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Re: Akayan Scripts

PostPosted: Tue Dec 01, 2015 2:04 pm
by Arus
could you please re-upload your database scripts?

Here is my implementation of EQList searcher in mudlet:
EQList.zip
(2.29 KiB) Downloaded 746 times

It uses unmodified json file downloaded from website and saved in mudlet home directory.
There are two triggers to set links in equipment and merchant windows which you can click get query results in the same window. There is also alias "eq <item>" for same purpose. See example:
EQList.png
EQList.png (26.95 KiB) Viewed 24426 times

Re: Akayan Scripts

PostPosted: Tue Dec 01, 2015 9:08 pm
by *Breeze*
Db script?

Re: Akayan Scripts

PostPosted: Fri Dec 04, 2015 1:54 am
by Arus
Yes, Akaya's dropbox link went dead. Could you please repost?

I am thinking of writing a Mudlet mapper that uses all of the information available from COORD1-25 (exits, terrain, mobs, player characters). Eventually I want to track the movement of MOBs in the neighborhood and match them to POPPERS in EQList database. But in order to do that first I need AREA_VNUM in REPORTED_VARIABLES and MOB_VNUM replacing MOB in COORD1-25. Thanks

What's the deal with ROOM_RNUM being always lower than ROOM_VNUM by 22856? As far as I understand, ROOM_RNUM starts with AREA_INFO like 113 "Newbatia"+44 "South Gate". But why do we need ROOM_VNUM? Why do you have two room identifiers?

Akaya, where are you? Have you stopped developing for SlothMUD?

Re: Akayan Scripts

PostPosted: Fri Dec 04, 2015 2:16 am
by *Breeze*

Re: Akayan Scripts

PostPosted: Fri Dec 04, 2015 6:31 am
by Arus
why did all the COORDS become empty? :roll: bug? was working fine 10 minutes ago.

Re: Akayan Scripts

PostPosted: Fri Dec 04, 2015 1:37 pm
by *Splork*
I thought I disabled COORD1-25 a long time ago due to performance issues...

Re: Akayan Scripts

PostPosted: Fri Dec 04, 2015 2:11 pm
by Arus
If you didn't notice, then there was no performance issue. I almost finished the code....
I was not going to report COORDS on every move but send them only in new rooms as discovery to build a map.

Re: Akayan Scripts

PostPosted: Thu Jun 23, 2016 2:46 am
by Akaya
Dropbox link for the eq db is alive now. I'll try to find a better way to keep it that way.

Re: Akayan Scripts

PostPosted: Thu Jun 23, 2016 3:04 am
by Akaya
Arus wrote:If you didn't notice, then there was no performance issue. I almost finished the code....
I was not going to report COORDS on every move but send them only in new rooms as discovery to build a map.


This was one of the last projects I was working on, I believe... A 5x5 map that displayed everything from terrain to who was in which room. It did work (very beautifully) but the handshake was heavy.

I did, however, write a mapping script for use with Mudlet's native mapper. Hence the need for the VNUMS. It's tailored for use with SlothMud. I remember mapping many of the main areas with ease. I think I was able to do 20+ areas in a few hours. You can speedwalk to rooms by double clicking them, zoom in/out to view a single room or thousands, along with a plethora of other options. You can find the scrilpt on the Mudlet forum. The mapper is installed by default on every new Mudlet profile.

Group Triggers

PostPosted: Wed Jun 29, 2016 3:01 pm
by Akaya
Probably the #1 request I receive is for group triggers. So here they are. Props to Taron for writing this post: viewtopic.php?f=28&t=4642 I've based this script off of his wisdom.

There is a script called 'config'. Change the values within to have this work for you. For example...
Code: Select all
yourName = "Akaya"
leader = "Taron"
tank = "War"

This would set my name to Akaya so the triggers only work for me and my leader and tank to Taron and War so I only do what they tell me (no imposters!)
IF YOU DO NOT CHANGE THE VALUES IN THE CONFIG SCRIPT THIS WILL NOT WORK!

Group Triggers by Akaya.trigger.xml
Install via the Package Manager on the Mudlet toolbar!
(10.53 KiB) Downloaded 1013 times

Re: Akayan Scripts

PostPosted: Wed Jun 29, 2016 4:59 pm
by Teron
So, if I were to create an alias to specify a tank or a leader, what would it look like?

Thanks.

Re: Akayan Scripts

PostPosted: Wed Jun 29, 2016 5:09 pm
by Akaya
Pattern: ^leader (.*)$

Script: leader = matches[2]

Re: Akayan Scripts

PostPosted: Wed Jun 29, 2016 10:12 pm
by *Splork*
Missed you Akaya!

Re: Akayan Scripts

PostPosted: Thu Jun 30, 2016 2:03 pm
by Akaya
*Splork* wrote:Missed you Akaya!

I'll be around all summer. Hopefully longer. Sent you an email from my new address. Contact me that way. It goes straight to my phone.