Affects Ideas

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Affects Ideas

Postby banedon » Mon Jan 01, 2007 5:59 pm

Would it be possible to include skills that are affecting a player when he/she checks their score? Like sixth sense for example. I know that there have been times that I have activated an effect and forgotten it was active and tried to reactivate it, either just wasting the mana or movement, or cancelling the effect.

Also, dunno how much more coding this would involve, but what about an "affects" command, that just lists what spells/effects are currently affecting the player.

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score ideas

Postby Avatar » Mon Jan 01, 2007 6:36 pm

I like the idea for a separate list of spells / skills active. Maybe "score affects" ?

Also, I don't know if it would be worth the effort, but some method to customize the score might be nice. Some of the lines are less important to certain people. For myself, I usually don't care which city i'm a citizen of, the attunement line, even the xp line. Since I have xp in prompt, I don't use score to see xp.

Also, the line about songs "Your song can affect as many as nine people." might be better placed in the "score stats" page.

Just ideas, thanks for listening :)
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Postby 13 » Mon Jan 01, 2007 6:38 pm

it would be cool if urban stealth had its own message in score too :)
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Postby firebrand » Thu Jan 04, 2007 1:23 pm

we already have score affects command ingame....have had it for a while

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Postby 13 » Thu Jan 04, 2007 2:16 pm

its a lame spammy command and theres no reason why stealth shouldnt be displayed in regular score since hide and sneak are
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Postby *juggleblood* » Thu Jan 04, 2007 9:15 pm

Speaking of urban stealth, is there a way to turn it off so that you can rent or do you just have to wait it out?

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Postby Medios » Thu Jan 04, 2007 9:57 pm

<909hp 406ma 240mv>

score affects
The following spells affect you:
Detect Invisible Sense Life
Infravision Protection from Evil
Resist Fire Resist Webs
Stamina Vigor
Insight Quicken
Vitality

<909hp 406ma 240mv>

stealth
You begin to slowly fade into the shadows.

<909hp 406ma 200mv>

score affects
The following spells affect you:
Invisibility Detect Invisible
Sense Life Infravision
Protection from Evil Resist Fire
Resist Webs Stamina
Vigor Insight
Quicken Vitality

Unless this says urban stealth in chinese or something, I dont see Rebs point.

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Postby Krok » Fri Jan 05, 2007 12:38 am

I agree that it's not right when urban stealth shows as invis in the score.
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