Re: Mudlet 3.0.0-delta Mapper
Posted: Wed Feb 01, 2017 10:41 am
Off topic, but given splork's anxiety about displaying damage as part of the game, could they invisibly msdp it instead?
slothmud.org :: Play a top ranked, free and addicting online fantasy game or text based rpg game
http://www.slothmud.org/forum/
Room Vnum: 8000
West Gate
This is the west gate of the port city of Bal Harbor. A wide dirt
roadway leads in between a pair of squarish-looking guard towers into the
city to the east, and to west disappears into a flat grassy plain. Visible
to the far west is what appears to be a forest or jungle that rims the
entire western horizon. To the east, the roadway can be seen to lead into
a distant town square.
Exits: East West Up
Teker is there a central teleport function, which could trigger a msdp room vnum update? I know currently all the variables spit out on a timer, but how hard would it be to have it update when it changes, i.e. when player teleports (i.e. tranfers via any method)?
Off topic, but given splork's anxiety about displaying damage as part of the game, could they invisibly msdp it instead?
Room Vnum: 8000
West Gate [id:1234]
Room Vnum: 8000: West Gate
Room 8000: West Gate
I doubt it will work, msdp just doesn't update fast enough.
Not sure, why you want vnum displaying for items tbh.
Rose Bush
Exits: East South West * Rose Bush[89314]
<907hp 1101ma 351mv>
e
e
Magnolia
Exits: East South West * Lower Path[89310]
<907hp 1101ma 352mv>
Lower Path
Exits: North West * Lower Path[89310]