by 12345 » Thu Feb 10, 2005 2:51 pm
For items, it was like that for a while a long time ago. You took something out of a bag and for some reason it went to the bottom of your inventory. Was changed way back when because the players pretty much hated it. So, it most likely can be changed for mobs.
Dilema: I hate it when a mob walks in (ie. Blaster's temple) and the mob you're fighting becomes 2.mob. I would also hate to have to count how many mobs were in a room if I was chasing one around.
Perhaps a better answer would be if we had a way of identifying mobs that have you on your hated list. ie. cast 'fireball' last.servant (instead of 1.servant, 2.servant, etc.) and of the 5 mobs in the room, only 1 (usually) would have you on it's hated list and so you would attack that one.
Probably more trouble than it's worth when you can just look 1.mob 2.mob and attack that one that's hurt.