A sore in perfectionist's eyes

Please post your ideas to improve our mud.

A sore in perfectionist's eyes

Postby Yasik » Wed Sep 30, 2015 9:06 am

A1 the cherub tells you 'I've found a wereturtle in Dark Tunnel, sir! he's got something!'

Can we have this message fixed so "he / she / it" Capitalized because it is beginning of sentence, and 1 space removed after "sir!", please?
This will make our game more beautiful.
Thanks in advance.
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Re: A sore in perfectionist's eyes

Postby Yasik » Thu Jan 14, 2016 1:50 pm

h rule 1
"RULE 1" "RULE ONE" MULTIPLAYING
1) No Multiplaying.
====================

Muliplaying is the act of having more than one character simultaneously
visible within the game of Sloth, whether the link is active or not.
There are NO circumstances where one may play two characters at the same
time. This includes playing two characters from separate machines or
separate windows on the same machine at the same time.

You MUST ALWAYS rent one character before logging on another. Therefore(COMMA)
DO NOT just cut your link before logging on another character.

Asking for help while one of your other characters is dead IS NOT permitted.

You MAY NOT pass equipment between two characters owned by you which have
both been logged on by you, not even in an Inn. (IN THE INN or AT THE INN?)

You MAY NOT mortally wound a mob(COMMA?) then log on another character of yours to
kill it and gain experience. Even if your other character has logged off.

You MAY use one character to collect the corpse of another of your
characters, as long as only one character is on at any time.

Multiplaying WILL be punished.


h rule 2
"RULE 2" "RULE TWO" "PLAYER LOOTING" PLOOTING
2) No Player Looting is permitted on Sloth.
===========================================

This is defined as: Taking a players(APOSTROPHE ' BEFORE S) corpse or any of the(IT'S) contents(DELETE S?) after
a player has corpsed and deliberately not returning it to the rightful
owner.

The only cases were player looting is allowed is after an outlawed player
is killed. The player would have had their name on the outlaw board.

Non sanctioned player looting is subject to harsh penalties.

h rule 3
"RULE 3" "RULE THREE" "PLAYER KILLING" "PKILLING"
3) No Player Killing.
======================

Player killing is not permitted without a good reason (and this reason
will have to (BE?) explained to the immortal that deals with this problem).

If you are going to kill someone for stealing from you, make quite certain
that you have the right culprit - or you could get in trouble yourself.

h rule 4
"RULE 4" "RULE FOUR" ROBOT BOTTING
4) No Robotting.
=================

Robotting is the act of setting up your MUD client to run the character on
its own. Playing a 'robot' character is forbidden, and will be punished.

You ARE NOT allowed to program your MUD client to allow your buddy to
have full control over your character.

Allowing the leader to set your targets,(NO COMMA?) and "all up" triggers are fine.

Cleric Bots are illegal if you are away from keyboard. You will be
considered a robot even if your actions are not benefiting yourself.

You MAY create actions/triggers that perform otherwise repetitive actions
during and between fights. E.g. circling, eating and drinking.

If you need to AFK to get a drink or answer the phone, that is one thing,
being AFK in a group for 10-15 minutes while still

[ NOT SHOWING THE REST OF HELP-FILE ]

h rule 5
"RULE 5" "RULE FIVE" SMUGGLING TEMPORARY
5) No Smuggling of "TEMP" equipment.
=====================================

Equipment designated as "TEMP" (including the Specularem) is only to be
used on the continent they were acquired.

Anyone caught smuggling temporary equipment will feel the wrath of the gods!
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Re: A sore in perfectionist's eyes

Postby Yasik » Sun Jan 17, 2016 6:27 am

You are carrying:
a bright red potion
a strange apparatus [2]
swirling black and red robes
a multi-colored crystal rod
a decanter of endless water

<1136hp 537ma 392mv> >> - << +9 -9.7 1,034,689,170 825,038 indoors Hellwell
cast 'Identify' bright
Nobody here by that name.

<1136hp 537ma 392mv> >> - << +9 -9.7 1,034,689,170 825,038 indoors Hellwell
i
You are carrying:
a bright red potion
a strange apparatus [2]
swirling black and red robes
a multi-colored crystal rod
a decanter of endless water

<1136hp 537ma 392mv> >> - << +9 -9.7 1,034,689,170 825,038 indoors Hellwell
cast 'Identify' red
Ok.
You feel informed:
Object 'potion red', Item type: POTION
Item is: MAGIC
Weight: 2, Value: 1500gold, Worn in: TAKE
Level 15 spells of:
cure critic
(none)
(none)

<1136hp 512ma 392mv> >> - << +9 -9.7 1,034,689,170 825,038 indoors Hellwell
j bright-red
Junk what?

"potion bright red" would be more convenient
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Re: A sore in perfectionist's eyes

Postby Teron » Sun Jan 17, 2016 10:32 am

I think it's safe and easier to submit this one w/ a typos command, Yasik.
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Re: A sore in perfectionist's eyes

Postby *juggleblood* » Sun Jan 17, 2016 6:55 pm

Keyword bright added.
Talk to the clown.
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Re: A sore in perfectionist's eyes

Postby Yasik » Mon Apr 04, 2016 8:19 am

l
Inside the Hut of a Madman!
Although the hut appears sparse and tidy, various telltale signs show that
its inhabitant cannot be completely sane. A small table lies in the corner
covered with disorganized papers scrawled with wild notes. Large drawings
are pinned up around the room at strange angles. All show some mechanical
device, with hectic notes written over them. A tattered book lies on a cot.
Exits: West
Standing upright in a corner is a granite tablet. [3]..It emits a faint humming sound!
A page of hymms from the Samaveda [2] [imho, unfinished: needs description, what it does or what it looks like: just adding by copy-paste "lies here." is simplest, but still ok]

<1139hp 586ma 284mv> >> - << +10 -7.9 266,014,470 206,878 raining Hellwell
w
Outside a Small Hut
Exits: East West Up
A large black turban lies unfurled on the ground here. [2]
A mix of metal rods tied together in some strange apparatus lies here. [2]
A set of dark jodhpurs lie abandoned here [needs a dot at the end of sentence]
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Re: A sore in perfectionist's eyes

Postby Yasik » Sun Apr 10, 2016 2:52 pm

sack (carried):
...
a Amber
...
a Opal
...
a Orange Zircon
...
a Orange Zircon
a Orange Zircon
...
an Obsidian
...
a Aquamarine
...
a Amber
...
a Aquamarine
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Re: A sore in perfectionist's eyes

Postby Yasik » Sat May 07, 2016 10:10 am

Forum cuts images' right side; to see full - link here : http://s19.postimg.org/pvd38vqqr/AH_immi.jpg

Image
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Re: A sore in perfectionist's eyes

Postby Yasik » Sat May 07, 2016 2:06 pm

Is it supposed to be so ?
I ordered them to activate transfer, the game sent a 'success' message, but no followers moved.

<235hp 224ma 27mv> >> - << +3 -2.1 1,040,436 5,696 indoors Cavern of Star City
order undead worship orion
The wall to the north shimmers and then opens to form a doorway leading towards the unknown.
The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

<235hp 224ma 27mv> >> - << +3 -2.1 1,040,436 5,696 indoors Cavern of Star City
look
Eastern Side of the Bridge
The walls are visible as light from an opening to the east illuminates
the immediate surroundings. Fresh air pours in through the opening as
well, clearing out some of the stale and musty air. There is a sign askew
in the mud and its wood is rotting visibly. A bridge spans out over an
enormous chasm to the west.
Exits: North East West
A small sign with magical powers is shimmering in the dirt here.
A ghostly form wavers in and out of existence nearby.
A ghostly form wavers in and out of existence nearby.
A white-robed maiden with tiny white swan-like wings lounges here.

<237hp 225ma 27mv> >> - << +3 -2.1 1,040,436 5,696 indoors Cavern of Star City
order followers worship orion
The wall to the north shimmers and then opens to form a doorway leading towards the unknown.
The wall to the north shimmers and then opens to form a doorway leading towards the unknown.
The wall to the north shimmers and then opens to form a doorway leading towards the unknown.

<239hp 226ma 28mv> >> - << +3 -2.1 1,040,436 5,696 indoors Cavern of Star City
look
Eastern Side of the Bridge
The walls are visible as light from an opening to the east illuminates
the immediate surroundings. Fresh air pours in through the opening as
well, clearing out some of the stale and musty air. There is a sign askew
in the mud and its wood is rotting visibly. A bridge spans out over an
enormous chasm to the west.
Exits: North East West
A small sign with magical powers is shimmering in the dirt here.
A ghostly form wavers in and out of existence nearby.
A ghostly form wavers in and out of existence nearby.
A white-robed maiden with tiny white swan-like wings lounges here.
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Re: A sore in perfectionist's eyes

Postby Yasik » Sat May 21, 2016 7:57 am

I'm sure this concept needs to be adjusted.
Wasting all mana just to try and get info on loot whereabouts kinda sucks.
It happens too often to just leave as it is.
Less mana is spend to kill the mob than to get the loot from the corpse.

A Carved Ice Walkway
High icy cliffs side a flat pathway that leads over a rolling icy crest.
Cold air bites into bare skin and wind-swept snow crystallizes on eyelashes
and lips. The sky is visible overhead between the frozen walls of ice and
an occasional seagull can be seen flying across the narrow gap. The path
is hard to travel as it leads north and south.
Exits: North South
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
A script of multiple talents appears to gradually change its shape.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
A ghostly form wavers in and out of existence nearby.
A ghostly form wavers in and out of existence nearby.

<485hp 151ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
Ok.
You ask the corpse of an elven monk where to find its treasure.
The corpse of an elven monk doesn't answer.

<485hp 126ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
You lost your concentration!

<484hp 115ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
Ok.
You ask the corpse of an elven monk where to find its treasure.
The corpse of an elven monk doesn't answer.

<484hp 90ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
Ok.
You ask the corpse of an elven monk where to find its treasure.
The corpse of an elven monk doesn't answer.

<483hp 66ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
You lost your concentration!

<483hp 54ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
Ok.
You ask the corpse of an elven monk where to find its treasure.
The corpse of an elven monk doesn't answer.

<482hp 29ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
cast 'Speak with Dead' corpse
Ok.
You ask the corpse of an elven monk where to find its treasure.
The corpse of an elven monk doesn't answer.

<482hp 5ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
look
A Carved Ice Walkway
High icy cliffs side a flat pathway that leads over a rolling icy crest.
Cold air bites into bare skin and wind-swept snow crystallizes on eyelashes
and lips. The sky is visible overhead between the frozen walls of ice and
an occasional seagull can be seen flying across the narrow gap. The path
is hard to travel as it leads north and south.
Exits: North South
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
A script of multiple talents appears to gradually change its shape.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
The corpse of an elven monk is lying here.
A ghostly form wavers in and out of existence nearby.
A ghostly form wavers in and out of existence nearby.

<479hp 7ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
score
Ulfric Stormcloak: %s don't burn down villages. (level: 20)
Your levels: Wa: 20 Mo: 20 Ne: 20 Cl: 16 Ma: 6 Ba: 1 Dr: 1 Th: 1
You are 26 years, 16 months, 10 days old.
You are a citizen of Valkyre.
You are a devout worshipper of Blaster.
You have a heart of blackest evil.
You have seen a fair amount of this area.
You have 479(479) hit, 7(155) mana and 247(247) movement points.
Your armor class is -7.0.
You have 3,055 gold coins.
You have one drachm.
You have 8,421,624 unused experience points.
You have been playing for 32 days, 22 hours, 3 minutes.
You are a member of Legends.
Str: 18[18], Int: 8[9], Wis: 15[15], Dex: 18[17], Con: 18[18] (77[77])
You are holding position towards the front of the group.
You are standing.
You are affected by the following spells:
Detect Invisible
Sense Life
Darksight
Stone Skin
Water Breathing
Undead Visage

<479hp 7ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
pra speak with dead
Necromancer Abilities:
speak with dead - Lvl: 3, Mana: 25, Learned 95%

<479hp 9ma 247mv> >> - << -10 -7.0 8,421,624 3,055 fair Aisholm Guilds
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Re: A sore in perfectionist's eyes

Postby Yasik » Mon Jul 11, 2016 6:29 am

Cannot sacrifice anything except top corpse in the room, and it must be not 1.corpse, but just "corpse".

sacri 2.corpse
You can only sacrifice corpses!


<539hp 211ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
l
The Throne Room
Thousands of skulls line the shelves of this room and they all appear to
have been polished perfectly smooth. A large throne sits atop a small
golden platform to the back of the room. Rats scamper this way and that,
hiding in and under the gleaming skulls.
Exits: South
The corpse of King Sverik is lying here.
The corpse of a darkling guard is lying here.
The rotting corpse of a ghoul limps along, awaiting new orders.
A tormented spectre tests the limits of its master's control.

<541hp 211ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
take corpse
You pick up the corpse of King Sverik.

<545hp 212ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
put corpse swirling-black-red-robes
Ok.

<547hp 213ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
sacrifice corpse
You sacrifice the corpse to Blaster.


<548hp 214ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
get corpse swirling-black-red-robes
drop corpse
You get the corpse of King Sverik from swirling black and red robes.

<549hp 214ma 313mv> >> - << +9 -7.0 22,747,108 132,390 indoors Carnival
You drop the corpse of King Sverik.
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