by *Krom* » Fri May 18, 2007 10:23 am
I have been reviewing the drachma eq for a while, and the cost of the items vs. what they give over ingame eq at the level you could afford the item with drachma is not very consistant. I had decided to adjust some items a while back, but then got hung up on how much drachma could be obtained ingame through autoquests as a proportion to how much you should be able to afford.
I think we need to adjust existing items a bit before adding new ones. I brought this up a with the admin group a while back, I just have not yet put together a proposal list of what changes to make and what items to add.
What would be helpful for me to do this is maybe get a summary of how much drachma a under 40 should be able to get, a 1x40, 2x40, and so on, and how much that is easy, hard, to very hard. I know what I think these numbers are based on playing, but I would like to see some other opinions.
Generally speaking, 125 drachma range should get you something that is a slight improvement over a good piece of ingame eq. This could be some hp or some mana or some moves, or some regen in each of those areas. It could also include something with lower restricts than ingame eq, but be basically equivalent. So if you say the base cost of the "base" item that could normally be obtained by an under 40 is 100 (but something like 500 for avatar obtained item like a thunderbolt) , there should be a defined cost after that for what each attribute (UC, stab dam, wp dam, dmg reduction, shiftable, mana, mr, etc...) is worth after that point. This makes for more consistant pricing and a wider range of useful items.
I'll work on it again,
Krom