Some spells suggestions.

Please post your ideas to improve our mud.

Postby Mullah » Wed Nov 10, 2004 4:20 pm

Hehe, 12345 I'm not gonna even dignify your armor classing suggestions
with a flame...it's just not how Sloth works.

I would like to see a change in how stats roll for new classes though.

I know that your stat ordering is based on 1 and 2nd classes..but

like say a cl wa th

hes gonna roll wiz str int .. when it should be wiz str dex

a necro rolls con secondary ..
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Postby 12345 » Wed Nov 10, 2004 4:43 pm

[quote="Mullah":bphd87uf]Hehe, 12345 I'm not gonna even dignify your armor classing suggestions with a flame...it's just not how Sloth works.[/quote:bphd87uf]
Not expecting AC to change, nerfs too many players, myself included. However, it's common to hear about overpowered characters (you stated this yourself) and it's common to hear that classes outside of warrior reach tank-class ACs. Warriors would also like something that gives their class an edge in tanking. This would also effectively give Warriors a bonus to offset their dwarfed skill list.

The solution, simple as it is, seems more painful than the problem. Another solution would be nice, but no one has offered an alternative yet.
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Postby Mullah » Wed Nov 10, 2004 7:14 pm

it's cool dude I agree

parry and disengage and crit hits is about it right now
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