MSDP.STRING_AFFECTS bug

** problem fixed **
Here is mudlet code to parse MSDPAFFECTS correctly:
Alias:
Function:
Here is mudlet code to parse MSDPAFFECTS correctly:
Alias:
- Code: Select all
if not checkSpell("regeneration") then send("cast 'regen'") end
if not checkSpell("darksight") then send("darksi") end
if not checkSpell("stone skin") then send("cast 'stone skin'") end
if not checkSpell("infravision") then send("cast 'infravision'") end
if not checkSpell("mobility") then send("cast 'mobility'") end -- Mobility
if not checkSpell("detect magic") then send("cast 'detect m'") end
if not checkSpell("detect invisibility") then send("cast 'detect i'") end
Function:
- Code: Select all
function get_affects()
stringAffects=atcp.MSDPAFFECTS
stringAffects=string.gsub(stringAffects,string.char(3)..string.char(1),"")
stringAffects=string.gsub(stringAffects,string.char(1),",")
stringAffects=string.gsub(stringAffects,string.char(2),": ")
stringAffects=string.gsub(stringAffects,string.char(3)," ")
stringAffects=string.gsub(stringAffects,string.char(4),"")
affectsTable=stringAffects:split(",")
affects={}
for i,v in ipairs(affectsTable) do
if not (v:split(": ")[2]=="-1") then
affects[v:split(": ")[1]]=v:split(": ")[2]+0
end
end
end
function checkSpell(spell)
if table.contains(affects,spell) then
return true
else
return false
end
end