mob code spam

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mob code spam

Postby Malison » Fri Jan 12, 2007 4:34 pm

megalodon in UD2 exploded in excessive lines of code:


Inside the Megalodon
Stomach acid burns your entire body as the great shark attempts to
digest you whole. Cramped in these very tight quarters, you are unable to perform any but the most simple tasks. Your only hope is that someone will vanquish the shark and set you free.
Exits:
Orcs *Wyrmkin* missing my clannie :( is standing here.
Caldrick a soldier, needs relocation, beacon of fortune. is standing here.
Caldrick glows with a bright light!

<585/585hp 44/418ma 252mv>
Rub appears looking very disoriented.

<585/585hp 45/418ma 252mv>
Van -- 'Wah! Wah! I will now whine about everything!'

<585/585hp 48/418ma 252mv>
A stream of acid from above burns Rub!

<585/585hp 48/418ma 252mv>
group
Group 'SS XP/EQ' consists of:
(Leader) Van [Wa:4.32 1040hp 71ma 183mv] otyugh
(Absent) Caldrick [Wa:4.33 740hp 286ma 290mv] hermes
(Absent) Rub [Wa:4.33 727hp 335ma 237mv] flayer/overlord
(Absent) Orcs [Wa:3.32 288hp 272ma 166mv] lutann
Tremble [Wa:3.26 811hp 219ma 139mv] archfiend
Blackula [Ba:2.35 828hp 297ma 201mv] vault-guardian
Luke [Ba:3.28 413hp 234ma 187mv] Marilith
Auzzy [Th:0.36 610hp 177ma 201mv] ---
Jayde [Cl:3.25 534hp 483ma 153mv] ---
(Absent) Verin [Cl:3.35 585hp 50ma 252mv] megalodon
Thraxas [Ne:1.36 303hp 417ma 118mv] -8 Sin Forsaken Knight
Pooka [Ne:2.38 582hp 369ma 108mv] 2.sin
Valanthe [Cl:4.29 713hp 633ma 233mv] ---
Cicada [Ne:4.12 613hp 468ma 126mv] ivan

<585/585hp 50/418ma 252mv>
Rub -- '*Rub* woot party inside the mob'

<585/585hp 53/418ma 252mv>
ch
Van -- 'fun mob :)'

<585/585hp 55/418ma 252mv>
You chuckle politely.

<585/585hp 55/418ma 252mv>
A gash opens in the side of the megalodon and everything spills out.
You spill out into the bloody water, covered in guts and undigested matter.
the all seeing eye intones 'MUDL: line 13: EXPR_LIST => BOOLEAN'
the all seeing eye intones 'MUDL: line 1: IF => BOOLEAN'
the all seeing eye intones 'MUDL: line 1: SYSTEM_FUNCTION isnpc => BOOLEAN'
the all seeing eye intones 'MUDL: line 1: VARIABLE #0 = => CHARACTER'
the all seeing eye intones 'RSLT: the megalodon (CHARACTER)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'MUDL: line 2: IF => BOOLEAN'
the all seeing eye intones 'MUDL: line 2: EQUALS => BOOLEAN'
the all seeing eye intones 'MUDL: line 2: SYSTEM_FUNCTION vnum => INTEGER'
the all seeing eye intones 'MUDL: line 2: VARIABLE #0 = => CHARACTER'
the all seeing eye intones 'RSLT: the megalodon (CHARACTER)'
the all seeing eye intones 'RSLT: 90337 (INTEGER)'
the all seeing eye intones 'MUDL: line 2: LITERAL = 90337'
the all seeing eye intones 'RSLT: 90337 (INTEGER)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'MUDL: line 6: EXPR_LIST => BOOLEAN'
the all seeing eye intones 'MUDL: line 3: FOREACH => BOOLEAN'
the all seeing eye intones 'MUDL: line 3: SYSTEM_FUNCTION char_in_room =>
CHARACTER ARRAY'
the all seeing eye intones 'MUDL: line 3: SYSTEM_FUNCTION room => ROOM'
the all seeing eye intones 'MUDL: line 3: LITERAL = 90190'
the all seeing eye intones 'RSLT: 90190 (INTEGER)'
the all seeing eye intones 'RSLT: Inside the Megalodon (ROOM)'
the all seeing eye intones 'RSLT: (CHARACTER ARRAY)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'MUDL: line 10: EXPR_LIST => BOOLEAN'
the all seeing eye intones 'MUDL: line 7: FOREACH => BOOLEAN'
the all seeing eye intones 'MUDL: line 7: SYSTEM_FUNCTION obj_in_room =>
OBJECT ARRAY'
the all seeing eye intones 'MUDL: line 7: SYSTEM_FUNCTION room => ROOM'
the all seeing eye intones 'MUDL: line 7: LITERAL = 90190'
the all seeing eye intones 'RSLT: 90190 (INTEGER)'
the all seeing eye intones 'RSLT: Inside the Megalodon (ROOM)'
the all seeing eye intones 'RSLT: (OBJECT ARRAY)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'RSLT: true (BOOLEAN)'
the all seeing eye intones 'I have allocated 0 items that I didn't free.'
the all seeing eye intones 'One is mfn_range.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (1).'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is mfn_range.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (1).'
the all seeing eye intones 'One is mfn_range.'
the all seeing eye intones 'One is string literal.'
the all seeing eye intones 'One is mfn_range.'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (2).'
the all seeing eye intones 'One is mfn_split (1).'
the all seeing eye intones 'One is mfn_range.'

#SESSION 'sloth' DIED.
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Malison
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Postby kjartan » Fri Jan 12, 2007 5:22 pm

Haha, someone left debug on. I'll get that tonight if nobody else does first. Warning: it can kill your link with spam.
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Postby firebrand » Sat Jan 13, 2007 4:28 pm

you wanna talk about spam? look at parting blow from two-handed weapons. it killed several ppls link yesterday or day before in ss group i was in. i don't allow someone in my group to wield them because of the parting blow spam. it is freakin RIDICULOUS.

'good, bad, i'm the guy with the gun." --ash, army of darkness
Yeah bringing you another disturbing creation from the mind of one sick animal who can't tell the difference and gets stupified.
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