bug in abbreviation code

Report a bug you found.

bug in abbreviation code

Postby Blastem » Fri Feb 11, 2005 6:20 pm

The abbreviation code needs a check for an exact match before it looks for abbreviations. This is a problem I've noticed in a number of ways examples are :

<475hp 438ma 130mv>

tell ben test.
You tell Benq 'test.'

<475hp 438ma 130mv>

both chars were on at the time. Sometimes it works other times it will hit the wrong char.

another problem is this:
Blastem's homunculus is scuttling about here.
A lady lounges in a chair wearing some light leather armor.
A man in chainmail plays with a thin dagger.

<485hp 463ma 112mv>

cast 'firewind' lady
Ok.
Lady-watcher the homunculus hates your guts!
Winds of Flame pour from your hands, killing lady-watcher the homunculus instantly.
Lady-watcher the homunculus is dead! R.I.P :(

A check to see if an exact match is available before using an abbreviation would fix these issues.
Love the work you guys are doing keep up the good work :)

thanks for everything
Blastem
40 Prime Poster
 
Posts: 90
Joined: Sat Jan 22, 2005 10:21 am
Status: Offline

Postby *Splork* » Fri Feb 11, 2005 8:01 pm

This should be fixed on reboot, sorry for the problem it was causing.

A few other small changes:
1) Shops now have a legend in them
2)Lockers now have similar msgs to vaults
3)blind mobs will no longer magically regain their eyesight and assist their fellow friends

Enjoy,
Splork
User avatar
*Splork*
Site Admin
 
Posts: 1135
Joined: Tue Apr 29, 2003 8:50 pm
Status: Offline

Postby Blastem » Fri Feb 11, 2005 9:58 pm

Thanks :D
Blastem
40 Prime Poster
 
Posts: 90
Joined: Sat Jan 22, 2005 10:21 am
Status: Offline


Return to Bug Reporting

Who is online

Users browsing this forum: No registered users and 5 guests

cron