hp 148/148ma 108/161mv -%>
w
n
w

<80/80hp 148/148ma 108/161mv -%>
e
n
w

<80/80hp 148/148ma 108/161mv -%>

<80/80hp 148/148ma 108/161mv -%>
e

<80/80hp 148/148ma 109/161mv -%>
w

<80/80hp 148/148ma 109/161mv -%>

<80/80hp 148/148ma 109/161mv -%>

<80/80hp 148/148ma 109/161mv -%>

<80/80hp 148/148ma 109/161mv -%>
gos Doh
A neophyte nexialist leaves south.
You gossip-- 'Doh'
<80/80hp 148/148ma 111/161mv -%>
l
Room 14934: Planks on the Wall
   A spiral stairway winds its way up from a grand hall visible below.
The pompous, gleaming perfection of the atrium is made up for by the
shabbiness of this hallway.  Its walls are whitewashed, though there
are many sooty spots there, and a hole has been blasted through the
eastern wall.  The hole is covered by a few criss-crossing planks that
fail to prevent the sharp scent of acid from drifting through.  A rare
waft of fresh air emerges from the north, and the hallway itself runs
out of sight to the south.
Exits: North  [East]  South  Down 
<80/80hp 148/148ma 113/161mv -%>
s
Room 14925: A Tapestry in Shades of Grey
   The hallway's decorations achieve little effect in making a visitor
feel happy and cheerful.  They are too murkily and monotonously made,
their predominant color being grey.  A thousand shades of grey drape the
walls, conceal the floor, and barely outline a door to the east.  Opposite
the small door is a tapestry, also cast in grey, bearing words of caution
and warning.  Hissing sounds can be heard peripherally, when one's mind
is wandering and therefore more perceptible.  Otherwise, there exists
total silence.
Exits: North  South 
A great grey tapestry adorns the westernmost wall.
*A novice mage is reverently marveling at the wonders of nexialism.


Notice how it stopped responding when a neophyte nexialist entered the room, and resumed when the mob left?
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black (?) bug

Postby Insomnia » Tue Oct 19, 2021 9:41 am

...Yes, I could reproduce it with a neophyte nexialist (thanks god he wanders).
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black / Tower of Nexialism / Witches Domain / ??

Postby Insomnia » Fri Oct 22, 2021 6:58 pm

Updated the title of the post, as the problem is related to more areas/mobs.

Code: Select all
Room 34053: Outside the Witch's Guild
   A large slab of pure silver makes up this part of Witching street.  The
silver slab gives off a bright blue glow that shines as bright as the sun.
Directly to the west is where the young witches come to learn their many
evil talents.  Occasionally passerbys stop to take a peak at what is really
going on in there.
Exits: North  South  West 
The witch's broom swiftly floats along in the air.
(Faint Red Aura) A young witch apprentice is here practicing her skills.
<170/170hp 232/232ma 213/217mv -%>

<170/170hp 232/232ma 213/217mv -%>
w

<170/170hp 232/232ma 214/217mv -%>

<170/170hp 232/232ma 214/217mv -%>
l

<170/170hp 232/232ma 215/217mv -%>
l

<170/170hp 232/232ma 215/217mv -%>
growl

<170/170hp 232/232ma 216/217mv -%>
sco

<170/170hp 232/232ma 217/217mv -%>
sip decanter
sip decanter

<170/170hp 232/232ma 217/217mv -%>

<170/170hp 232/232ma 217/217mv -%>
A large black cat arrives from the north.
<170/170hp 232/232ma 217/217mv -%>
w

<170/170hp 232/232ma 217/217mv -%>
n

<170/170hp 232/232ma 217/217mv -%>
s

<170/170hp 232/232ma 217/217mv -%>
e

<170/170hp 232/232ma 217/217mv -%>
w

<170/170hp 232/232ma 217/217mv -%>
n

<170/170hp 232/232ma 217/217mv -%>
s

<170/170hp 232/232ma 217/217mv -%>
e

<170/170hp 232/232ma 217/217mv -%>
w

<170/170hp 232/232ma 217/217mv -%>
w
w

<170/170hp 232/232ma 217/217mv -%>

<170/170hp 232/232ma 217/217mv -%>
n

<170/170hp 232/232ma 217/217mv -%>
s

<170/170hp 232/232ma 217/217mv -%>
n

<170/170hp 232/232ma 217/217mv -%>
e
w

<170/170hp 232/232ma 217/217mv -%>

<170/170hp 232/232ma 217/217mv -%>
A large black cat launches at you in an attempt to scratch your eyes out!
A large black cat massacres you to small fragments with his bite.
<148/170hp 232/232ma 217/217mv 100%>
sigh

<148/170hp 232/232ma 217/217mv 100%>
A large black cat hates your guts!
You miss a large black cat with your pierce.
A large black cat bites you extremely hard.
A large black cat claws you extremely hard.
A large black cat massacres you to small fragments with his bite.
You miss a large black cat with your pierce.
A young warlock apprentice arrives from the north.
<77/170hp 232/232ma 217/217mv 100%>
The witch's broom perks up its ears and looks to the west.
<77/170hp 232/232ma 217/217mv 100%>

w
No way! You are fighting for your life!
<77/170hp 232/232ma 217/217mv 100%>
flee

<77/170hp 232/232ma 217/217mv 100%>
You miss a large black cat with your pierce.
A large black cat massacres you to small fragments with his bite.
A large black cat massacres you to small fragments with his claw.
You wish that your wounds would stop BLEEDING that much!
You're stunned, but will probably regain consciousness again.
<-1/170hp 232/232ma 217/217mv -%>
w
All you can do right now, is think about the stars!
<-1/170hp 232/232ma 217/217mv -%>
w
All you can do right now, is think about the stars!
<-1/170hp 232/232ma 217/217mv -%>
sco

<0/170hp 232/232ma 217/217mv -%>
w
You have been KILLED!!

You may simply quit! or wait for somebody to try to cast 'raise dead' and save your life!
Quitting is immediate and will take you to Sloth's graveyard. Once there,
find your tomb, get all tomb, wear all, find altar and type pray. Altar is up in the center of the graveyard.
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
The sun slowly disappears in the west.
You feel yourself floating upward...
<-38/170hp 232/232ma 217/217mv -%>
sigh
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
w
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
n
s
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
e
Lie still; you are DEAD!!! :-(
<-38/170hp 232/232ma 217/217mv -%>
who

<-38/170hp 232/232ma 217/217mv -%>
gwho

<-38/170hp 232/232ma 217/217mv -%>
group

<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
The night has begun.
You feel yourself floating upward...
<-38/170hp 232/232ma 217/217mv -%>
<-38/170hp 232/232ma 217/217mv -%>
quit!

<-38/170hp 232/232ma 217/217mv -%>
You feel yourself floating upward...
<-38/170hp 232/232ma 217/217mv -%>
You feel yourself floating upward...
<-38/170hp 232/232ma 217/217mv -%>


This is so annoying. :(
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black / Tower of Nexialism / Witches Domain / ??

Postby Insomnia » Fri Oct 22, 2021 7:17 pm

If anyone reads this... can you please push me out from Olsow's room on Clipper? :(

Code: Select all
Room 67517: Back Hall
   Several lanterns have been hung from the the walls of this hallway and
illuminate the area nicely.  The floor is covered in freshly laid black
carpet.  The ceiling has been covered with a giant tapestry.  A small
chair rests next to a set of swinging doors that leads off to the east.
Exits: North  [East]  South  [West] 
<69/170hp 209/232ma 177/217mv -%>
pick e
open e
e
Oh.. it wasn't locked at all.
<69/170hp 209/232ma 177/217mv -%>
You open the door.
<69/170hp 209/232ma 177/217mv -%>
Room 67529: Olsow's Potions and Oddities
   Rows of tables line the black floor of this shop.  The tables contain
vials and pieces of all different types of potion ingredients.  A large
wooden counter spans the back of the shop and a single shelve containing
potions hangs from the wall behind the counter.  A small desk shoved into
the far corner is covered with clutter.
Exits: West 
A one-armed man is trying to mix ingredients together.
<69/170hp 209/232ma 176/217mv -%>
sca

<69/170hp 209/232ma 177/217mv -%>
list
I can forge:
 Cost      Item
----------------------
&30000     charcoal
&30000     tome
----------------------
* means you need more levels to use it.
! means you are not strong enough to use it.
& means you have studied this spellbook or manual to its max.
+ Means that a list of cps can be viewed.
Query may also be of use to you, please refer to help query.
<69/170hp 209/232ma 177/217mv -%>
w

<69/170hp 210/232ma 177/217mv -%>
w

<69/170hp 210/232ma 177/217mv -%>
w

<70/170hp 210/232ma 178/217mv -%>
w

<70/170hp 210/232ma 179/217mv -%>
w
w

<70/170hp 211/232ma 179/217mv -%>
n
e

<70/170hp 211/232ma 179/217mv -%>
s
w

<70/170hp 211/232ma 179/217mv -%>

<70/170hp 211/232ma 179/217mv -%>

<70/170hp 211/232ma 179/217mv -%>

<70/170hp 211/232ma 179/217mv -%>
n
e

<70/170hp 211/232ma 180/217mv -%>

<70/170hp 211/232ma 180/217mv -%>
gwho

<70/170hp 212/232ma 182/217mv -%>
The ships captain bellows out orders in preparation for departure.
<71/170hp 213/232ma 183/217mv -%>
get food persephone
taste food
taste food
sip decanter
sip decanter
You get some plums from the Blessed Bag of Persephone.
<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>

<71/170hp 213/232ma 183/217mv -%>
w

<72/170hp 218/232ma 192/217mv -%>
flee

<73/170hp 218/232ma 193/217mv -%>
hometown

<73/170hp 219/232ma 194/217mv -%>
l

<73/170hp 220/232ma 195/217mv -%>
quit!

<73/170hp 220/232ma 196/217mv -%>
channel join slackers

<74/170hp 222/232ma 200/217mv -%>
A loud horn sounds, announcing the ships departure.
<75/170hp 224/232ma 203/217mv -%>
get food persephone
taste food
taste food
sip decanter
sip decanter
You get a squid from the Blessed Bag of Persephone.
<75/170hp 224/232ma 203/217mv -%>

<75/170hp 224/232ma 203/217mv -%>

<75/170hp 224/232ma 203/217mv -%>

<75/170hp 224/232ma 203/217mv -%>

<75/170hp 224/232ma 203/217mv -%>

<75/170hp 224/232ma 203/217mv -%>


I know it's probably related to my level 5, but anyways, this sucks so much... *sigh*
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline

Re: Castle Black / Tower of Nexialism / Witches Domain / ??

Postby Insomnia » Fri Oct 22, 2021 7:41 pm

Voiding doesn't help. :-( I secretly hoped that after I move to Limbo (and technically stop being on one room with a mob that prevents me from doing anything) the game would accept at least one command from me and I give me a chance to move out of the room or recall. But no, it didn't work.
Insomnia
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Posts: 62
Joined: Tue May 19, 2020 7:56 am
Status: Offline


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